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  1. #31

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    Quote Originally Posted by The Crowd View Post
    GM’s never ever banned botters, even back in the day. You would flag them as such and forward them on to accounts/Billings. Who could take anywhere between a week to a month to get through the backlog. With the report system all that’s happened is accounts get flagged by random players and sent to accounts/Billings as well. Exact same chain. The only difference is we only flagged accounts we observed botting where modern players spam report everything. Don’t like someone’s tactic in pvp, report. Guild member got the loot you want, report. Someone got to a mining node/rare before you... report.
    this creates soooo freaking many false flags that have to be gone through. I mean if people actually used to report function for what it’s meant for... then it would work the exact same as it used to work in vanilla/tbc.
    GM's definitely used to ban botters. I know a guy who got banned running wow glider back in 2005, while he was at his computer. GM PM'd him, he shit himself when the GM alert warning sounded like an air raid siren in his house. He responded. GM said "you're botting", and he got banned. Now? Their MO on how to handle botting has changed. Not sure when it changed, but I know it changed.

  2. #32

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    All that happened there is when the GM passed it on, it got done instantly. The sad truth is GM’s we’re call center type work. You had zero power. Everything you did was PR related. You had the ability to search a players inventory for an item, you had a list of his previous sent/received mail, his AH listings. You could move him around the map and you could force disconnect a player... you couldn’t even mute a player. There was even pdf files of “wow jokes” you could copy paste to reply to people with. But at the end of the day you had no actual control. Most GM’s were minimum wage jobs and got the kind of person who does those jobs. The banning was done by more senior members of staff in accounts/billing. I imagine in your friends case he happened to either ring accounts at the same time he flagged it to get it banned instantly. Or he happened to be sitting next to someone in office who could. It wasn’t uncommon for people to call other people over to look at things on their screens because they were doing something absolutely Hilarious.
    I can remember a bunch of about 15 sitting around a screen watching 4 locks and Priest standing in a tower in AV dotting everyone who ran past and watching the ticket count go through The roof.

  3. #33

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    https://us.forums.blizzard.com/en/wo...june-16/361448

    I didn't even notice this at 1st, but Blizz took raid instances out of the 30-per-day limit. I wonder if this means all the bots will move to LBRS/UBRS or ZG farming once they hit their cap...

    40-player raid instances are no longer affected by the 30-per-day limit on entering dungeons.
    • Developers’ notes: We have seen only a small handful of legitimate players encountering the recently added instance limit, but we want to ensure that anyone who does hit the cap is still able to freely participate in raid content.

  4. #34

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    MC, BWL, AQ40, Nax will be ok. 20 and 10 man still count. I honestly have no doubt but blizz have decided to try and curb stomp instance farms to stop mage boosts/ single boss multi farms to make the game closer to how it was played back in the day.

  5. #35

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    Ha, I read the note, but didn't even process that Blizz specifically said "40-player raid instances", not just all raid instances. Thanks for pointing that out.

    I do think the reaction to the instance cap is a bit overstated. I'm still getting an alt boosted right now while I'm working from home. So I have her in instances for 8+ hours a day and I only hit the cap 1 time where I was specifically trying to do that for testing at the end of a night (run in, run out, reset - repeat). In just trying to boost her to 60 its been impossible for me to hit the cap. Maybe if I was trying for world 1st or something, but 30 instances even at 12min per instance would be 6 hours of pure grinding. Most people take breaks, run out to go vendor stuff, etc. And I don't know anyone who's actually spot on @ 12 min - seems like most are @ 15-18 min/run once they do Cathedral+Armory or Mara.

    If Blizz wanted to curb stomp mage boosting or dungeon farming there's just so many more effective ways to do it.

  6. #36
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by jak3676 View Post
    If Blizz wanted to curb stomp mage boosting or dungeon farming there's just so many more effective ways to do it.
    Assuming they have anyone left at Blizzard that knows what to do and has any kind of resources (i.e. time and devs) to implement it. Just seems like one of those sustaining tasks that always get shit-canned by management because they don't understand the issue or why the proper solution would save them more money than all the bandaids in the long-run.
    Now playing: WoW (Garona)

  7. #37

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    Quote Originally Posted by jak3676 View Post
    ... I do think the reaction to the instance cap is a bit overstated. I'm still getting an alt boosted right now while I'm working from home. So I have her in instances for 8+ hours a day and I only hit the cap 1 time where I was specifically trying to do that for testing at the end of a night (run in, run out, reset - repeat). In just trying to boost her to 60 its been impossible for me to hit the cap.

    Maybe if I was trying for world 1st or something, but 30 instances even at 12min per instance would be 6 hours of pure grinding. Most people take breaks, run out to go vendor stuff, etc. And I don't know anyone who's actually spot on @ 12 min - seems like most are @ 15-18 min/run once they do Cathedral+Armory or Mara. ...
    From what I understand instead of 6 hours it actually takes you 7.25 hours as, if you farm consistently & continuously, you actually only can get 5 instances the first hour and then are essentially stuck at 4 instances per hour after that.

    What some folk were doing were getting their pulls down to the most efficient trade off of XP &/or gold to about 12 minutes so they could build into their planning a quick bio break to stretch their legs, refresh drink, use the bathroom, etc. In your 2nd hour of farming and beyond a 12 min average run after 4 runs gives you a 12 min bio break every hour... Four 13 min runs means 8 mins... Four 14 minute runs and you have less than 5 mins...

    Some of us can't play very often and when we do we tend to do it for a day or two straight. A little while back I started working on the Mage pulls and after getting bored I decided to go back to 5boxing to progress and I am glad I did (especially in light of this change). Had I stayed with the most efficient Mage pull approach I could have been locked out this weekend when I finally got a chance to play... That being said I agree that it doesn't really affect most people and for most folk there are changes you can make to mitigate most of the impact. For example I could get my 5box to progress all day by focusing on instances where mobs re-spawn and just start over without resetting the instance and kill all the non-bosses again.

    The change to not affect 40man instances is likely a good switch as at least that isn't a concern anymore.
    Last edited by nodoze : 06-23-2020 at 07:57 AM

  8. #38

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    This would have been very annoying at classic launch when I was 24/7ing no life styling for 2 weeks.

    If they ever release a new batch of classic servers, and I honestly don't see why they wouldn't roll out fresh classic servers every year or two, this will be a big kick in the teeth for people who want to instance grind to cap.

  9. #39

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    Quote Originally Posted by Mercbeast View Post
    This would have been very annoying at classic launch when I was 24/7ing no life styling for 2 weeks.

    If they ever release a new batch of classic servers, and I honestly don't see why they wouldn't roll out fresh classic servers every year or two, this will be a big kick in the teeth for people who want to instance grind to cap.
    True but I think there are ways to mitigate the pain. For example:

    - In VC/DM the mobs respawn by the time most 5 boxers get to the end boss; Just don't reset as often and reclear for XP and you can go 24/7 with upto 30 end boss kills per day;

    -In Stockades the same thing until you start to out-level the instance anyway (for a melee-cleave team at least);

    -In SM all the 4 dungeons are in 1 instance ID so you can clear multiple per reset (and, though I am not sure as I haven't tested, the mobs may respawn as well).

    I suspect doing full clears of larger instances like mara etc could also give a 5boxer enough time to fill a full day...

    Bottom line is that would not be as easy but likely we would adapt and document some recommended routes.
    Last edited by nodoze : 06-25-2020 at 05:15 PM

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