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  1. #11

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    I appreciate Blizz working to restrict/limit the impact bots have. I wish they focused more direct labor on observing & banning botters, but I can understand that actions that make botting less effective can also help. (I think the black lotus changes were more about breaking many of the bots than they were about anything else.)

    With a 15 year old game that they're trying hard not to change, its very easy to exploit almost everything. It seems like much of the current meta around AOE instance farming and boosting is all based around unintended behavior. If this were retail I fully expect that Blizz would change mob behavior and/or the environment such that none of the SM/ZF/Mara/BRD/ZG "1-pull" mechanics would work. (Although I do think that pulling off these pulls is one of the most fun parts about classic.) But if I can do it, its probably just as easy for someone else to automate that with bots. Classic seems to have a bigger bot problem than I ever remember seeing on retail.

    But I don't get how this will actually impact any botters. People are saying this will make botters buy more accounts. I don't this will have any impact at all, because the limit is per realm, so botters will just switch realms every 6 hours. Its not like the botters care about which server they're on. So I don't see this having any impact on botting at all. What am I missing here?

  2. #12

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    Quote Originally Posted by jak3676 View Post
    I appreciate Blizz working to restrict/limit the impact bots have. I wish they focused more direct labor on observing & banning botters, but I can understand that actions that make botting less effective can also help. (I think the black lotus changes were more about breaking many of the bots than they were about anything else.)

    With a 15 year old game that they're trying hard not to change, its very easy to exploit almost everything. It seems like much of the current meta around AOE instance farming and boosting is all based around unintended behavior. If this were retail I fully expect that Blizz would change mob behavior and/or the environment such that none of the SM/ZF/Mara/BRD/ZG "1-pull" mechanics would work. (Although I do think that pulling off these pulls is one of the most fun parts about classic.) But if I can do it, its probably just as easy for someone else to automate that with bots. Classic seems to have a bigger bot problem than I ever remember seeing on retail.

    But I don't get how this will actually impact any botters. People are saying this will make botters buy more accounts. I don't this will have any impact at all, because the limit is per realm, so botters will just switch realms every 6 hours. Its not like the botters care about which server they're on. So I don't see this having any impact on botting at all. What am I missing here?
    You have valid points though it will add some overhead for them to level up multiple teams to 60 to be able to switch servers and if they increase the banning frequency that overhead will be even more painful.

  3. #13

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    Quote Originally Posted by jak3676 View Post
    So I don't see this having any impact on botting at all. What am I missing here?
    I don't think it really does. This hurts hardcore boosting more than botting imo.

    I don't really think the DMMMPr bot farms in Stratholme are averaging the 1 reset every 45 minutes needed to hit the lockout.

  4. #14
    Rated Arena Member Kruschpakx4's Avatar
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    oh boy thats gonna backfire so hard

    and botters could just set up more teams across different realms and rotate if they are affected by it
    Last edited by Kruschpakx4 : 06-16-2020 at 06:54 PM

  5. #15

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    it is odd it is per realm indeed, doesn't make much sense for the goal (but obviously makes sense in term of implementation/where and how to store that counter/limit, it's probably harder to make classic-wide)
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  6. #16

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    Quote Originally Posted by Ellay View Post
    I can see it potentially what they are trying to stop - and this should thwart bots somewhat if they are grinding an instance 24/7. As long as this doesn't touch the battlenet ID and is account only - we'll see soon enough. Because capping at 30 instances a day if you run a dungeon and it takes up 5 of those slots. You're limited to 6 dungeons in a 24 hour window.
    Can you imagine trying to level a new team, using dungeon finder and you can only play 6 then you're stuck questing?
    What happens with Timewalking and you finish it on one team. Swap to another and you are capped.

    Anyone in classic - interested to hear how it works.
    Is dungeon finder effected by the lock out? I never notice it being so. I think dungeon finder is separate but i'm not sure. Would be terrible if you cant dungeon level teams without being gated by this.

  7. #17

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    Hello, this limit is for a WoW account or the entire B.net account? Thanks

  8. #18

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    Quote Originally Posted by WoW06 View Post
    Hello, this limit is for a WoW account or the entire B.net account? Thanks
    Everything I have seen so far indicates it is per WoW account and not per Bnet account.

    Arleaus did on twitter put a tweet that seemed to point toward his friend with 5 accounts maybe being penalized by his Bnet but I didn't see any actual testing that confirmed that...

    I think I saw someone mention that one reset method may burn 2 resets when trying to reset so that is something that should be documented and avoided if true.

    Note that for SM all the dungeons are on the same reset so you could alternate between 2-4 of them and not have to reset that often. If you are just doing mobs and not bosses anyway in the larger instances you may get re-spawns which means you don't necessarily need to reset there either. Some other things that may help may be focusing on larger dungeons like Mara and doing the whole thing or the larger 1 pulls or just switching to HyperSpawns in the open world...
    Last edited by nodoze : 06-17-2020 at 02:51 PM

  9. #19

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    Blizzard is so good at solving the botting problem.... /s
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  10. #20

    Default more Blizz actions taken to address exploitative gameplay

    Last edited by nodoze : 06-17-2020 at 07:43 PM

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