Quote Originally Posted by Xzin
As much as I am trying to avoid it, I cannot deny the power of 5 Shamans. So simple - only a few spells to pick from. Flexible - healing + damage + rezzes + anhks + near spell immunity. Oh and they wear mail and can melee. They even have underwater breath and ghost wolf! 5x Bloodlusts... Elementals.... it's tough to argue against it for boxing.

So - uh - I am getting more and more excited about also rolling Shammys.

The Warlocks are just about to hit 40 and I still intend to get them to 70. But once that is done, I might also level up the shammys to 70..... and swap them out with the locks.

Anyway.....

Most spells lend themselves to casting all 5. Chain Lightning. Shocks.

But the biggest problem I see with Shammys is their lack of AoE and their inability to break out of fear.

A solution I have to the fear problem is this: you have 5 trinkets. 2 minutes cooldowns and they break fear now. If you drop a tremor totem, it will pull fear off all 5 guys within 30 yards of the totem. So all you need to do is drop 1 totem and presto - fear gone. You are never going to be feared 6 times in 120 seconds. If you do well.... diminishing returns.

Anyway, the point of all of this is - is is possible from a UI mod perspective to hit 1 button and have it know which Shammy has cast their trinket (or mana spring or whatever) such that you can mash 1 button and if character is alive and has mana it casts the totem or uses the trinket then casts the spell. If not then it cycles automatically and instantly to the next one, who then casts it.

If this fear problem can be solved.... I think I just may level up some Shamans too. I feel they are stronger in the arenas than the locks. Not sure about the mages yet.
You could write a very clever but complex castsequence macro. You're limited by the number of characters of course but it might be possible to do something like this:

Char 1: use trinket, drop totem, use misc useless item, use misc useless item
Char 2: use misc useless item, use misc useless item, cast trinket, drop totem
Char 3: use misc useless item, use misc useless item, use misc useless item, use misc useless item, cast trinket, drop totem
etc etc

When you hit the button, your first char will use his trinket and then you hit it again to make him drop the totem. On your other characters, they'll try to use items they either can't use or won't do anything. But the third time you hit the button, your second character will trinket, and then you hit it again and he'll drop a totem. The others will try to use items they can't so it has no effect. Fifth time you hit it, third char will use his trinket. Sixth time, third char drops totem.

Bind it all to the same button and set the reset timer for the cast sequence macro to 2 mins so that if you don't hit the button for 2 mins, the whole macro will reset and it will start with your first char using trinket and totem again.