I hit 70 recently and promised myself I would rework all my mods, macros and key bindings to be more streamlined and efficient (as well as taking less ram). I was working with Trinity2 and was surprised that in the button options you could target pretty much anything except "focustarget". I thought to myself, "how hard could it be to include that as one of the options?".

Turns out... not that hard at all.

Trinity2 generally comes with the following folders:
Trinity2
TrinityBars2
TrinityCastBars
TrinityXP (though this is an entirely optional addition)

Inside the TrinityBars2 folder you will find a lua file entitled "bars.lua". Open this file and go to line 88 which looks like this:
Code:
local targetNames = { "none", "player", "pet", "target", "targettarget", "focus", "mouseover", "party1", "party2", "party3", "party4" }
Simply add "focustarget" in there at the end to make it look like this:
Code:
local targetNames = { "none", "player", "pet", "target", "targettarget", "focus", "mouseover", "party1", "party2", "party3", "party4", "focustarget" }
Before Shots:

This is options panel I am talking about:

I am setting a button 2 to be a spell... I have also selected Opt1 to be "target" and now I want to set a value of target:

Notice that before modding Trinity "focustarget" is not an option, although "focus" is. But I don't want to shoot a fireball at my focus.

Here is the list AFTER the mod:

Now "focustarget" is part of the list.

Now I can drag any spell to that button on the bar and have it target=focustarget.

I have tested this and it works.

Hope this comes in handy.