Both work fine.
Paladin requires you go Alliance which means your Priest can be a Dwarf which is the best Priest racial because you can give your party Fear Wards. Paladin are sometimes easier and sometimes harder depending on the levels ranges and the mechanics you are facing. Paladins are better when facing runners due to Seal of Justice. While leveling up you have phases where you have to body pull though you can offset that via Holy Sunder as early as level 20 (though you may need help from a higher level character if you want to get it before level 29+). Paladins are great for steady AoE threat via Consecration+Sanctuary which are minimum tools for tanking though you can boost it via others tools like Holy Shield as well (which my Paladin Tank does not have) and can lower the threat of the party by -30% via Salvation so pulls are a more passive process (pull, consecrate, let mobs attack some, then DPS). The main pain point with a Paladin will be the few fights will full aggro drops as they don't have a hard taunt (though if you go with 3 Mages they can "Shout" by spamming Greater Blessing of Kings on the 3 Mages). Paladins give lots of utility to the group as you can cleanse, supplement heals, bubble the healer, and even rez the healer if things go bad (or sacrifice the Paladin to protect the party from a wipe). Though not a factor for you since you plan to run 3 Mages, but generally speaking I would NOT run a Paladin if you don't have free Water from either a Mage in your party (or another at cap to give you free water) unless you really want one for a main or what not.
Warrior can go Horde (but if you go Alliance you can get Fear Ward from a Dwarven Priest). They have a more active pull approach with shouts & have ranged pulls from early levels and have hard taunts which can be invaluable in certain fights and/or generally speaking if aggro is lost. They overall have better defensive cool-downs and overall somewhat better damage mitigation from a pure class perspective though a Priest's shield inhibits their rage generation so you don't benefit from that as much as Paladins do. Though not a factor for a pure dungeon grinding team, if you think you may want to try to Main Tank in Raids at some point you really need to have a Warrior so ultimately your overall goals can make the decision for you.
In the end either choice works fine as a Dungeon Tank so I would not sweat it too much (Druids can also Tank Dungeons well and some folk prefer them over Warriors or Paladins). Though I think a Paladin gives more overall utility to the party, a Warrior is the proto-typical choice and likely best choice if you don't feel compelled either way &/or have other overall goals. I wanted to have a Paladin Healer for Raids and PVP so having a class that could both heal and tank from a single spec pretty much dictated my choice.
Best of luck to you.
I don't agree that you need a hunter in the mix but you do raise some compelling points (especially if you are only going to use the characters in dungeons & are limited to dungeon and/or reasonably attained BoE gear).
Do you think just 1 Hunter is mandatory or is more better (3+)?
If you don't have other outside goals and just want the most efficient team for the easy grinding of dungeons what 5man team do you think is best?
Connect With Us