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  1. #1

    Default Good 5 man comps purely for pve / dungeon leveling

    Hi all.

    I'm new to multiboxing in classic and trying to decide on a comp. I play on PvE server and have no interest in PvP whatsoever so I'm mostly looking for something that is efficient to level by dungeon grinding, and not overly difficult to play. From what I've understood, warrior/mage/shaman/priest teams are generally considered good. Currently I'm looking at these alternatives:
    4 warriors / 1 shaman
    4 shamans / 1 warrior
    4 mages / 1 priest
    3 mages / 1 warrior / 1 priest
    3 mages / 1 paladin / 1 priest

    Which of these would you recommend for a multiboxing newbie? Are there other alternatives I should be consider?

    Are there any faction differences in regards to multiboxing I should consider?

    Thank you!
    Last edited by zehedas : 05-08-2020 at 12:19 PM

  2. #2

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    I think it comes down to Horde vs Alliance (Are adults even allowed to play alliance still? ) and what exactly you mean by dungeon grinding.

    I'd start with one of these caster groups for simplicity and efficiency:

    4 mages / 1 priest
    3 mages / 1 warrior / 1 priest (if Horde)
    3 mages / 1 paladin / 1 priest (if Alliance )

    Orb farming Strat-Live and/or DM:E jump runs seems to be the most profitable per hour type of runs and arguably is optimal with 4 mages / 1 Priest. If you really want to farm dungeon bosses its arguably easier with a tank (less chance of random mage death), but a little more complicated to control and perhaps not actually as efficient in terms of minutes per run.

    Classic doesn't have Pallies in the Horde or Shaman in the Alliance, so if you're doing a melee group, that's better suited to Horde. Horde can start RFC earlier than Alliance can start Deadmines. Horde also get the Gorshak farming from 54-58 that Alliance don't.
    Last edited by jak3676 : 05-08-2020 at 12:52 PM

  3. #3

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    IMO

    PMMMM is pretty straight forward. You'll level fast and have toons for boostin/making gold. You might run into times where having a tank would've made things much easier and you'll have to run stuff over and over because they share gear.

    If you want steady and reliable PaPrMMM or possibly swap a mage for a lock(fire shield, stam buff, soul/health stone, summons etc). Swap the pally for a druid if you want to play Horde side.

    And lastly 5x Shamans. They can do it all too.


    Priest and 4 locks gets an honorable mention as well as Sham + 4 Hunters(I'm playing both). They're a little slower than PrMMMM but they get the job done all the same. One benefit to these is if TBC comes out they are S tier classes .
    Last edited by Gh0ztEye : 05-08-2020 at 01:15 PM

  4. #4

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    The above responses are really good. I would not recommend a melee team for your first team.

    If you are only having one single group to cap I would do:

    Tank+2Mages+Warlock+Healer

    DPS being ranged is much easier overall than melee/hunters and 3 Mages, 3 Warlocks, or any mix can work. Mages are best DPS (but more squishy) though many people really value having 1 Warlock in the party which is why I recommended that comp above.

    Any Tank (Warrior, Druid, Paladin) works fine for Dungeons. Warrior is needed if you think you want to try to be a Raid Tank sometime and likely the best for a single Tank role in a dedicated party though I personally prefer Paladin or Druid as they can both serve multiple roles and I especially prefer Paladin for Dungeon Tank.

    Any Healer (Priest, Shaman, Paladin, Druid) works. Priest is the proto-typical and best overall though any can work if you want one of the others to be your main for raiding or what not and/or need something besides a priest for some reason.

    With all the above in mind, if I was forced to do a single set of 5 characters to cap with no other characters ever, for my goals I would do:

    Paladin+2Mages+Warlock+Druid

    Best of luck to you.
    Last edited by nodoze : 05-09-2020 at 02:49 PM

  5. #5

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    Quote Originally Posted by nodoze View Post
    The above responses are really good. I would not recommend a melee team for your first team.

    If you are only having one single group to cap I would do:

    Tank+2Mages+Warlock+Healer
    I fully agree with this suggestion:
    No melee team as a new multiboxer.

    tank + healer + 3 casters (2x mages + 1 wl or 3 mages)
    have the most advantages

    tank:
    paladin - if you play alliance for easier aoe tanking and if want to play tbc
    warrior - you can get very good tankgear in ZG or if you want to raid as a tank or dd in mc + bwl
    druid - a little better aoe threat then warrior, but not as good as a paladin, motw,

    healer:
    shaman - if you play horde and your main farm is DME, improved chance to get a raidspot for shaman healer or if you want to play tbc
    priest - sta buff and shield for casters, you can buy bis healing staff from another mc raid
    paladin - if you play alliance and no paladin tank, kings or aggro reduce for caster
    druid - not recommended because you have no ressurection (or you play with paladin tank)

    caster:
    2x mages + 1 wl - have more utility (port, soulstone, healthstone, + sta buff, fire shield or aoe tank if you play SL)
    3x mages - more aoe and single target damage (especially if you play fire mages)
    Last edited by Tazeon : 05-13-2020 at 06:21 AM
    Mainteam - Level 60
    Warrior / Mage / Mage / Warlock / Shaman

    2nd Team - Level 25
    Druid / Rogue / Rogue / Rogue / Druid

    3rd Team - Level 16
    Shaman / Hunter / Hunter / Hunter / Hunter

  6. #6

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    Thanks for the suggestions. I've narrowed my choices to these two:
    warrior / priest / 3 mages
    paladin / priest 3 mages
    (warlock would probably be great as well but I want 3 different classes at most to keep it simple)

    How do they compare?
    Last edited by zehedas : 05-09-2020 at 06:48 AM

  7. #7

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    Quote Originally Posted by zehedas View Post
    Thanks for the suggestions. I've narrowed my choices to these two:
    warrior / priest / 3 mages
    paladin / priest / 3 mages
    (warlock would probably be great as well but I want 3 different classes at most to keep it simple)

    How do they compare?
    Both work fine.

    Paladin requires you go Alliance which means your Priest can be a Dwarf which is the best Priest racial because you can give your party Fear Wards. Paladin are sometimes easier and sometimes harder depending on the levels ranges and the mechanics you are facing. Paladins are better when facing runners due to Seal of Justice. While leveling up you have phases where you have to body pull though you can offset that via Holy Sunder as early as level 20 (though you may need help from a higher level character if you want to get it before level 29+). Paladins are great for steady AoE threat via Consecration+Sanctuary which are minimum tools for tanking though you can boost it via others tools like Holy Shield as well (which my Paladin Tank does not have) and can lower the threat of the party by -30% via Salvation so pulls are a more passive process (pull, consecrate, let mobs attack some, then DPS). The main pain point with a Paladin will be the few fights will full aggro drops as they don't have a hard taunt (though if you go with 3 Mages they can "Shout" by spamming Greater Blessing of Kings on the 3 Mages). Paladins give lots of utility to the group as you can cleanse, supplement heals, bubble the healer, and even rez the healer if things go bad (or sacrifice the Paladin to protect the party from a wipe). Though not a factor for you since you plan to run 3 Mages, but generally speaking I would NOT run a Paladin if you don't have free Water from either a Mage in your party (or another at cap to give you free water) unless you really want one for a main or what not.

    Warrior can go Horde (but if you go Alliance you can get Fear Ward from a Dwarven Priest). They have a more active pull approach with shouts & have ranged pulls from early levels and have hard taunts which can be invaluable in certain fights and/or generally speaking if aggro is lost. They overall have better defensive cool-downs and overall somewhat better damage mitigation from a pure class perspective though a Priest's shield inhibits their rage generation so you don't benefit from that as much as Paladins do. Though not a factor for a pure dungeon grinding team, if you think you may want to try to Main Tank in Raids at some point you really need to have a Warrior so ultimately your overall goals can make the decision for you.

    In the end either choice works fine as a Dungeon Tank so I would not sweat it too much (Druids can also Tank Dungeons well and some folk prefer them over Warriors or Paladins). Though I think a Paladin gives more overall utility to the party, a Warrior is the proto-typical choice and likely best choice if you don't feel compelled either way &/or have other overall goals. I wanted to have a Paladin Healer for Raids and PVP so having a class that could both heal and tank from a single spec pretty much dictated my choice.

    Best of luck to you.

    Quote Originally Posted by JohnGabriel View Post
    You mentioned dungeon grinding and not raiding. This might not be common thought but you need a hunter in the mix.

    Hunters are top notch dps pre-raid, just fall behind when you start getting geared up.
    An owl pet with level 4 schreech is amazing AOE threat. When you lose a mob it turns to the pet not the healer or mages. No chasing it.
    Easier gearing as its the only mail wearer if no shaman, easier gearing your clothies as well.
    Pair with engineering and feign death gives you one less chance to have to run back from the graveyard after a wipe.
    I don't agree that you need a hunter in the mix but you do raise some compelling points (especially if you are only going to use the characters in dungeons & are limited to dungeon and/or reasonably attained BoE gear).

    Do you think just 1 Hunter is mandatory or is more better (3+)?

    If you don't have other outside goals and just want the most efficient team for the easy grinding of dungeons what 5man team do you think is best?
    Last edited by MiRai : 05-15-2020 at 03:54 PM Reason: Merged

  8. #8

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    Quote Originally Posted by zehedas View Post
    Thanks for the suggestions. I've narrowed my choices to these two:
    warrior / priest / 3 mages
    paladin / priest 3 mages
    (warlock would probably be great as well but I want 3 different classes at most to keep it simple)

    How do they compare?
    I run a bear tank, priest, warlock, and 2 mages. Mainly because I wanted to provide my team with every available buff

    Mages, as far as DPS goes in a multiboxing setup, are far superior in almost every way. The AoE control is just so damn good and they don't go OOM in seconds like a warlock does. Warlocks you need to weave in a lifetap here and there to keep them casting.

    That said, I do not regret putting a warlock in the team, and if I had to level a new team all over again a warlock would be a must for me. I love the utility they bring with healthstones, soulstones, more HP if you're running a tank with imp stamina, and if you're running a warrior tank the imp fire shield can help the tank hold aoe threat. The fire shield is useful on the bear as well when you are fighting nature immune mobs, since thorns is nature damage. I guess it's useful for a pally too, not sure if it stacks with whatever they may have, dunno, never played one.

    And then of course the main reason I love my warlock, summoning! I love being able to ship a toon back to town to empty bags and sell, then summon him right back and keep on grinding/farming.
    Last edited by CokeZero : 05-11-2020 at 03:50 AM

  9. #9

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    I have been working on an Alliance team now (novel for me, I always play Horde) and went PaPMML and I have to agree, I will always have one. The Warlock brings so much to the table. I exclusively am using the imp. I am specced full destruction right now so the mana is not as bad and I tap on the run with renews from the Priest to help keep up the pace. The Paladin has fire shield, retribution aura, blessing of sanctuary and a shield spike. He is a total reflect machine! I have a castsequence rotation that if the fight goes a little long he casts drain soul to keep the shards up so I always have health and soul stones. Curse of the Elements really helps the mage's damage as well. The best part though: Staying at dungeons for ever, sending the mages back to sell and then just summoning them back

  10. #10

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    Quote Originally Posted by Mordikai View Post
    I have been working on an Alliance team now (novel for me, I always play Horde) and went PaPMML and I have to agree, I will always have one. The Warlock brings so much to the table. I exclusively am using the imp. I am specced full destruction right now so the mana is not as bad and I tap on the run with renews from the Priest to help keep up the pace. The Paladin has fire shield, retribution aura, blessing of sanctuary and a shield spike. He is a total reflect machine! I have a castsequence rotation that if the fight goes a little long he casts drain soul to keep the shards up so I always have health and soul stones. Curse of the Elements really helps the mage's damage as well. The best part though: Staying at dungeons for ever, sending the mages back to sell and then just summoning them back
    I also really like my Warlock with my Paladin Tank and take the improved imp talents for the improved blood pact stamina boost and reflect damage from improved Fire Shield.

    Regarding Soul Shards I like the SoulSort addon as it allows me to keep them topped off without filling my bags.

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