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  1. #1

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    Thanks The Crowd and Gh0ztEye for the tips. I'm still debating between 5 Hunters vs 4 Hunters + Shaman. What made you guys decided to go with Healer, isn't mend pet enough?
    Last edited by MiRai : 05-19-2020 at 12:16 AM Reason: Formatting - Automatic Text Color


  2. #2

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    I went with shaman for the wipe protection and the res .. I had a fifth hunter I dropped him like a hot snot in around WC time, because I nearly spent half my time running a singular hunter back to the instance, even when I got feign death it doesn’t always work, resists are far more common than you’d realize. The pet healing also becomes problematic at certain chokes... princess in Mara for example, you end up full time on mend pet On all five hunters and little to no time dps. You probably gain more dps by dropping one hunter than always having at least two on mend pet duty. Glad I brought the healer though because at 40 I respec’d one hunter from BM to MM for TSA and his pet is super squishy. Plus tremor totem, grace of air, and strength of earth more than make up for the missing hunter... and don’t forget stoneskin if you’re stuck on a hard hitting boss.

  3. #3

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    Quote Originally Posted by Diwa View Post
    Thanks The Crowd and Gh0ztEye for the tips. I'm still debating between 5 Hunters vs 4 Hunters + Shaman. What made you guys decided to go with Healer, isn't mend pet enough?
    I had planned S+HHHH before launch and really just wanted a sham for a res to save time running after a single death/wipe.

    I've made more macros for pet management and FD/ice trap so I can drop them in combat for oh crap moments which has helped speed things up a little more. Still need to get my engineering up for the better cables but I really haven't needed them as much as I thought I would. I have to say I really like the combo now compared to when I first started it but man, 5 hunters looks pretty sweet! Grass is greener kind of thing I suppose.

    Found a vid of Quiding running 5 hunters. He's pretty much set it up how I would minus buttons for Intimidation and pots.
    https://www.youtube.com/watch?v=PBW-kQ2lFfE
    Last edited by Gh0ztEye : 05-29-2020 at 01:56 PM
    PrLLLL @60
    SHHHH @42
    PrLLLL @35
    PrMMMM @10
    SSSSS @10

  4. #4

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    Personally, the strongest comp I have found at endgame is 5x Spriest for soloing, with holy nova instead of disc talents.

    Cuts thru every dungeon like butter, easiest and smoothest runs I have ever run, on any comp, in any expansion. Stack mana instead of +damage for efficiency and its super easymode.

  5. #5

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    Quote Originally Posted by wadafruck View Post
    Personally, the strongest comp I have found at endgame is 5x Spriest for soloing, with holy nova instead of disc talents.

    Cuts thru every dungeon like butter, easiest and smoothest runs I have ever run, on any comp, in any expansion. Stack mana instead of +damage for efficiency and its super easymode.
    Interesting.

    Do Shadow Priests need to drop ShadowForm to cast Holy Nova?

    What talent build(s) do you recommend in classic (do all 5 run the exact same build)?

    I had always heard they had mana issues. Do you know of any videos of 5boxers of Shadow Priests doing full clears of then end game dungeons in classic?
    Last edited by nodoze : 06-02-2020 at 01:19 PM

  6. #6

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    Quote Originally Posted by wadafruck View Post
    Personally, the strongest comp I have found at endgame is 5x Spriest for soloing, with holy nova instead of disc talents.

    Cuts thru every dungeon like butter, easiest and smoothest runs I have ever run, on any comp, in any expansion. Stack mana instead of +damage for efficiency and its super easymode.
    Care to elaborate?

  7. #7

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    Quote Originally Posted by filthyfrank View Post
    Care to elaborate?
    I'm very curious as to howit is done as well. Would love to see how he ripping through dungeons. I stopped my team in the 50's and had a much different experience in dungeons. The class mechanics were the problem, being extremely inefficient at both mana and aoe. Dot spreading was slow and holy nova was too costly. They had great survivability but you flop the moment you run out of mana and mana was certainly an issue. Just how much more mana can you stack at max level? Spriests mana was designed around spirit tap, and sadly the mechanic doesnt work well as a boxer. It was great for slow relaxing small pulls, but i felt clear times would double if i had even 1 single mage in the group. Maybe at 60 and geared you can just walk the whole dungeon through just spreading dots? There's a lot of mechanics that would seem to prevent this but i have no clue i havent see it attempted.

    In pvp it's a different story, 5spriests dominate.

  8. #8

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    Quote Originally Posted by wadafruck View Post
    Personally, the strongest comp I have found at endgame is 5x Spriest for soloing, with holy nova instead of disc talents.

    Cuts thru every dungeon like butter, easiest and smoothest runs I have ever run, on any comp, in any expansion. Stack mana instead of +damage for efficiency and its super easymode.
    I'd be interested in more info here as well. I just started multiboxing and am using my warlock (full T2 level gear) to power level a WMMP team with the lock making the 5th team member and it's just painfully slow doing this without a max level mage... (team is 27 now)... So I'm only doing it on full rest

    With that being said, the prospect of 4 SP and my warlock is intriguing after reading this post... Perhaps for level 60 5man content it might be more feasible to go 2 SP, soul link lock, disc priest and holy priest... With the disc priest primarily doing dmg and shielding (and PI the lock) and the holy priest handling the majority of healing...would love to hear specifics on the 5 shadow priest set up though.

  9. #9

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    Quote Originally Posted by WeatherBuddha l View Post
    I'd be interested in more info here as well. I just started multiboxing and am using my warlock (full T2 level gear) to power level a WMMP team with the lock making the 5th team member and it's just painfully slow doing this without a max level mage... (team is 27 now)... So I'm only doing it on full rest

    With that being said, the prospect of 4 SP and my warlock is intriguing after reading this post... Perhaps for level 60 5man content it might be more feasible to go 2 SP, soul link lock, disc priest and holy priest... With the disc priest primarily doing dmg and shielding (and PI the lock) and the holy priest handling the majority of healing...would love to hear specifics on the 5 shadow priest set up though.
    If you want to lead with an uber geared lock you may be better served with a Holy Paladin healing him and giving him Concentration Aura making his Searing Pain (with the PVP gloves) and AoE immune to pushback.

    Warlock-Tank+Paladin-Healer+3ShadowPriest (if their mana isn't an issue).

    More details on leveraging a Warlock as Tank here (most feasible for Alliance):

    https://classicwow.live/guides/718/c...aid-tank-guide

    https://docs.google.com/spreadsheets...gid=1594651722

    https://docs.google.com/spreadsheets...ntlTY/pubhtml#

  10. #10

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    Quote Originally Posted by Gh0ztEye View Post
    I had planned S+HHHH before launch and really just wanted a sham for a res to save time running after a single death/wipe.

    I've made more macros for pet management and FD/ice trap so I can drop them in combat for oh crap moments which has helped speed things up a little more. Still need to get my engineering up for the better cables but I really haven't needed them as much as I thought I would. I have to say I really like the combo now compared to when I first started it but man, 5 hunters looks pretty sweet! Grass is greener kind of thing I suppose.

    Found a vid of Quiding running 5 hunters. He's pretty much set it up how I would minus buttons for Intimidation and pots.
    https://www.youtube.com/watch?v=PBW-kQ2lFfE
    I got intimidation on a Roundrobin on a button and only used as needed.
    All in all, I still see no competition to MMMMP, levelling hunters was fun, but just one hunter dying is a horrible experience, having a resser in team is almost a must I've found.
    (x5 priests sounds like my next team)

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