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  1. #1

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    If alliance, you will not regret adding a lock.. the soul stone and summons are very important. you will spend a TON of time in SM and will wish you had a summon so you can port back to sell/repair and get summoned back..TRUST ME!
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  2. #2
    Member JohnGabriel's Avatar
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    You mentioned dungeon grinding and not raiding. This might not be common thought but you need a hunter in the mix.

    Hunters are top notch dps pre-raid, just fall behind when you start getting geared up.
    An owl pet with level 4 schreech is amazing AOE threat. When you lose a mob it turns to the pet not the healer or mages. No chasing it.
    Easier gearing as its the only mail wearer if no shaman, easier gearing your clothies as well.
    Pair with engineering and feign death gives you one less chance to have to run back from the graveyard after a wipe.

  3. #3

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    These are time consuming to maintain but
    5x druids 3feral-pummelers?
    2x pally 3x mages?

    2x druids 3x rogues?
    1x shaman 4x hunters?

    With pre raid i think all of these are top notch

  4. #4

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    Quote Originally Posted by Purpleflavor View Post
    These are time consuming to maintain but
    5x druids 3feral-pummelers?
    2x pally 3x mages?

    2x druids 3x rogues?
    1x shaman 4x hunters?

    With pre raid i think all of these are top notch
    I'd go these:

    What the botters/chinese go with: 1 tank druid, 3 mage, 1 priest
    What the quick runners want: 4 mage, 1 priest
    All AOEing with a tank: 1 prot pally, 3 mage, 1 priest

    I've done a 4 warrior/1 paladin - not worth it IMO. Maybe shamans with the windfury makes up for it. I can vouch for the third and I'm working on the second group.

  5. #5

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    Quote Originally Posted by JohnGabriel View Post
    You mentioned dungeon grinding and not raiding. This might not be common thought but you need a hunter in the mix.

    Hunters are top notch dps pre-raid, just fall behind when you start getting geared up.
    An owl pet with level 4 schreech is amazing AOE threat. When you lose a mob it turns to the pet not the healer or mages. No chasing it.
    Easier gearing as its the only mail wearer if no shaman, easier gearing your clothies as well.
    Pair with engineering and feign death gives you one less chance to have to run back from the graveyard after a wipe.
    How do you deal with the dead zone when multiboxing hunters in a mixed melee-ranged group?

    5 hunters or shamans (or shamans+hunters) sounds like it could be fun, too. Does anyone have experience with groups like that?
    Last edited by zehedas : 05-10-2020 at 10:22 AM

  6. #6
    Member JohnGabriel's Avatar
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    Quote Originally Posted by zehedas View Post
    How do you deal with the dead zone when multiboxing hunters in a mixed melee-ranged group?
    Its never been an issue. I stop follow then the tank runs in first, hunter stays with ranged. I have a PaDHMW team and its not a fast AOE mage farm team but its very well rounded and do anything. I only wish the druid healer was a priest or paladin.

  7. #7

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    Quote Originally Posted by JohnGabriel View Post
    Its never been an issue. I stop follow then the tank runs in first, hunter stays with ranged. I have a PaDHMW team and its not a fast AOE mage farm team but its very well rounded and do anything. I only wish the druid healer was a priest or paladin.
    Have you tried swapping your Paladin Tank to being Healer and your Druid Healer going Tank?

    Do you think just 1 hunter is mandatory or do you think the more the merrier?

  8. #8
    Member JohnGabriel's Avatar
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    Quote Originally Posted by nodoze View Post
    Do you think just 1 hunter is mandatory or do you think the more the merrier?
    I would never want to give up the mage or warlock slot for a second hunter. Ones plenty. I do have a 5 hunter team around level 25ish, haven't attempted any dungeons.

  9. #9

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    IMO Hunters do not work at all in a dungeon grinding group due to the deadzone. I gave up on mine around 20 or so. Fun to play solo though.

    Unless you want to main a warrior at 60, I would pick another tank since warriors don't really do anything in a farming group. For example, a pally tank would be much more valuable since you have a second rez and they can do aoe damage so will actually contribute to farming. I ran with a warrior since raiding as fury dps is awesome.

    On the horde side, a lock doesn't really give you anything. On alliance side, as someone pointed out, SM would suck without summons. Horde has Brill to use as a base.

    Overall, horde is much easier to level a 5 man than alliance due to SM and Gor'shak farming.

    I am not sure why chinese bot farmers go with a druid for their tank. Anybody know?

  10. #10

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    Hunters are fantastic dungeon grinders! The key to getting the most out of them is AOE pets like owls, carrion birds, and gorillas for screech and thunderstomp. 5x hunters can burst then just feign death to reset pulls. 4x hunt + shaman can just grind it out only having to wait for sham mana.

    I tried various combos of pets and in the end what usually happened was the sham would get aggro from healing. I switched to 4 carrion birds and did a couple SM runs the issue seemed to be resolved. I also went out and got 4 gorillas and had pretty much the same outcome. I'm going to try a bird with the gorillas next and see how that goes.
    Last edited by Gh0ztEye : 05-15-2020 at 12:20 PM
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