Close
Showing results 1 to 5 of 5
  1. #1

    Default Tips and tricks needed

    Hey Everyone!

    I am very new to multi boxing - Sorry for the long winded post, just looking for some advice and tops and tricks. (Wasn't sure where to post this as it has all types of questions in it.

    Team is Level 14 wow classic and after starting in RFC, I decided I wanted to customize more then just follow and press keys.

    Ran the pro setup.

    Figured I've invested enough time playing with it that it was time for questions.

    Running: Warrior, 3 mages and a priest

    Pull - 1 key
    Warrior: Switches to Battle Stance, charge, defensive stance
    Mage and priest: Takes 1 step back to break follow
    Priest: Casts PW:Shield on the tank

    DPS Rotation - 2 key
    Warrior: Heroic Strike, Sunder, Revenge (Not sure if this should be cast sequence or whatever will go through)
    Mage: Frost Bolt
    Priest: Right now I have it doing DPS - Should I leave it doing nothing so I can save mana for clique healing? I created a healing one that spams shield on the warrior, and lesser heal, but I think this might be bad use of mana. Also, do most players edit the DPS rotation in isboxer for dungeons vs grinding outside? Outside I may want a rotation, where as in the dungeon I may want the priest just healing? Best way to go about it? Maybe set up the "Shadow" and "DPS Warrior" Group, then assign them to those specs when I'm out grinding and tank and holy when I'm running dungeons?

    Any additional tips, rotations, or macro's for this combo?

    I'm trying to keep with the virtualization idea, but am lost on where to put some things, or if I need to create new combat maps. It has a lot already (Ground AOE) etc, but for example Frost nova, I have it selecting a mage round robin then casting frost nova, under gound aoe - eventually I will get blizzard, should I create a new combat map called frost nova under mages?

    I'm finding myself creating a ton of macro's in isboxer some are things like:
    /cast Frostbolt - as this kept things consistent and nothing would break if the button order changed, and I could just edit the macro as I wanted to add things; however, I'm now finding that its already getting hard to find new key combinations, perhaps it would be better to just send the number of the spell on the bar when I press 2 if it's just a spell.

    Random Issues:

    Fighting with the sheep aspect - I have googled my heart out to find something since we don't have focus. Right now, I have an mage assist tied to F3 so I click, then round robin grabs a mage to assist me, so I can cast more then one sheep. Have a targetlasttarget macro, but it doesn't seem to work well. It may be user error, Usually i'm a little paniced in these situations, and may be switching targets, I may have to play with that more, unless someone has a better guide for it.

    Best way to stopcasting? Eg, I click on something accidentally hit 2, mages start casting frostbolt, but I want to cancel this? thinking of just doing a /stopcasting in a macto and tie it to shift x or something.

    Also, if spamming the dps key, mob dies - mages will auto target the next closest mob - any way to prevent this? (This was something I noticed last night right before bed, haven't played around with the functionality, but I don't think this is normal behavior. I may have broken this somehow.

    Thanks for help on any of the questions

  2. #2

    Default

    On the warrior I've found the following most effective for single-target dps rotation. No castsequence, just spam all keys in same step:
    def stance | bloodrage | shield slam (when you get it) | revenge | shield block | sunder armor

    For mages add [nochanneling,harm,nodead] to all macros so that you won't break blizzard or evocation when you add those, and won't auto-target. Actually /follow {tankname} + arcane explosion spam is easier than blizzard (spec for reduced arcane threat). To cancel-cast bind space to make all toons jump. Don't ask me about sheeping, I am terrible at it without /focus.

    Priest can /cast [harm,nodead] !Shoot

    Next thing you want to learn about ISBoxer is that you can switch keymaps on and off, or reassign them (see https://isboxer.com/wiki/Mapped_Key_...ization_Action ). In combination with clickbar buttons you could have switches for Priest dps on/off, and Warrior single-target/AoE toggle, auto-IWT on/off, etc.

  3. #3

    Default

    Quote Originally Posted by Wizeowel View Post
    On the warrior I've found the following most effective for single-target dps rotation. No castsequence, just spam all keys in same step:
    def stance | bloodrage | shield slam (when you get it) | revenge | shield block | sunder armor

    For mages add [nochanneling,harm,nodead] to all macros so that you won't break blizzard or evocation when you add those, and won't auto-target. Actually /follow {tankname} + arcane explosion spam is easier than blizzard (spec for reduced arcane threat). To cancel-cast bind space to make all toons jump. Don't ask me about sheeping, I am terrible at it without /focus.

    Priest can /cast [harm,nodead] !Shoot

    Next thing you want to learn about ISBoxer is that you can switch keymaps on and off, or reassign them (see https://isboxer.com/wiki/Mapped_Key_...ization_Action ). In combination with clickbar buttons you could have switches for Priest dps on/off, and Warrior single-target/AoE toggle, auto-IWT on/off, etc.
    Thank you so much, I've been playing around with this. For the macro "def stance | bloodrage | shield slam (when you get it) | revenge | shield block | sunder armor " THis is done by just putting
    /cast spell1
    /cast spell2

    Correct?

    Mages is good

    Priest - shoot works, but not good for tight situations as the gcd is down for clutch heals so I need a way to turn that off. Which brings me to the next question:

    I've started to play around with the mapped key buttons.

    What I want to create is a clickbar, to be able to switch the tank from tank mode dps rotation to dps mode dps rotation, Priest from dps mode (shooting) to standing still. (Thinking /follow mages, otherwise ema auto follow seems to bring her to the action when she's not doing anything. Mages, I want to have a button to switch them from frost to fire (For times where mobs are immune to frost damage)

    When changing keymaps, I seem to break it. Right now on the clickbar I have it changing from mapped action mage- Frost DPS rotation instead do Mage - Fire dps rotation. Is that the correct one to switch or do I need to change a different one?

    Also Side note, can you not change opacity of pictures on a click bar? I know I can change opacity of buttons, but when I use an image and set the alpha of the button to 100 (Want to use the same picture with different opacity levels for on off toggles) it always seems to load at 100% opacity

    Thanks for any suggestions.

  4. #4

    Default

    Warrior is not a single macro. It's several macros and in the mapped key actions you call all those macros.

    Make a new folder "Warrior" in Game Helpers then for each macro snippet make a separate macro and assign a keybind
    shift-ctrl-alt-3 "Revenge" /cast [stance:1] Overpower; [stance:2] Revenge; [stance:3] Execute
    shift-ctrl-alt-4 "Sunder" /cast Sunder Armor
    shift-ctrl-alt-5 "SBlock" /cast [nostance:2] Defensive Stance /equip Shield Name / equip One-Hander Name /cast Shield Block
    etc.



    Priest shoot: yeah tricky. You could put a big clickbar button around your Grid area, and have a toggle-keymap which sends a /stopattack macro to your priest. The keymap needs to be 2 steps and you can set it in the bottom right corner of the clickbar-button definition where it says Mouseover. This way the priest could stop wanding when you put your mouse in healing area.



    About the keymaps with clickbars: no idea why it doesn't work for you. Maybe try menus instead? and copy the button set that does switching keymaps on and off...
    Attached Images Attached Images    
    Last edited by MiRai : 03-03-2020 at 08:38 PM Reason: Formatting - Automatic Text Color

  5. #5

    Default

    Quote Originally Posted by Silverkm View Post
    What I want to create is a clickbar, to be able to switch the tank from tank mode dps rotation to dps mode dps rotation, Priest from dps mode (shooting) to standing still. (Thinking /follow mages, otherwise ema auto follow seems to bring her to the action when she's not doing anything. Mages, I want to have a button to switch them from frost to fire (For times where mobs are immune to frost damage)

    When changing keymaps, I seem to break it. Right now on the clickbar I have it changing from mapped action mage- Frost DPS rotation instead do Mage - Fire dps rotation. Is that the correct one to switch or do I need to change a different one?
    I do have a keymap toggle to actually doing exactly this:


    Normal keymaps that apply at every time, one that enables fire spells and one for frost spells; the fire/frost spells are on the same keys, but depending on the keymap active, they firing different spells.

    Working with different keymaps on the fly can be tricky, as you expierienced yourself.
    For this to work I've disabled the standard on/off switches created my own.

    Above is a clickbar with two buttons.
    One button has 3 actions to trigger the different states; the 2nd one is just used to show if fire/ice is enabled

    All 3 modes have their own keymap:



    To toggle them I've setup 3 new hotkeys in the predefined toggle-keymap:




    The first "Boxencrew: Disable Modes" is, well, disable both fire & ice keymaps regardless of their current state.
    This mapped key is called in both the "Disable" steps of the fire/ice toggles to keep things centralized.
    Here are the actual actions:





    As you can see, the last 2 actions actually modified the "Mode: Mage Fire" and "Mode: Mage Ice" mapped key.
    The force-set it to step 1.
    This is necessary because you just disabled them - but only one of them.

    Lets say you enabled fire at the beginning of the fight and then ice near the end.
    Before enabling ice you have to disable fire, otherwise both will use the same hotkeys for your mapped keys => breaking the functionality.
    To avoid you as enduser have to disable them manually, simply setup a general "disable mode" mapped key (does not require a hotkey) to reset the current state of all your "special modes".


    Now, how to properly manage enabling/disabling those keymaps?
    Lets take the fire keymap:




    Steps:
    1. Reset all modes by calling the previously defined "Disable Modes" mapped key.
    2. Set the "BoxenCrew - Warrior" keymap toggle to "step 2" (=disabled, so next call will enable it)
    3. Call the "Activate Maps (Boxencrew)" mapped key to actually enable the "BoxenCrew - Warrior" keymap
    4. Set the "Mode: Mage FIRE" keymap toggle to "step 2" (=enabled, so next call will disable it)
    5. Enable the fire keymap
    6. update clickbar to show the "Fire" label
    7. enable the clickbar in case it was disabled/hidden somehow


    The Disable-step in the fire mode looks like this:



    Pretty simple:
    1. Run the "disable modes" mapped key to reset all states.
    2. Set the fire-map toggle to step 1 (=disabled, so next call will enable it again)

    The Ice keymap toggle is the exact same, just using the Mode: Mage ICE instead of fire.

    The "Activate Maps (Boxencrew)" is my customized version of the default enable/disable keymaps - you want to do this in order to keep the default toggle intact for other teams.
    Pretty similar to the fire/ice toggles:




    And the ON step:




    Hope this helps. :>
    Attached Images Attached Images              

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •