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  1. #1

    Default Can you run 12+ toons with HKN

    I've been trying to move up to 12 toons with HKN. My problem is HKN dosn't seem to like the PiP scripting past 10 toons.
    Will HKN work with 12 or more toons. Is there a HKN sample script using 12+ toons.

  2. #2

    Default

    I don't see why it would not and I'm fairly certain people have ran 12+ with it.

    No sample scripts exist to my knowledge but apart from the window layout and launching / renaming clients the script would be more or less the same and expanding and modifying those portions from a working script for a smaller team should be straight forward enough.

  3. #3

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    Everything except the window swapping works. All I had to do was add the few lines for the 11th and 12th toons. Same as 1-10. The swapping goes tits when the hotkey is pressed. I comment out the 11 and 12 entries and it works. Thank you for the reply.

  4. #4

    Default

    Quote Originally Posted by 1key View Post
    Everything except the window swapping works. All I had to do was add the few lines for the 11th and 12th toons. Same as 1-10. The swapping goes tits when the hotkey is pressed. I comment out the 11 and 12 entries and it works. Thank you for the reply.
    I renamed wow10, wow11, wow12 to wowA, wowB, wowC. I guess HKN hates the number one once it's been used for the number 1. I didn't try "wow21" to see if that would also work.

  5. #5

    Default

    Quote Originally Posted by 1key View Post
    I renamed wow10, wow11, wow12 to wowA, wowB, wowC. I guess HKN hates the number one once it's been used for the number 1. I didn't try "wow21" to see if that would also work.
    Sounds like an edge case while parsing.
    Hardware Lurker

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