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  1. #1

    Default Wanna add some diversity in MMMMP

    Hey.

    I was playing MMMMP team, multiboxing first time in my life.
    It went pretty nice, I hit 60 on 4-5 days of /played and got team to full pre-BiS on 7-8 days of /played
    End up strat live farming for 22-23 minutes every run without any problems with bosses or trash packs.

    Now me a bit bored, wanna level new team, but want to change something, add some diversity.

    But I'm not sure how, right now in my mind replacing every mage will ruin my whole strategy, I was using round-robin counterspell like a lot to group up mobs even if they are not casters, and was moving a lot while doing my AoE rotation, sometimes backpedaling to not let my main mage die from leeway.

    The problem is if I add warlock instead of mage, or even two warlocks, if I understand correct, I cant move anymore while aoe rotation, I have to stand still, since warlock channel hellfire, also I'll lose 1-2 counterspells, which will f*ck up my whole strategy with fast pulling casters in 1 place (sometimes I feel like even 4 counterspell not enough).

    So it can f*ck up leveling speed by a lot.

    Also I can add warrior + warlock or just warrior.

    So I'm not sure what to choose here.
    Maybe some of you who already tried different team composition could advise me another optimal strategy for different team setup?

    For example, could voidwalkers be used for pulling? Like I could have LLMMP, going with 2 voidwalkers for 2 different packs from behind of the wall, then command them to go back, shield warlocks (mb also sacrifice voidwalkers I don't know), hellfire, arcane explosions, holy nova? Or mb there is better strategy with voidwalker pulling/tanking?

    Also could someone explain a bit about warrior in that setup, so, even if he use shout 2 times before mages start AoE, I feel like mages will cause very high threat too fast, and there is a lot of losing dmg replacing mage with warrior, so not sure if it will work properly.

    Thanks in advance.
    Sorry for that messy question, I'm not native english speaker.

  2. #2

    Default

    I thought that was very well written.

    If you want some diversity I don't see the value of leveling up more mages unless you really want to have a Mage on your Priest account so you can do 5 Mages for some reason (I don't recommend it but that is the only reason I can think of to add another mage so you end up with 1 on each of your 5 accounts).

    Some common teams to consider:

    LLLLP (give your team free water from your mages before starting sessions)

    WWWWS (or if Alliance 4Warrior+1Paladin or 3Warrior+2Paladin);

    Of those the "melee cleave" teams likely are both the most divergent in playstyle to MMMMP and are generally considered harder to level up than MMMMP which is great if you are looking for more of a challenge. Since you already have a MMMMP team at cap with ample gold you should be able to give your team free food/water and some gear which will help a melee cleave team immensely.

    For example taking 3Warrior+2Paladin as a 2nd team to cap gives you quite a few options to try at cap (without mixing in other random classes) as it should allow the following team compositions when mix/matching with your current team:

    MMMMP
    WMMMP
    WMMM+PaladinHealer (better Threat management than WMMMP)
    PaladinTank+MMMP
    PaladinTank+MMM+PaladinHealer
    3Warrior+2Paladin
    Last edited by nodoze : 01-22-2020 at 07:07 PM

  3. #3

    Default

    Ty for the reply.

    My question mostly about leveling, once I hit 60 I know what exactly to do on any setup, there are a lot of options, more talents, more gear that can fix like every composition, even 5 different characters will work with proper talents and good gear pretty much well.
    But on leveling I guess there are some problems that I want to know how to solve before I start my team to not get tilted/bored in process and not throw them out.

  4. #4

    Default

    For the LLLP team I recommended here is a good thread with builds and considerations while leveling.

    This is the best thread for a Melee Cleave team (like WWWWS, WWWWP, WWWPP, etc that I recommended above).

    If you have any particular concerns and or questions about getting to cap with either of those teams that aren't already answered in those threads maybe ask in those threads...
    Last edited by nodoze : 01-22-2020 at 04:56 PM

  5. #5

    Default

    Ty for the reply again.

    I mean maybe my english is not good enough to explain what I mean.
    By diversity I mean not playing 4 same character at the same time on leveling.
    So 4 locks 1 priest is not my option and strategy you linked with 4 voidwalkers attack different targets and then hellfire is not accessible.
    And meleecleave not what I want aswell.

    I want to play mages, but add a bit of diversity, so play 2 mages + priest + 2 something
    by something I mean:
    warrior + warlock + mage + mage + priest
    or
    warlock + warlock + mage + mage + priest
    or
    warrior + mage + mage + priest + priest

    and I'm wondering if anyone found a good strategy to pull fast on that kind of group composition
    to be clear, while leveling mages + priest, I was able to hit dungeon cap on leveling on every dungeon (maybe not including ZF)
    just curious if it is possible on setup without 4 mages, I can't see how can I fast pull yet without 4 counterspells and that much dmg, that mages have.
    mb I will found it out myself, but before start and make a decision about setup, I just wanted to ask some experienced guys with that setup, maybe they would be nice and share some strategies.

    I'm sorry if that strategies already well written anywhere.

  6. #6

    Default

    No other group combination with a healer have this aoe damage potential then 4 mages . Everything you play will be less effecitv. Only warlocks would be an option, but you can only aoe stationary.

    if you want to play with a warrior, for elites I would focus on singel target damage most of the time.

    it really depends what you want to do.

  7. #7

    Default

    Are people on the horde side also playing MMMMP? Would a resto shaman not be a better option since it has ankh, mana tide and threat reduction totem for raids?

  8. #8

    Default

    Quote Originally Posted by Kekkerer View Post
    Are people on the horde side also playing MMMMP? Would a resto shaman not be a better option since it has ankh, mana tide and threat reduction totem for raids?
    I don't play MMMMx, but I play on horde side and have a shaman.

    I think a priest have better spells to support the mages.
    Shield, holy nova, renew, prayer of healing

    if you specc you can have
    divine spirit and power infusion

    mana spring and mana tide totem are ok, but would not be enough to pass on the instant shield.
    ankh is a nice to have option.

    if you want to farm something specific maybe cure poison (or poison totem) and / or grounding totem are better then dispell from the priest.
    Last edited by Tazeon : 01-30-2020 at 10:27 AM

  9. #9

    Default

    Quote Originally Posted by Tazeon View Post
    I don't play MMMMx, but I play on horde side and have a shaman.

    I think a priest have better spells to support the mages.
    Shield, holy nova, renew, prayer of healing

    if you specc you can have
    divine spirit and power infusion

    mana spring and mana tide totem are ok, but would not be enough to pass on the instant shield.
    ankh is a nice to have option.

    if you want to farm something specific maybe cure poison (or poison totem) and / or grounding totem are better then dispell from the priest.
    Agree with all of the above plus don't forget the spirit and especially the stamina buffs as well as Mages are very squishy.

    Personally that is why I like Warlocks over mages just so my whole team is pretty tanky and I don't need twitch responses to iceblock &/or shield to save a character. Ideally Warlocks with soul-link damage reduction, improved stamina talents, improved Fortification, improved blood-pact, & possibly Kings.

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