Sorry to spam this further. I wanted to go over the Madness affixes and give my rankings on how difficult they are for our community. Once I try out more of the masks this week I'll give a ranking of those too.

The Twisted areas:
This is the initial zone you start in and these are all not too big of an issue:
Desynchronized (easy): Either a slow or a haste, make sure if your main has the haste that you don't lose your followers when navigating as some of them will be slowed.
Bloodthirsty (easy): This is an aoe damage move that will also hurt your team, it doesn't do enough damage to spread it out apart - to maximize it's potential try to be in melee range to also hit mobs with it.
Promised Power(easy): I had ignored this one for a while but didn't realize if you don't touch it. You get hit with a 10% damage debuff. So if you noticed your dps is close this may be worth going out of the way for.

Corrupted Areas:
Entomophobia(easy/medium): On a mobile team this is a non issue, on a non mobile team it starts to hurt your DPS. At 5 stacks if you don't jump your character starts running. It's not the worst thing in the world if this happens but try to jump by stack #4.
Dark Delusions(easy): image of yourself will walk to you slowly and stun you, you can't see if your teammates have one on them to my knowledge - it's a 4 second stun and I've just mainly ignored it so far as trying to keep up with it for the net gain didn't seem worth it.
Scorched Feet(medium/hard): This is the worst of the bunch, absolutely brutal for our setup. It doesn't really do too much damage to you, but the spawns are all over the place. For a group setting they really need to reduce the size of the pools like they did with the faceless mask that does similar effects.

Lost Areas:
Split Personality(hard): Probably the most annoying/difficult one of the bunch. My current tactic is to literally turn into a tank and pull to my spot while trying not to move much. The affix goes off very frequently and the disorient causes your characters to look in all directions, causes you to hit /follow or IWT to get them back on track. On top of all of this, you can only see your characters mechanic, the rest is hidden.
Leaden Foot(easy): I really like this affix, it's extremely annoying potentially for an all melee comp but for ranged it's very manageable. When doing mechanics try to move as little as possible.
Haunting Shadows(medium): I was very concerned with this affix, but after experiencing it I dropped the difficulty. There is a big blue swirly on the ground that the entire group can see. Make sure you move your team out - they also seem to trigger at the same time as others. Getting feared is rough but it's a short duration fear.


With only 2 of them being considered hard, most weeks should be ok. When adding the double Affix mask though - going to need to come up with strategies to mitigate as much as possible.

Conclusion as well, when you max out your cloak at rank 15. The sanity drain reduction is 80% which should allow for additional room to get us clears.