A large chunk of Druid DPS comes from Streaking Stars talent, you want 3 of that and 1 arcanic pulsar for your azerite pieces. Even if its an ilvl downgrade, you want this no matter what. So when you pop their 3 min cooldown or visions of perfection essence triggers you get a massive dps boost. You also want to stack as much haste as possible.
If I open up on a boss popping cooldowns and hero, my characters will each jump to 45-50k dps or even higher. If the fight ends in under a minute and I didn't have too much movement they'll all have over 40k DPS. I checked a freehold last boss log and I was at almost 200k total DPS as a group.
The problem comes in that their AoE is lackluster when mobs are clumped. Hunter BM just churns through AoE. Easily seeing 75k+ on packs for a brief window. While the druids I usually never see better than 35k. Add onto the fact that its hard to macro in Moonfire/Sunfire without wasting lots of recasts on it, and the ramp up for aoe is also slow.
Movement is the biggest killer for dungeons though, any boss fight with lots of mechanics and it falls apart. So on freehold while the last boss had this amazing DPS, the 3rd boss the Ogre Shark guy, you basically have to be moving non stop after the opener. I'll end that fight with 20k dps each. Whereas hunters can easily maintain 32-33k.
Open world though, the druids dotting and cycling through targets = amazing.
Also even Island Expeditions which I'm not a huge fan of because we can't bring all 5. I'm able to complete them way faster on druids, and my ilvl is a bit low on them too.
Basically the longer the fight takes, the higher the chance that Druids don't pan out - if it's a sub 90 second fight they win.
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