Quote Originally Posted by Ellay View Post
For some reason I am hesitant on really pushing Mythic+ dungeons. I feel like I take it too easy. I did a +6 this week as my only key and didn't try any further. The team was solid and had no hiccups but only +2'd it. Bolstering really slows the overall flow down.
There's actually a lot of affix's that just kill the speed. Hoping next week will be an easy week.

I also did a +4 on the all Druid team that also ended up as a +2, and it felt clunky but I keep trying to make this team work. Doing world quests/farming is so much smoother and quicker with war mode on using this team. It's a bummer because I just want 1 team and to put everything into them.
I know the holy trinity works and is very stable and will be better for Mythic+ but for literally everything else the Druid team excels at. It's really hard to justify the trade off.
Same, i'm stuck on 3 teams. 5 Paladins, 5 Druids, 5Hunters. I only want one for the rest of the expansion, but i'm undecided and keeping alts is worse now than ever.
-Paladins are just a rock solid choice. They cover all bases and do it well.
-Druids are beyond good in the open world, and we spend most of our time there. They are just so convenient it's the best quality of life class.
-Hunters are the dark horse here. With the current corruption meta, they can stack so much with their class kit and be safer than most other classes. Dps is through the roof, and hunters are just great for boxing.
-DethKnights well just thought i'd throw them in the mix because i saw a Blood DK doing 90k dps in a boss fight and wearing 130 corruption. wut.

I'm going to finish gearing my paladins, bench my druids, and level some hunters (need new hunters since i RAF'ed new accnts) on my downtime. I'm trying really hard to stick to this. Even this morning i was contemplating warlock capability. I wish there was a class spec i couldnt be without.