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  1. #11

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    For reference the clefthoofs has between 165-195k hp. Using Mechagon as the barometer. They just couldn’t keep up with it.
    I went to the drawing board today for classes trying to figure out if there is any other team out there that can do what we need and excel and it seems limited.
    every combo works but if your going to push mythic + ... I think I just need to level all the options to 120.
    which I think Shadowlands is going to be the answer. The levels experience is supposed to be much quicker. So I may expand then but that’s a year away.

  2. #12

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    Quote Originally Posted by Ellay View Post
    ... I think I just need to level all the options to 120.
    which I think Shadowlands is going to be the answer. The levels experience is supposed to be much quicker. So I may expand then but that’s a year away.
    After reading a lot of different stuff posted on these boards that's the assumption I arrived to as well. I'll try to get a few teams up to 120 just to burn some time, but with the shadowlands changes to leveling I don't want to waste too much time leveling now and am bumming around on Classic in the meantime. I'm looking forward to trying to figure out how to do M+ or Torghast.

    These are the two comps I'm going to enter SL with. I'm really struggling on finding a third (have a set of 110 tokens laying around).
    5x Druids - Too versatile to not. I've raided as rdruid in the past and I'm not a huge fan of the idea of healing with one, but anything could change/happen and I won't write it off too quickly.

    PALx2 HUNTx3 - Unless hunters are put in a bad place they've been too mobile to ignore as being potential frontrunners. I don't think we'll ever be back to the days of hunter pets being actual tanks, but hunters survivability has always been superior.

    Third team is still up in the air. I'm currently leaning towards doing some sort of trinity to balance things out, but I'd like a caster group, even though I think melee cleave or hunters will still be go to.
    WMMMP or WLLLP (priest)
    I could even do both and level the inverse team up once Shadowlands hits.

    I would really like to see Paladin + DKx4 make a comeback. I considered leveling up Priest + Warrior x4. I may wait until beta to see how classes break down a little further.
    Streaming M+ pretty irregularly: https://www.twitch.tv/z0k90
    Hunter Trinity + Paladins
    DKs + Disc Priest

    https://www.youtube.com/channel/UC70DI2SF_h7V7RBdKdI6PPA

  3. #13

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    I always view the Hunter pets in my team as offtanks. My fave grp is Prot Pally x3 BM with a Disc Priest. Need to dust them off again as I have had a few months off.

    I have tried other teams and haven't found anything else as yet that I love as much.

  4. #14

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    Reading through a lot of threads here it seems that other DPS is not viable anymore due to constant moving mechanics.

    I want to roll all level 1s in Sargeras as Alliance and it seems that if I want mixed team, the safest route will be Paladin (Utility and Aoe Threat) + 3 Hunter(moving DPS and off tank) + Resto Shaman (for anti CC and chain heal)

    I want to experience M+ boxing and also the goal of most effective farming for WoW tokens

    Should I consider DK and Monk or Priest healer instead?
    Last edited by Diwa : 12-18-2019 at 05:46 AM


  5. #15

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    That team comp should work great!
    The user (SerScruffington) that has done the best so far in mythics, and made some youtube videos/twitch streaming used that layout except has a Monk healer instead.
    The benefits of the monk are 5% more physical damage (this includes all hunter damage) with their mystic touch passive ability ,so as long as the monk hits the mob once, you'll be doing 5% more.
    He has some great uses of Ring of Peace as well.

    I've used both and the Resto for me felt cleaner and less focus needed. They excel when a group is stacked and that's how our style is played. (It really comes down to user preference though).
    For Alliance, Sargeras is also a great choice, it's one of the more populated realms.

  6. #16

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    Thanks Ellay! I will most likely go with monk for those factors and it seems he has a better mobility than a shaman

    Paladin + 3 BM Hunters + Monk

    I will most likely shift to DK at 55 for self heals. Or should I stay Paladin?

    I like all the benefits that you've listed about 5 Druids which made me rethink my composition but you're right transmog is the end game
    Last edited by Diwa : 12-18-2019 at 01:02 PM


  7. #17

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    Quote Originally Posted by Ellay View Post
    I just tried out Resto Shaman + 4 BM Hunters and while their ilvl isn't amazing (415-425) the pets just didn't seem to hold up for me. Maybe when over geared it works but I couldn't tank a dungeon properly with them for some reason. So at this point it seems they are amazing for the filler but using the pet as a tank isn't as effective as it was in Legion.
    Do you think 5 hunters can run all dungeons from level 1 to 120 in normal mode or you still need a healer?


  8. #18

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    Quote Originally Posted by Diwa View Post
    Do you think 5 hunters can run all dungeons from level 1 to 120 in normal mode or you still need a healer?
    I did it with 4 hunters - and used the crap as hunter pet
    Eonar - EU

  9. #19

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    Quote Originally Posted by Tin View Post
    I did it with 4 hunters - and used the crap as hunter pet
    Great to know thanks!


  10. #20

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    Been working on a secondary team that is potentially better for Mythic + than an all druid team and have been stuck trying to decide.
    the 3x Hunter is a given.
    I have Prot Paladin / Mistweaver Monk - and have been overall happy. I did a +5 yesterday with the prot paladin and monk being both under 400 ilvl. I tried to take the tank into Mechagon and got blown away though. Damage is a bit spikier. Team damage feels low too - but trying to work on it.

    Other option is Brewmaster Monk / Resto Shaman - this team is very solid for damage intake, but 8.3 is nerfing the brewmaster a bit to be more in line with the rest of the pack.

    I've really don't want to lose the 5% dps bonus by not having a monk, but the Prot Paladin giving offheals and helping out makes the group so much more stable. So while the dps seems lower - staying alive is much easier.
    The Resto shaman seems to be able to top off the group much quicker, runs out of mana less and actually does a little bit of DPS through Flame Shock / Lava Burst.

    The final item to note, is for PvP / potential Raiding, the Brewmaster Monk can go heal, and the Resto Shaman can go Ele - allowing for 1 healer/4x ranged dps. (just trying to get more out of the team than a specific niche.)
    While a Prot Paladin could go Holy but the MW monk would also need to stay healer, making a 2x heal/3x dps kind of odd (we typically want high burst). Realistically would just drop it to 4 for pvp / raiding.

    That's my mind dump, if I can decide on how to proceed with this comp, I think it'll go places.

    Lastly Prot Paladin / Resto Shaman could be the real winner but no 5% melee bonus!

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