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  1. #1

    Default Alt boost is slowing down..need advice :) DMMLP

    Hello everyone! Multiboxed on and off for years, but this is my first time running a 5 man team.

    I've read over the google doc several times but it seems I am starting to slow down power leveling my alts and I'm afraid I may have gimped myself XP/hr with party averages unless I am misunderstanding.

    My Dilemma;

    My 60 mage has been running my alts (Druid, Mage, Lock, Priest) They just hit level 28, so we went to SM to try each instance out and it seems I can only pull small packs with my mage and average ~20k/hr

    I'd love for my alts to help but they are too low for spells to even hit outside of GY, and because of the party average I have to do way higher content than their level.

    My fear is that I gimped myself using a 60 instead of another mage the same level.


    Should I keep pushing through until 35 for ZF GY farm? Or boost another mage to ~28?

  2. #2

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    At 30 your mages get next rank of arcane explosion. I ran sm gy until 31 .. the mages can contribute some before 30 though. it is notably better at 30+. I have almost same team.. paly tank though with 60 mage boosting the paly>priest>lock and mage. I also practiced pulling with the eye but eye pulling seems to work best when the mobs path back through mobs...and gy is too open for that.

    With that said, im not sure its faster/better boosting with a 60 mage than having a team all same level doing the dungon the normal way. Ill let you know soon, as i am leveling my other mage to catch up. She is 23 atm. My team is 33.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  3. #3

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    Please report back your findings.

    My Paladin main is now 58 so I hope to soon circle back with my Mage+3Locks+Priest team who are all 20+.

    My plan is to boost all 5 of them by rotating one out periodically though if that is a pain I may just leave a Lock out and level it by itself later. That or if the level difference is a hindrance then I could just level the Mage+3Locks+Priest by themselves.

  4. #4

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    Quote Originally Posted by Lyonheart View Post
    At 30 your mages get next rank of arcane explosion. I ran sm gy until 31 .. the mages can contribute some before 30 though. it is notably better at 30+. I have almost same team.. paly tank though with 60 mage boosting the paly>priest>lock and mage. I also practiced pulling with the eye but eye pulling seems to work best when the mobs path back through mobs...and gy is too open for that.

    With that said, im not sure its faster/better boosting with a 60 mage than having a team all same level doing the dungon the normal way. Ill let you know soon, as i am leveling my other mage to catch up. She is 23 atm. My team is 33.

    Hmm, fair enough. I'll stick in SM GY until ~31..At the moment getting 10-15% per run at about 11-12minutes each which..so about 2 hours per level, which isn't bad in comparison to solo play. However, it doesn't feel optimal going from SFK and making crazy XP to the drop in RFK/SM GY. RFK had too much CC for big pulls outside of boars, and doing boars only netted ~5k xp and took roughly 7 minutes so I was looking at maybe 30k an hour for a lot of hassle.

    I practiced with eye pulling as well last night and some pulls went good and some...not so good, haha. Mostly I don't have enough damage / mana for the mobs if I pull more than ~8-10. Also, the casters could wreck me at times. However, it usually takes me a good 4-5 hours to figure out a really good path. Going to try using my other mage and warlock to FS/RoF once they hit ~31. It might not help a lot but it seems most of the time I'm out of mana and the mobs have ~500hp left. Hopefully that helps. I'll be farming all night tonight and if I find a good route to use with eye pulling I will report back.


    Not sure how diminishing returns work on Classic but it seems like after level 28ish a priest would be the best 60 to boost with as they can just spam low rank heals and keep all the mages/tank/whatever alive.
    Last edited by chansi : 11-25-2019 at 07:11 PM

  5. #5

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    Quote Originally Posted by chansi View Post
    Hmm, fair enough. I'll stick in SM GY until ~31..At the moment getting 10-15% per run at about 11-12minutes each which..so about 2 hours per level, which isn't bad in comparison to solo play. However, it doesn't feel optimal going from SFK and making crazy XP to the drop in RFK/SM GY. RFK had too much CC for big pulls outside of boars, and doing boars only netted ~5k xp and took roughly 7 minutes so I was looking at maybe 30k an hour for a lot of hassle.

    I practiced with eye pulling as well last night and some pulls went good and some...not so good, haha. Mostly I don't have enough damage / mana for the mobs if I pull more than ~8-10. Also, the casters could wreck me at times. However, it usually takes me a good 4-5 hours to figure out a really good path. I'll be farming all night tonight and if I find a good route to use with eye pulling I will report back.


    Not sure how diminishing returns work on Classic but it seems like after level 28ish a priest would be the best 60 to boost with as they can just spam low rank heals and keep all the mages/tank/whatever alive.
    My hope is that a Paladin Tank doing AoE DPS with the team contributing AoE where they can will be OK as well.

    My hope is that things should be easy for the tank, with the tank dishing out good reflective DPS, until the later levels and as things get harder the level gap gets closer and closer and the party AoE contribution comes up so that overall the progress is consistent.

    Not sure that will work out in practice...

    Please everyone report back your findings when power leveling. Lots of folk now are turning attention toward alts.
    Last edited by nodoze : 11-25-2019 at 07:29 PM

  6. #6

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    Quote Originally Posted by nodoze View Post
    My hope is that a Paladin Tank doing AoE DPS with the team contributing AoE where they can will be OK as well.

    My hope is that things should be easy for the tank, with the tank dishing out good reflective DPS, until the later levels and as things get harder the level gap gets closer and closer and the party AoE contribution comes up so that overall the progress is consistent.

    Not sure that will work out in practice...

    Please everyone report back your findings when power leveling. Lots of folk now are turning attention toward alts.
    I am starting a google sheet to show XP/RUN/HR for SM with a level 60 boosting. I checked the current one that someone was kind enough to put up at

    https://docs.google.com/spreadsheets...#gid=566752830

    It was a phenomenal resource but I had a hard time determining at what point should I switch to X or Y instance for better gains over A or B when it came to run times, mob counts, etc.

    Anyone who is boosting with a 60 right now and would like to keep track, please send them to me. If we could compile a document of rough gains per instance that would be great.

    What I'm looking for is how much XP they gain per run, per hour, and per kill. (without rested)


    That way, when we boost alts we can have a near exact optimal path for dungeon grinding.

  7. #7

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    Quote Originally Posted by chansi View Post
    I am starting a google sheet to show XP/RUN/HR for SM with a level 60 boosting. I checked the current one that someone was kind enough to put up at

    https://docs.google.com/spreadsheets...#gid=566752830

    It was a phenomenal resource but I had a hard time determining at what point should I switch to X or Y instance for better gains over A or B when it came to run times, mob counts, etc.

    Anyone who is boosting with a 60 right now and would like to keep track, please send them to me. If we could compile a document of rough gains per instance that would be great.

    What I'm looking for is how much XP they gain per run, per hour, and per kill. (without rested)


    That way, when we boost alts we can have a near exact optimal path for dungeon grinding.
    I maintain that spreadsheet for the community and glad it was helpful at least in part. If there are any parts on the existing spreadsheet that you would like adjusted please feel free to post some comments to the sheet (I tried to make those open) and/or send me a PM and I will do what I can.

    If you post the link for your spreadsheet I will try to at least link to it and can incorporate parts of it if it will help. I try to maintain general links under the ToDo tab and otherwise on relevant tabs. For example on the Dungeons tab there are lots of links across the top that are highlighted (some go to other people's guides, etc).

    Would love to review yours to get what guidance I can as I hope to start boosting soon.
    Last edited by nodoze : 11-25-2019 at 08:45 PM

  8. #8

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    The most optimal way to probably play that group going forward, at least through SM, is going to be just pulling 5-10 mobs at a time, and blowing them up with flamestrike->->cone of cold->arcane explosion. Use your druid and priest to heal, and mages and lock to aoe.

    My mage team is currently a 60 mage + 3 32 mages + 32 paladin. I'm getting ~50-55k/hr just plowing through library, and it's only going to get faster until I hit about level 38-39 as I move up to Cath.

    That said, I don't think there is much of a difference for a full proper level mage group, or a level 60 boosting a mage group. I think for you however, since you don't have a full mage group, or even mage/lock group, I'd imagine the 60 mage will speed things up.

  9. #9

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    Quote Originally Posted by Mercbeast View Post
    The most optimal way to probably play that group going forward, at least through SM, is going to be just pulling 5-10 mobs at a time, and blowing them up with flamestrike->->cone of cold->arcane explosion. Use your druid and priest to heal, and mages and lock to aoe.

    My mage team is currently a 60 mage + 3 32 mages + 32 paladin. I'm getting ~50-55k/hr just plowing through library, and it's only going to get faster until I hit about level 38-39 as I move up to Cath.

    That said, I don't think there is much of a difference for a full proper level mage group, or a level 60 boosting a mage group. I think for you however, since you don't have a full mage group, or even mage/lock group, I'd imagine the 60 mage will speed things up.
    That's my plan for tonight, I think the lock is what might hold me back a little but not much. Once they all hit 31 I'll head into library and attempt to heal with both characters. Another big mistake was not using the druid to heal, that is due in part to laziness. I use VideoFX and healbot to heal from my priest so I don't have to set up anything other than DPS on my bars. I'll bite the bullet and set up keys to heal myself via my druid AND priest. That should be sufficient.


    Thank you for the input on a 60 mage boost VS a mage the same level. It gives me solace knowing I don't have to level another set of chars to get a mage to 30 to replace myself.

  10. #10

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    I do SM at the moment boosting my 2nd team. I have a 60 mage pull armory in 2 pulls, courtyard and then the entire interior. Cath I do all of the outside in one pull, interior can be done in one pull if you get help, and it can be done with gear superior to what's available now, but for the moment I avoid the boss and do it in 3 pulls. I'd love to do it in 2, but waiting for iceblock isnt worth it. I'd also do armory + cathedral, but just switching wings is such a pain in the ass considering the horde dominance on my server, at the moment it takes me on average 6 death runs to any lvl 60 instance, and in sm my low lvl alts die in a single attack

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