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  1. #11

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    Quote Originally Posted by myrsnipe View Post
    I do SM at the moment boosting my 2nd team. I have a 60 mage pull armory in 2 pulls, courtyard and then the entire interior. Cath I do all of the outside in one pull, interior can be done in one pull if you get help, and it can be done with gear superior to what's available now, but for the moment I avoid the boss and do it in 3 pulls. I'd love to do it in 2, but waiting for iceblock isnt worth it. I'd also do armory + cathedral, but just switching wings is such a pain in the ass considering the horde dominance on my server, at the moment it takes me on average 6 death runs to any lvl 60 instance, and in sm my low lvl alts die in a single attack

    Might you walk me through how you pull each instance ? The only way I can think of to do it by myself like that is to pull them all in the courtyard and not the hallway and farm them like ZF zombies/BRD? Just seems like I take a lot of damage if I try to pull the bottom courtyard in one pull, same with the top. Nova > 3 sec left > FS > CoC > repeat? Maybe my issue was just trying to arcane explosion them all down in time instead of using that technique


    Thanks Snipe!!

  2. #12

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    There's a lot of stuff that needs to be right to pull these off, it took me almost 40 tries to get the consistency down. First off, get yourself endgame blues with high stamina and int, necropile and dreadmist are good, you should value raw stats over damage here. 100 HP chest and 9 stamina bracers are cheap, minor speed on boots are essential!

    My build relies on arcane resistance, loads of casters in armory and cathedral that will keep you topped off, as well as a full frost spec. You need chill, imp blizzard, frost barrier, cold snap and stay away from the talent that randomly freezes chilled targets.

    For the first pull in armory, run around the courtyard, then pickup the ones in the middle, frost nova and FS, CoC repeat. This pull is the easiest by far. Second pull requires running all the way to the end, use blink to bypass some packs that you can't run pass. Pull the last pack and start running back to the Courtyard, use blink and CoC to slow down pursuers, pick up extra adds that aren't in the direct path if you dare. At the stairs in the middle if you have time use rank 1 blizzard to tighten the pack. Run out to courtyard and wait for pursuers, iceblock when they are on you.

    Your job here is to have a combination of high HP, fresh ice barrier and mana shield, frost nova and blink must by ready by the time ice block ends, and be sure all pursuers have gathered around you before ice block runs out. If you froze mobs earlier and they come later after your nova you might die.


    Frost nova and blink, you will take heavy dmg, but with full shields it should be fine. While running reapply ice barrier if you can or fire ward to avoid ranged interrupts. If everything went well you can now cast blizzard three times before a nova and finish them off, if not you really don't have enough room to run around and collect them, so cold snap and redo. The hardest part is getting no resist on nova and three perfect blizzards slowing down the mobs the entire time.

    For cath courtyard, the hardest part is learning the correct path to run, remember to cut corners and cast AE rank 1. Start pulling from entrance, run out and right on the tiles, up to last pack before stairs (use AE rank 1, don't waste time running into them), run back diagonally to entrance over the grass and then take left side (here I usually reapply ice barrier). Run up to stairs and use AE to get everyone (those on the grass will follow the other mobs), they often overtake me here so nova or CoC is good (often lose ice barrier too, reapply mana shield). Run up the stairs and left onto the side (make sure they follow you up here, if you move too fast after a nova they might cut across the grass and catch you in front of the cathedral), go right and pull the 4 guards in front of cath with fire blast and counter spell, continue to right side and get the last few before running down the stairs.

    At this point do the same as with the armory pull, make sure you have fresh shields and HP to survive, you absolutely need 3 perfect blizzards to pull it off. Use frost ward instead of fire ward here if ice barrier is on CD.


    Inside cath is nothing special, I just range pull with rank 1 blizzard and do semi big packs, mana is tight on these due to no caster feeding my mana and they heal, but with mana stones you should have enough

  3. #13

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    Quote Originally Posted by myrsnipe View Post
    There's a lot of stuff that needs to be right to pull these off, it took me almost 40 tries to get the consistency down. First off, get yourself endgame blues with high stamina and int, necropile and dreadmist are good, you should value raw stats over damage here. 100 HP chest and 9 stamina bracers are cheap, minor speed on boots are essential!

    My build relies on arcane resistance, loads of casters in armory and cathedral that will keep you topped off, as well as a full frost spec. You need chill, imp blizzard, frost barrier, cold snap and stay away from the talent that randomly freezes chilled targets.

    For the first pull in armory, run around the courtyard, then pickup the ones in the middle, frost nova and FS, CoC repeat. This pull is the easiest by far. Second pull requires running all the way to the end, use blink to bypass some packs that you can't run pass. Pull the last pack and start running back to the Courtyard, use blink and CoC to slow down pursuers, pick up extra adds that aren't in the direct path if you dare. At the stairs in the middle if you have time use rank 1 blizzard to tighten the pack. Run out to courtyard and wait for pursuers, iceblock when they are on you.

    Your job here is to have a combination of high HP, fresh ice barrier and mana shield, frost nova and blink must by ready by the time ice block ends, and be sure all pursuers have gathered around you before ice block runs out. If you froze mobs earlier and they come later after your nova you might die.


    Frost nova and blink, you will take heavy dmg, but with full shields it should be fine. While running reapply ice barrier if you can or fire ward to avoid ranged interrupts. If everything went well you can now cast blizzard three times before a nova and finish them off, if not you really don't have enough room to run around and collect them, so cold snap and redo. The hardest part is getting no resist on nova and three perfect blizzards slowing down the mobs the entire time.

    For cath courtyard, the hardest part is learning the correct path to run, remember to cut corners and cast AE rank 1. Start pulling from entrance, run out and right on the tiles, up to last pack before stairs (use AE rank 1, don't waste time running into them), run back diagonally to entrance over the grass and then take left side (here I usually reapply ice barrier). Run up to stairs and use AE to get everyone (those on the grass will follow the other mobs), they often overtake me here so nova or CoC is good (often lose ice barrier too, reapply mana shield). Run up the stairs and left onto the side (make sure they follow you up here, if you move too fast after a nova they might cut across the grass and catch you in front of the cathedral), go right and pull the 4 guards in front of cath with fire blast and counter spell, continue to right side and get the last few before running down the stairs.

    At this point do the same as with the armory pull, make sure you have fresh shields and HP to survive, you absolutely need 3 perfect blizzards to pull it off. Use frost ward instead of fire ward here if ice barrier is on CD.


    Inside cath is nothing special, I just range pull with rank 1 blizzard and do semi big packs, mana is tight on these due to no caster feeding my mana and they heal, but with mana stones you should have enough

    I appreciate the in-depth response! I've got the 2 piece from magister, dreadmist, and necropile. Going to run Scholo tonight and take a break from leveling to try to get some more necropile pieces, I can get the 4 piece from bracers and boots without sacrificing the other extra armor bonuses. Or do you think its worth it to lose magisters and squeeze out a little more stam?

    One last request - could you post your mages build? I'd love to follow it and see how it goes.


    Edit;

    Made a build I'll try in the morning, got some more necropile pieces of the resist bonus and enchanted everything.

    Is this similar to what you have?

    https://classic.wowhead.com/talent-c...00231132351301

    Wasn't sure if piercing ice or Imp CoC was better because of armory.
    Last edited by chansi : 11-26-2019 at 10:01 AM

  4. #14

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    Quote Originally Posted by chansi View Post
    Hmm, fair enough. I'll stick in SM GY until ~31..At the moment getting 10-15% per run at about 11-12minutes each which..so about 2 hours per level, which isn't bad in comparison to solo play.
    I forgot to mention that.. but that is what i was seeing as well, about 2 hours per level. Once my alt mage got the lvl 30 rank of AE, i was clearing GY so fast i was having to wait 10mins or so to reset the instance limit. By then all my alts were contributing more.. the lock gets hellfire at 30 as well ( although i did not use that much..due to having to spam heal the lock when casting hellfire )
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  5. #15

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    Quote Originally Posted by Lyonheart View Post
    I forgot to mention that.. but that is what i was seeing as well, about 2 hours per level. Once my alt mage got the lvl 30 rank of AE, i was clearing GY so fast i was having to wait 10mins or so to reset the instance limit. By then all my alts were contributing more.. the lock gets hellfire at 30 as well ( although i did not use that much..due to having to spam heal the lock when casting hellfire )
    That puts into perspective how good less than 10 minutes per level from 20-30 is....

    If I recall correctly that was 2 level 60 Hunters boosting 2 alts by killing their tags via Pets only. Last I heard they were slowing down but approaching the point at which the alts could tag level 48+ mobs and then the Hunters could also DPS on the tags.

    Curious if any 2+ (or even better 3+) Hunter+Pet groups were able to keep going boosting 2+ alts to cap. Likely only really doable on PVE servers now (or ones where your faction totally dominates) but could be an amazing approach.

  6. #16

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    Skipped GY and went to armory, can do it in 3 pulls but I have no clue how you manage to group them all up running from the back to the front. By the time I have to IB when a majority come....usually a group of 2-8 come running about 8 seconds behind.

    I CoC when they get close, blink when its up, cut corners, but there are always stragglers. Also have trouble kiting around the grass in the courtyard as they hit me constantly and I get stuck on everything.


    Edit: re-read your post and I thought you meant to pull every mob as you run to the end and double back. haha. Going to try just blinking past the mobs and pulling the very last pack first, will leave another edit with my results


    Edit 2: smooth as butter skipping to the back with the 3 pull....but i just dont know a good path to get them around the courtyard. i get stuck on everything, and when avoiding it I get smacked. its really starting to piss me off lol.
    Last edited by chansi : 11-28-2019 at 06:24 AM

  7. #17

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    I did some recordings of my pulls, I'll see if I can't upload them to YouTube with some commentary if it helps

  8. #18

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    Quote Originally Posted by myrsnipe View Post
    I did some recordings of my pulls, I'll see if I can't upload them to YouTube with some commentary if it helps

    that would be great. I can try to do the same for RFC and SFK etc once I run another round of toons.


    make a nice little guide for everyone on the most efficient routes for alts 10-60 with a 60 mage driving.

  9. #19

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    Quote Originally Posted by myrsnipe View Post
    There's a lot of stuff that needs to be right to pull these off, it took me almost 40 tries to get the consistency down. First off, get yourself endgame blues with high stamina and int, necropile and dreadmist are good, you should value raw stats over damage here. 100 HP chest and 9 stamina bracers are cheap, minor speed on boots are essential!

    My build relies on arcane resistance, loads of casters in armory and cathedral that will keep you topped off, as well as a full frost spec. You need chill, imp blizzard, frost barrier, cold snap and stay away from the talent that randomly freezes chilled targets.

    For the first pull in armory, run around the courtyard, then pickup the ones in the middle, frost nova and FS, CoC repeat. This pull is the easiest by far. Second pull requires running all the way to the end, use blink to bypass some packs that you can't run pass. Pull the last pack and start running back to the Courtyard, use blink and CoC to slow down pursuers, pick up extra adds that aren't in the direct path if you dare. At the stairs in the middle if you have time use rank 1 blizzard to tighten the pack. Run out to courtyard and wait for pursuers, iceblock when they are on you.

    Your job here is to have a combination of high HP, fresh ice barrier and mana shield, frost nova and blink must by ready by the time ice block ends, and be sure all pursuers have gathered around you before ice block runs out. If you froze mobs earlier and they come later after your nova you might die.


    Frost nova and blink, you will take heavy dmg, but with full shields it should be fine. While running reapply ice barrier if you can or fire ward to avoid ranged interrupts. If everything went well you can now cast blizzard three times before a nova and finish them off, if not you really don't have enough room to run around and collect them, so cold snap and redo. The hardest part is getting no resist on nova and three perfect blizzards slowing down the mobs the entire time.

    For cath courtyard, the hardest part is learning the correct path to run, remember to cut corners and cast AE rank 1. Start pulling from entrance, run out and right on the tiles, up to last pack before stairs (use AE rank 1, don't waste time running into them), run back diagonally to entrance over the grass and then take left side (here I usually reapply ice barrier). Run up to stairs and use AE to get everyone (those on the grass will follow the other mobs), they often overtake me here so nova or CoC is good (often lose ice barrier too, reapply mana shield). Run up the stairs and left onto the side (make sure they follow you up here, if you move too fast after a nova they might cut across the grass and catch you in front of the cathedral), go right and pull the 4 guards in front of cath with fire blast and counter spell, continue to right side and get the last few before running down the stairs.

    At this point do the same as with the armory pull, make sure you have fresh shields and HP to survive, you absolutely need 3 perfect blizzards to pull it off. Use frost ward instead of fire ward here if ice barrier is on CD.


    Inside cath is nothing special, I just range pull with rank 1 blizzard and do semi big packs, mana is tight on these due to no caster feeding my mana and they heal, but with mana stones you should have enough
    If you do enough damage on the pull out, a low level healer makes this (armory) trivial. One CoC or some rank 1 AE spam as stuff gets close is probably all the threat you need to build. Paladin/Priest/Druid/Shaman just sits in the open close enough to heal, and gives you a little healing before IB. Then go to pound town.

  10. #20

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    Maybe, I was boosting a hunter team so I had no extra aid (it strikes me now that I could have done some work with frost trap)

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