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  1. #1

    Question Dungeons and Loot Amount

    Hey,

    I have a Short Question, does it make sense do multibox old content like dungeons or raids for transmog? Will I get double the loot from trash when I run it with for example two chars or will it be split. If it is double does this also apply to boss drops like pets?

    EDIT: One more thing I forgot, I have a 4K Monitor and because of this the green boxes
    which should got over the attackbar are to small and the wow attack bar is already as small as possible, is there a way to resize the green squares ?

    Thanks in Advance
    Last edited by ShadyXV : 11-20-2019 at 07:02 AM

  2. #2

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    11 lv. is the dif. personal -> Legacy loot

    Legacy Loot mode will automatically activate if your character is 11 or more levels above the content's intended level.
    • The number of items dropped by bosses will be the same as if you were in a full party.
      • For a 5 man dungeon, 1-2 pieces will drop per boss. This would be the same number if 5 level appropriate characters were completing the instance.

      • This work similarly for raids that have a set number of players: 10 man (Firelands), 25 man (Firelands), 40 (Molten Core).


    • Flexible raids such as Siege of Orgrimmar will act if there were 20 players in your group.
    • As per before 7.3.5, all items on the loot table can drop, not just ones designated for your spec.

    • If there are multiple people in the group, the loot will be split among the players and be tradeable.
    Eonar - EU

  3. #3

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    Does this really apply to the trash? For the bosses ok, but the trash doesn't have any guaranteed item amount like bosses do. Wouldn't act the trash like any open world mob?

  4. #4

    Default

    You'll want each character to be in its own instance for maximum loot. Having them all run together is close to having just 1 character and no real advantage. (not sure how trash works though).
    Sargeras - Alliance

  5. #5

    Default

    You are not going to see a dif. in legacy loot - the only dif. is RNG (random number generator) - like flip a coin
    Eonar - EU

  6. #6

    Default

    Quote Originally Posted by Ellay View Post
    You'll want each character to be in its own instance for maximum loot. Having them all run together is close to having just 1 character and no real advantage. (not sure how trash works though).
    Would this be realizable with ISBoxer Broadcasting?

  7. #7

    Default

    Quote Originally Posted by ShadyXV View Post
    Would this be realizable with ISBoxer Broadcasting?
    not really, on simple dungeons maybe (like the entrance to The Eye). but complex dungeons will have some alt get stuck, then you'll have to correct for it, then another one will get stuck, etc, etc... eventually you'll see the time is hardly any better than solo running them. and its many times more frustrating.

    whoever, using click to move/auto-run and cycling fast between the accounts will net some good results. its still far from the ideal of running multiple instances in parallel, but its way better than running the same place over and over.

    essentially you avoid the "downtime" of moving, you active window will always be the one needing a new move command, the rest will be executing the ones you gave them when they where active. on old instances click to move on a boss is enough for them to get close to melee and attack.

    it could be possible to negate the effect of Legacy loot if you use coins. 3x teams of 5x plate can roll 15 coins on Garrosh doing only 3x clears per week. total rolls is 15+3 as opposed to 15+15, doing well over five times the work... diminishing returns start to show, and unless you want to go insane its better to fish for the shoulders with teams and coins instead of solo.

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