Close
Showing results 1 to 5 of 5
  1. #1

    Default WMMLP vs WMMMP Endgame and key maps

    Hi all,

    I am new to multi-boxing and have recently started a WMMLP team - currently level 15. I assume both WMMLP and WMMMP would be viable for end game content. I am curious if anyone has any input on how difficult it is to control 2 mage/1 warlock vs 3 mages. I believe it wouldn't be too bad once I have a more advanced setup, but am wondering what others have to say about this. It seems like it would be much easier to map the 3 ranged DPS to the same exact key binds, but perhaps the utility of the warlock outweighs this. Thanks!

  2. #2

    Default

    Quote Originally Posted by chappemo View Post
    Hi all,

    I am new to multi-boxing and have recently started a WMMLP team - currently level 15. I assume both WMMLP and WMMMP would be viable for end game content. I am curious if anyone has any input on how difficult it is to control 2 mage/1 warlock vs 3 mages. I believe it wouldn't be too bad once I have a more advanced setup, but am wondering what others have to say about this. It seems like it would be much easier to map the 3 ranged DPS to the same exact key binds, but perhaps the utility of the warlock outweighs this. Thanks!
    I have a 60 team: warrior 2x mage warlock priest

    The warlock will always have aggro with hellfire. You will need to run soul link, and then you won’t get the 70% chance to not be interrupted on hellfire until 57. Mage damage synergies really well. If I could go back to the start and wanted a tank and also be most efficient I’d say: pally tank, 3x mage, priest.

    4x mage and priest seems to be the best face roll as it’s relatively simple.

    I also have not been able to optimize my locks DPS rotation vs a mage is literally just one spell.

  3. #3

    Default

    Quote Originally Posted by Sisyphus View Post
    I have a 60 team: warrior 2x mage warlock priest

    The warlock will always have aggro with hellfire. You will need to run soul link, and then you won’t get the 70% chance to not be interrupted on hellfire until 57. Mage damage synergies really well. If I could go back to the start and wanted a tank and also be most efficient I’d say: pally tank, 3x mage, priest. ...
    For your Warlock did you ever try the -20% threat via Master Demonologist and did it help your Warrior to keep threat?

    With a Paladin that -20% should stack with the -30% and make the threat even more manageable.
    Last edited by nodoze : 11-08-2019 at 04:17 PM

  4. #4

    Default

    Quote Originally Posted by Sisyphus View Post
    I have a 60 team: warrior 2x mage warlock priest

    The warlock will always have aggro with hellfire. You will need to run soul link, and then you won’t get the 70% chance to not be interrupted on hellfire until 57. Mage damage synergies really well. If I could go back to the start and wanted a tank and also be most efficient I’d say: pally tank, 3x mage, priest.

    4x mage and priest seems to be the best face roll as it’s relatively simple.

    I also have not been able to optimize my locks DPS rotation vs a mage is literally just one spell.
    So far, on aoe situations, I end up indeed getting aggro on the lock everytime but found it somehow easy to manage as I just have to spam flash heals on him instead of spreading it on all toons...

    But I am only 35.

    Does it get impossible to sustain heals at max level on the lock due to mobs hitting too hard?

  5. #5

    Default

    doubt it, your stamina is double juicy and you can pre shield, and then there's SL

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •