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  1. #21

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    The Mob tagging method you can see in many yt videos seems not to work anymore or im too stupid for it.

    Like this : https://www.youtube.com/watch?v=udikozMHc3I

    Is this a bannable offence btw? I mean when im multiboxing im alone for myself. Noone would know about it.. i guess XD

    Leveled the toon i want to powerlevel to lvl15 for stockades and did it like the "authors" but the char only gets like 24 xp.
    I dont want to tell what i did in detail when its not clear to be illegal or not (Athene style palatank,3 mages and the twink).
    Last edited by Dreadone : 10-31-2019 at 02:44 PM

  2. #22

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    Quote Originally Posted by nodoze View Post
    Was your level 28-32 AoE character solo or in a party or raid?

    Was your Warrior a much higher level (like 60) than the level 28-32 character(s)?

    Was your Warrior in the party/raid with anyone?

    Did the Warrior do any damage or just shout/aggro?

    The other characters who later AoEed and/or otherwise helped finish off the mobs, what levels were they and were they in a party with anyone?
    warrior in party with my two mates / priest. Only using shouts for aggro so there is no tagging. Character that I’m power leveling is outside of group and I use mobs that are yellow/orange to him. I’d pull group of elites with warrior and build aggro. AoE tag with power leveling toon (usually shot for about 30% of mob health). Finish mobs with AoE from the grouped mages. Very near full xp on the power level toon.

  3. #23

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    This is the method i've described here.

    High levels agro, low levels tap, high levels (once in XP range) kill.

    I leveled a mage 1-60 recently like this, using 3 60 warriors and a 60 priest. Warriors/Priest follow mage. From levels 15-44, I didn't actually kill with the warriors. I simply used threat mechanics to train mobs with the warriors and priest many many times farther than you normally could pull, to get large pulls of mobs. I then spammed arcane explosion and flash heal. Averaged between 50-80k/hr for almost all these levels, depending on spot.

    Once I hit 44, and I could reliably tap level 48 mobs without much effort, I started tap leveling. Running around with a super fast attack speed wand. Tap a bunch of mobs up, and then burn them all down with combined warrior/mage aoe.

    Once you hit the high 40's and low 50's, the entire method when using warriors is no longer contingent on being able to AOE well. I was able to sustain 80k/hr on the mage throughout the 50's with just a steady supply of 1-3 mobs at a time, though it helped to have bigger groups. Some of the popular mage aoe spots, for a solo mage, were simply unsustainable, as in, I couldn't go as fast as possible because while the camps were big and convenient, sitting around for 10 minutes for a proper respawn meant the xp decayed to the 50k/hr range.

    The threat mechanic I described is basically, when you have 2 groups getting threat on a target, the threat between the two groups, somehow interacts so that the mobs stay agro'd longer. Example, running to scarlet monastery, I picked up half a dozen bears/spiders in E plaguelands. Doing nothing more than getting body pull agro on my mage, and casting renew on the mage, the spiders and bears all stayed agro right into the zone line to SM library. Then they vanished.

    This is where having a tanky or self sustaining character works well. Since you can run around for the better part of a minute, slowly pulling individual mobs, until you have a fat stack worthy of killing with AOE.

  4. #24

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    Does anyone have any idea how instance XP is calculated? It's definitely different, because killing gray elites in an instance with a 60 still gives meaningful XP to lowbies but killing gray elites in the world does not.

    There is also the matter of why having 4 lowbies + 1 60 gives more XP than 1 lowbie + 1 60. There is the obvious group modifier 1.166x for 3, 1.3x for 4, 1.4x for 5, but that would only increase the XP summed across the party, the XP for each individual player should be overall diminished but it is not.

    With base mob XP, assumed corrected for level imbalances = MXP, 1 lowbie + 1 60 should be 0.5*MXP xp for the lowbie. With 3, it should be .39(MXP), 5 would be .28(MXP).

    We would expect to see per-mob XP go down for each additional lowbie. In practice, we observe the per-mob XP go UP for each individual lowbie that joins the group.

    At first I speculated there may be some level averaging going on, and I see other people mention that, but I don't believe that to be the case as iirc adding an additional 60 (2 60s, 3 lowbies) doesn't diminish the XP as would happen if there were level averaging at play (I need to double check this)

  5. #25

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    @mercbeast Can you demonstrate this method? I have a hard time understanding exactly. Is it viable somehow with 4 low levels and 1 raid geared 60 lock?

  6. #26

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    Quote Originally Posted by method98 View Post
    @mercbeast Can you demonstrate this method? I have a hard time understanding exactly. Is it viable somehow with 4 low levels and 1 raid geared 60 lock?
    There is the tap level phase, and then there is the "support group" phase.

    Warlock won't work great for the support group phase, which is going to be levels 1-44 or so.

    Here is how it works. You take your high level, and you run your high level through mobs. You do zero damage. Warlock simply won't work for this, as it has no way to generate threat without doing damage that I am aware of. If you had say a paladin. You take the paladin, run through dozens of mobs. You heal the lowbies who are not grouped with you. Then you stand there with the paladin, and you self heal while taking damage. All the mobs become glued to the paladin. Then you aoe them all down with your group.

    You can tap level for full XP, IF the high level killing mobs, could otherwise get xp from the mob it is killing for your low level. This means, say a 42 player can "tap" a level 48 mob, and because 48 is the lowest level mob that a level 60 could theoretically get XP from, it means the 60 doesn't steal any XP from the mob when the 60 kills the mob.

    The low level does at minimum 1 point of damage. The high level kills the mob. The low level gets all the XP. Using a high level tank/healer that can generate threat without doing damage allows you to secure threat, while your low levels kill the mobs with aoe with relative impunity. Later, when the mobs you're killing are high enough for a 60 to get xp, the 60s can then participate in killing once the low levels do damage first. The high level(s) are out of group, or in their own group. The low level(s) are in their own group as well.

    Hope this explains it.

  7. #27

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    Quote Originally Posted by method98 View Post
    @mercbeast Can you demonstrate this method? I have a hard time understanding exactly. Is it viable somehow with 4 low levels and 1 raid geared 60 lock?
    You might be able to do it semi-effectively by getting the mobs in range of a VoidWalker and using the voidwalker's Suffering spell to build aggro on everything within 10m. If the Voidwalker does start to take too much damage then you can Health Funnel though I am not sure if that builds aggro on the Warlock or Voidwalker or both. For gathering the mobs quickly you could try to use the eye of killrog to speed around and group up mobs and then when the eye goes down the mobs should aggro to the Warlock and if the Voidwalker is next to the Warlock it's Suffering AoE should get them on it.

    A SoulLink Warlock would likely be best for the above and having a Priest nearby would allow for some additional healing on the Voidwalker though eventually that may cause the aggro to shift to the Priest (which would be fine if the Priest can tank the incoming damage).

    Overall a very tanky healer like a Paladin is likely one of the best options due to the self-healing and high mitigation.
    Last edited by nodoze : 11-01-2019 at 11:52 AM

  8. #28

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    Quote Originally Posted by nodoze View Post
    You might be able to do it semi-effectively by getting the mobs in range of a VoidWalker and using the voidwalker's Suffering spell to build aggro on everything within 10m. If the Voidwalker does start to take too much damage then you can Health Funnel though I am not sure if that builds aggro on the Warlock or Voidwalker or both. For gathering the mobs quickly you could try to use the eye of killrog to speed around and group up mobs and then when the eye goes down the mobs should aggro to the Warlock and if the Voidwalker is next to the Warlock it's Suffering AoE should get them on it.

    A SoulLink Warlock would likely be best for the above and having a Priest nearby would allow for some additional healing on the Voidwalker though eventually that may cause the aggro to shift to the Priest.

    Overall a very tanky healer like a Paladin is likely one of the best options due to the self-healing and high mitigation.

    So You're saying I get my 2 mages priest and warlock in 1 group and warlock alone, then just gather up a bunch of mobs that my mages will be able to Aoe down while keeping aggro on the blueberry? Or as Mercbeast mentioned i can keep them all in the same group if i kill 48+ like satyrs.

  9. #29

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    Quote Originally Posted by method98 View Post
    So You're saying I get my 2 mages priest and warlock in 1 group and warlock alone, then just gather up a bunch of mobs that my mages will be able to Aoe down while keeping aggro on the blueberry? Or as Mercbeast mentioned i can keep them all in the same group if i kill 48+ like satyrs.
    Anytime someone mentions tapping by the lower levels I believe that means they are in a separate group from the ones holding aggro.

    I believe that Merc is saying simply that from:

    Note: I believe the following would fall under Approach 6 in the initial post at the top of this thread...
    For boosting characters of level ~41 and below the level 60 "Support" character(s), separate from the boosted character(s), just build/hold aggro on the mobs while your boosted characters kill them; The mobs used in this support phase are mobs that are likely grey to the level 60 support characters and at reasonable level to the boosted characters (at most yellow/orange) and the level 60 character never damages them.

    Note: I believe the following would fall under Approach 2A in the initial post at the top of this thread...
    From level ~42 and above, the level 60 "kill" character(s) will also gather the mobs and build/hold aggro on them but the difference this time is that the mobs are at least green to the level 60s (which means level 48+ mobs). The character(s) to be boosted are still not in group with the level 60s and then must tap the mobs by doing at least 1 point of damage to them. With lots of mobs this would be from some kind of AoE like AE, consecration, engineering bombs, etc. After the mobs are tagged by the group to be boosted, the level 60 "kill" character(s) then kill the mobs (ideally by AoE from the 60s).

    So with the above in mind I believe your raid geared level 60 Warlock would remain alone and separate (group-wise) from your group to be boosted (4 lover level characters) in both of the above phases.

    In the lower levels I would try to group up appropriate level mobs for the lower level characters with the voidwalker or an eye or maybe riding around on a mount with the void following and then when you have a decent sized group stop and have your VoidWalker do AoE Suffering and as needed you Health Funnel to him. In the end it may be the Warlock (ideally a soul linked warlock) who ends up tanking if the Health Funnel builds aggro on the Warlock and not the VoidWalker... That being said the Voidwalker should be able to pull aggro back periodically via Suffering... Once you think the Warlock/Voidwalker has built up enough aggro to hold/keep the mobs, then your separate party that you are tying to boost AoEs down the mobs...

    Once the boosted characters get to the higher levels (maybe level 42+) that can consistently AoE tap level 48+ mobs, you essentially still gather the mobs like in the lower levels but then, after they are tapped by the lower level characters, you then AoE them down by the level 60(s).

    A Warlock's success in this will likely in part depend on how the Suffering spell works... If it is more like a shout where it builds up threat then it will help alot but if it is only a Taunt that puts the Void at the top of the threat list then the only way your Voidwalker/Warlock will build lots of threat will be though the Health Funnel...

    Hopefully the above makes sense and I believe is consistent with what Merc is saying... A Paladin would be better as he can not only heal himself but also the toons being boosted if/as needed all of which builds aggro on the Paladin...

    Note: I believe the following would fall under Approach 2B in the initial post at the top of this thread...
    I hope this doesn't confuse you more but there is another approach you could try in the lower level range that is exclusive to pet classes... In this approach your high level warlock & pet still do NOT group with your lower level characters to be boosted (needs to be at least a party of 2+ characters being boosted)... In this approach you let the pets kill the mobs after they are tapped by the characters... You could try with any pet like imp, succi, or felhunter and just let them one-shot mobs 1 by 1 or try to AoE with a Voidwalker but to AoE from the VoidWalker you need to be able to give the Voidwalker some way to AoE (like via reflective damage from a Paladin's retribution aura, a Fireshield from another Warlock's imp, Thorns from a druid, etc)... In this case, as long as your level 60 does no damage and all the damage/killing comes from your pet(s), the lower level characters should get full XP even on low level mobs that are gray to the Warlock (according to the testing)...

    Please reply back and let us know if this has cleared up any confusion and/or if you have remaining questions... If you try any/all of the above please report back if your results match up with other folk's results...
    Last edited by nodoze : 11-01-2019 at 12:59 PM

  10. #30

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    Has anyone a list for good spots from like 1 to 40?

    Im trying to boost a lvl15 warrior with my pally mages team but i guess that wont be effective because of no aoe damage from the warrior
    Perhaps the questing method could be better with just killing everything for the warrior to just finish the quests faster and move on. This way all can stay in 1 group

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