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  1. #1

    Default Mages are the king of boosting and leveling...

    Love Paladins and Warriors but there is no contest between them and Mages when it comes to speed boosting. I suspect that even pet boosting with 3+pets would not get anywhere near this fast as it would slow down as you got closer to cap.

    This time with essentially no rested XP a Mage boosted a single character from 1-60 in 1 day 16 hours and 20 minutes in game time (40.33 hours played) over an elapsed time of 2 days 2 hours and 38 minutes (50.63 hours total time). I think the ~10 hours between played and total time was the time he took to nap/rest and otherwise do admin/prep on his other account.

    This was done by mainly a level 60 Mage boosting a Mage from 1-60 with both Mages mainly doing large pulls by leveraging pathing with blizzard (sometimes only the 60 AoEed, only the leveling character AoEed, or they both AoEed). As far as I saw (I only reviewed some of the footage) one person played both Mages and otherwise they had a 2nd person on his Warlock doing resets of instances and going ahead and summoning them to the next locations once they out-leveled a given area.

    I didn't review all the details but there were some definite banking of mats for turn-ins for XP which shaved off at least a few levels but then again it was on a PVP server and he was stream sniped for at least 4 hours (possibly more). There may have been some open world mob tagging (not sure) but most of what I saw was instance based pulls...

    I suspect there will be a summary video put to youtube at some point but for now the raw footage is here:

    https://www.twitch.tv/arlaeus/videos

  2. #2

    Default OK mages are not the undisputed kings of boosting...

    Quote Originally Posted by nodoze View Post
    Love Paladins and Warriors but there is no contest between them and Mages when it comes to speed boosting. I suspect that even pet boosting with 3+pets would not get anywhere near this fast as it would slow down as you got closer to cap. ...
    Good to see a Paladin holding his own and solo 1-pulling lots of dungeons.

    While gear certainly helps a Paladin isn't as gear dependant as one may initially think:

    Naked Paladin solos ZG!

    That being said it is a lot better with gear and having 400+ Defense, which is reasonably attainable, makes Paladins immune to Daze which means they can run around gathering mobs without being slowed nor worrying about leeway and take little to no damage (especially if on a mount):

    Paladin Daze immune testing.

    Note: None of the following are the more commonly known Paladin tatics that are AoE "Tank-and-Spank" type farms like DM:E and SFK... The following are much less known Paladin strategies where the Paladin plays more like a Mage and mainly kites mobs through AoE (except brief moments of "max bubble AoE" while blowing cool-downs in the middle of the mobs).

    The following are various instances with large solo kiting based pulls (or solo farms) by a Paladin:

    Paladin solo pulls Zul'Farrak (ZF) for ~120g per hour.

    Paladin solo pulls Temple of Atal'Hakkar (ST) (72+ Elite mobs).

    Paladin solo pulls Zul'Gurub (ZG) for ~300g per hour.

    Paladin solo farms HoJ for clients for flat 100g per hour.


    Paladin solo DME Boss and crystal farm 100g+ (10-13minutes & not lashers nor herbs).

    For some of the instances I suspect things could be much better/faster if the Paladin is in stronger spell damage based gear... In all or most of the above videos the initial testing and learning the strats were in defensive gear or gear with mainly +Healing... Once the strats are down and in farms where one doesn't need to worry as much about being dazed (like the naked ZG example shows) the farm could be greatly sped up with spell damage gear (like Dungeon2 or Tier2 or Tier3).

    The above being reviewed, while I love Paladins and enjoyed the videos, I think there are some things Mages have which are unique like the slows in their AoEs, the mana-regen from resists, and how their shields work (most not totally immune to all damage like a Paladin can be but instead have much higher shield uptime). In the end both classes are leveraging in the largest pulls the kiting mobs via terrain pathing through AoE and benefiting from shields/mitigation and mana sustain...
    Last edited by nodoze : 06-22-2020 at 12:46 PM

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