Sure, I wouldn't expect that anyone would follow him trying to emulate exactly what he did - as you point out that's not realistic, and I pointed out that he was fully rested the whole time which also isn't the way that any normal person plays.

But I think pieces may be applicable to the MB community and builds off a lot of what was debated earlier in this thread.


Until someone shows otherwise, I'd take his videos as summarizing our current understanding of the fastest way to level a single alt and good indications of the quickest way to level up to 4/5 alts at a time. I imagine even once we get into TBC-Classic, people will be referring back to this thread to quickly level their new BELFs.

Approach 2B (tagging mobs with a lowbie then killing them with an out-of-party hunter/lock pet) is the quickest way to level a single alt until you are high enough level to get into dungeons (8 for Horde, 10 for Alliance). He said that was 25min of /played - even if you double that to 50min due to lack of rested exp that's probably achievable by anyone here. Although this method doesn't directly apply to leveling a team of 4 or 5 as you'd be splitting the party exp, so there's still room to debate the quickest way to level multiple chars when pre-dungeon.

Approach 1* (High level main boosts up to 4 alts a time in dungeons) is the quickest way to level 1-4 alts beginning as soon as you can get into any dungeon. *The "1-pull" method where your high level (optimally a specifically spec'd and geared mage) pulls every mob in the dungeon near to the entrance then AOE's them all down using known mob pathing mechanics is the quickest dungeon boosting method. This approach actually works best with 4 alts being boosted by the level 60, due to a formula we don't exactly understand, but is approximated by the average character level in the dungeon.

The 1 part I's like to research more is figuring out the formula for splitting party exp when the party members are all of different levels. Exp seems to approximately be awarded based on the average character level in the party, so bringing in lower levels chars to keep the average low improves the overall exp gained.