Quote Originally Posted by Mercbeast View Post
Your mistake is going into dungeons that under leveled. You have basically a hard cap of how much XP per kill you will get based on level/group size. In ST you're killing fairly high level mobs. Your lowbie is leaving probably 50% of the potential XP on the table. Each level you gain in a place like ST, you're going to get more XP per kill, while the kill rate will remain relatively static. If you were in there at level 48, you'd probably be getting 100ish xp per kill, vs 60ish.

When getting boosted, the ideal setup is to always be basically the same level as the mobs, because that's the most efficient way for the high level to boost. Getting boosted in SM cathedral at level 38, is going to be a lot faster xp/hr than getting boosted at 33, because the kill speed is going to be roughly the same, but you're going to get a significantly larger chunk of XP per kill.
But the xp per kill will be significantly reduced in cath because of the average level of the group? I guess I was under the impression that you got exp inside instances based on the average level, hence why one higher level with 4 lower levels works well. I figured the same would apply, and that my 35 getting carried would get at least ok xp if I killed mobs close to the average level of the group.

If i could open world tag that would definitely be ideal. My level 39 can easily tag level 48+ mobs that would make doing an aoe/tagging ideal. But it's nearly impossible on a pvp server. Moving into an instance is definitely best case for me. I just need to find a way to keep it at 30k+ an hour, because anything lower than that feels really really slow.