Thanks. No worries. I think the main thing denoted that was lost in the nuke was that the Gorshak farming for Horde was nerfed:
https://eu.forums.blizzard.com/en/wo...a-shift/155901
Thanks. No worries. I think the main thing denoted that was lost in the nuke was that the Gorshak farming for Horde was nerfed:
https://eu.forums.blizzard.com/en/wo...a-shift/155901
Last edited by nodoze : 06-20-2020 at 12:00 PM
Good to see a Paladin holding his own and solo 1-pulling lots of dungeons.
While gear certainly helps a Paladin isn't as gear dependant as one may initially think:
Naked Paladin solos ZG!
That being said it is a lot better with gear and having 400+ Defense, which is reasonably attainable, makes Paladins immune to Daze which means they can run around gathering mobs without being slowed nor worrying about leeway and take little to no damage (especially if on a mount):
Paladin Daze immune testing.
Note: None of the following are the more commonly known Paladin tatics that are AoE "Tank-and-Spank" type farms like DM:E and SFK... The following are much less known Paladin strategies where the Paladin plays more like a Mage and mainly kites mobs through AoE (except brief moments of "max bubble AoE" while blowing cool-downs in the middle of the mobs).
The following are various instances with large solo kiting based pulls (or solo farms) by a Paladin:
Paladin solo pulls Zul'Farrak (ZF) for ~120g per hour.
Paladin solo pulls Temple of Atal'Hakkar (ST) (72+ Elite mobs).
Paladin solo pulls Zul'Gurub (ZG) for ~300g per hour.
Paladin solo farms HoJ for clients for flat 100g per hour.
Paladin solo DME Boss and crystal farm 100g+ (10-13minutes & not lashers nor herbs).
For some of the instances I suspect things could be much better/faster if the Paladin is in stronger spell damage based gear... In all or most of the above videos the initial testing and learning the strats were in defensive gear or gear with mainly +Healing... Once the strats are down and in farms where one doesn't need to worry as much about being dazed (like the naked ZG example shows) the farm could be greatly sped up with spell damage gear (like Dungeon2 or Tier2 or Tier3).
The above being reviewed, while I love Paladins and enjoyed the videos, I think there are some things Mages have which are unique like the slows in their AoEs, the mana-regen from resists, and how their shields work (most not totally immune to all damage like a Paladin can be but instead have much higher shield uptime). In the end both classes are leveraging in the largest pulls the kiting mobs via terrain pathing through AoE and benefiting from shields/mitigation and mana sustain...
Last edited by nodoze : 06-22-2020 at 12:46 PM
13 pages of summary- is the first post still up to date? I finally got my first team to 60 so looking fwd to boosting my alt teams and making new alts
2,3,5 boxing wow with Wow Open Box and MAMA, give them a try!
(was 8 Boxing Wow with HotKeyNet and ISBoxer)
Was streaming on twitch.tv/MooreaTv
I think I've leveraged multiple of the methods over the recent months, trying to get all classes on my five accounts to 60.
I started out with a Paladin-Druid-Hunter-Warlock team in Phase 1, then went on to a MMMMP team.
Now I've leveled all remaining classes to at least 30, as I cannot decide on which team will be my next all-60.
What I've been doing is:
1-10: Pet tagging - using 1-2 60 toons, boosting 2-4 toons at a time (pretty fast to 10, like an hour?)
10-20: SFK - switching between two 60 mages, with 4 toons being boosted, in 5 pulls, 4 resets/h, probably 1,3 level an hour on 4 chars
20-40: SM Cath - switching between two 60 mages, with 4 toons being boosted, but switching after 30 min(5 resets) between two sets of boostees
Then continuing probably:
40+ Mara single pull with mage
45+ ZF GY mage/paladin
50+ ZG bridge pull with mage
I did do outdoor out-of-group tagging on a single 48+ char as well, aoe-killing with the other 60s, that gave pretty decent XP.
Anyone found any faster way of leveling up 5x accounts recently?![]()
Last edited by Congau : 08-17-2020 at 07:15 AM Reason: Edit: a few numbers
Last edited by nodoze : 08-17-2020 at 10:46 AM
I think you've nailed it. This is pretty much my go to with some minor changes since I'm horde.
I can't really fathom anything being faster than boosting outside of exploits. Some teams like MMMMP would level faster by themselves, but you're going to have a ton of comps that can't aoe facesmash dungeons.
I'd level a ton more if I didn't also try to preraid BiS all my teams / could afford more epic mounts.
Last edited by strokes : 08-26-2020 at 11:21 AM
Must be misinformed. Edit'd it out.
Note: Thanks to Starym from Icy-Veins.com for initially posting about this...
The following is the best example I have seen of using Approach 4 to level to cap and may be the fastest /played on record (19hours and 10 minutes).
Approach used the best tagging option (Priest)...
Approach used upto 16 accounts of mainly Mages+Priests to kill the mobs tagged by the Priest and the boosting toons level breakpoints used to kill the tagged mobs and still award XP to the boostee tagger as efficiently as possible was:
Level 7 (13 toons)
Level 16 (13 toons)
Level 26 (13 toons)
Level 35 (13 toons)
Level 46 (13 toons)
Level 60 (16 toons)
It took about 4 months leveling and gearing them like twinks (gear, enchants & more) to make things more efficient...
Most levels were using the HyperSpawns except 40-44 and 58-60 were done via quest turn-ins.
A video of the record is here:
https://www.youtube.com/watch?v=Ya9P3PtG8aU
It was hilarious to watch at X2 speed as it is already sped up and doing it that way only took ~15 minutes (even with briefly pausing it a few times)...
Last edited by nodoze : 09-28-2020 at 05:03 PM
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