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  1. #91

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    Quote Originally Posted by Tanar View Post
    But the xp per kill will be significantly reduced in cath because of the average level of the group? I guess I was under the impression that you got exp inside instances based on the average level, hence why one higher level with 4 lower levels works well. I figured the same would apply, and that my 35 getting carried would get at least ok xp if I killed mobs close to the average level of the group.

    If i could open world tag that would definitely be ideal. My level 39 can easily tag level 48+ mobs that would make doing an aoe/tagging ideal. But it's nearly impossible on a pvp server. Moving into an instance is definitely best case for me. I just need to find a way to keep it at 30k+ an hour, because anything lower than that feels really really slow.
    First, I don't believe "average group level" is a thing for XP calculations, insofar as, lower level players have their potential XP capped, potentially leaving more XP on the table to be divided up to higher level players. The big thing is the group XP bonus. Think of it this way. At level 30 or whatever, the maximum XP per kill you can get from a non elite equal con mob is 195 with an additional 5% per mob level higher than your level, up to 4 levels. Elites 2x. This is when you're solo. XP gets divided by the group, but then modified by a group bonus modifier.

    When you're extremely under-leveled in a dungeon, you're butting up against this cap. At 35 in ST, your XP cap is something like 500 (+4 level mobs) XP from a solo kill. Of course this has to be split between the group, while a level 48ish elite mob is worth 570ish xp base solo. So, at level 35 in ST you said you were getting 60ish xp per kill I think, but at level 48, you'd be getting almost certainly around 100 xp per kill.

    Basically, your group is killing mobs slower, and you're still getting level 35 XP rates, whereas, if you were in say Cath, you'd be killing level 38-40 mobs, they will die much faster, and you're getting essentially the same XP per kill as you would in ST.

    Group XP splits, are definitely relative to the overall XP cap at any given level. So if a mob is worth 600 XP say, and the group is all level 25's and one 60, the cap is probably somewhere around 1/5th of what their solo base cap is, so 34 (add the group modifier which I think is 40% for 5 players), so 48 xp per person, but that is only 34*4 or 136 xp out of that 600 XP that those 4 level 25's are actually sucking up. Which means that a huge chunk of that XP is actually being left on the table.

    This is why ST is hideously slow for a level 35. You're being boosted on relatively high level mobs. Your character is not capable of actually soaking up the xp that is being generated per kill, so the rate of killing is low, and the xp per kill is low. Go to SM with a single level 60 chain killing, and the rate of killing goes up, xp per kill stays roughly the same until you start to con blue to the mobs.

  2. #92

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    So I started a group of 4 alts today and got them to 20. Getting to level 10 was a blast having a lvl 60 warlock pet help finish every kill I started, so I averaged around 10-15k xp/hour to 10. In RFC I was using my warrior to boost, and can clear 5-6k xp in 12 minutes making for around 20-25k xp/hour. I did a little bit of Wailing caverns and the XP seems to be 25k/hour using the warrior to boost as well. Lets just say its way less stressful than actually doing the dungeons legit haha.

    Also, it 100 percent isn't a "Average group level" calculation for dungeon XP although it may seem like it. I did a little bit of testing with a friend and we found out it seems to be those who can get XP from the mob contribute to a pool of XP. So basically we found if you have a lvl 60 and 1 low lvl alt meant for the dungeon you will get the same XP or less(since group bonus) as if you had 4 60s + the low level alt even though the average would of clearly gone up a ton and this is because in both cases only 1 player is contributing to the xp pool. So basically you want the most people contributing to the XP pool while maintaining the 5 party size bonus. 4 low alts contributing to the XP pool + a 60 will always be the most XP per mob from a boost.

    heres a sheet my friend put together for XP based on group size, as you can see doing a dungeon with 10 accounts puts you at more than 5x less XP per acc than 5 accounts because of the raid penalty.

    https://docs.google.com/spreadsheets...gid=1706168238

  3. #93

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    Quote Originally Posted by Hardcore Scape View Post
    So I started a group of 4 alts today and got them to 20. Getting to level 10 was a blast having a lvl 60 warlock pet help finish every kill I started, so I averaged around 10-15k xp/hour to 10. In RFC I was using my warrior to boost, and can clear 5-6k xp in 12 minutes making for around 20-25k xp/hour. I did a little bit of Wailing caverns and the XP seems to be 25k/hour using the warrior to boost as well. Lets just say its way less stressful than actually doing the dungeons legit haha.

    Also, it 100 percent isn't a "Average group level" calculation for dungeon XP although it may seem like it. I did a little bit of testing with a friend and we found out it seems to be those who can get XP from the mob contribute to a pool of XP. So basically we found if you have a lvl 60 and 1 low lvl alt meant for the dungeon you will get the same XP or less(since group bonus) as if you had 4 60s + the low level alt even though the average would of clearly gone up a ton and this is because in both cases only 1 player is contributing to the xp pool. So basically you want the most people contributing to the XP pool while maintaining the 5 party size bonus. 4 low alts contributing to the XP pool + a 60 will always be the most XP per mob from a boost.

    heres a sheet my friend put together for XP based on group size, as you can see doing a dungeon with 10 accounts puts you at more than 5x less XP per acc than 5 accounts because of the raid penalty.

    https://docs.google.com/spreadsheets...gid=1706168238
    Thanks for doing this. I had thought about trying to game the average by putting in 1 or more level 1s (or lowest level for a given dungeon) and this saves me a bunch of time.

  4. #94

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    I'm not sure, if I just do it wrong, but it seems with the latest patch on Wednesday they fixxed boosting with a lvl 60 pet. I tried it with a 60 Warlock pet. Attacked mobs with the pet which my low alt tagged and the xp penalty was as if I just attacked with my warlock main.

    Can anybody confirm method -2B) Killing by level 60 Pet(s) of any level mobs is now also nerfed?


    Quote Originally Posted by Hardcore Scape View Post
    So I started a group of 4 alts today and got them to 20. Getting to level 10 was a blast having a lvl 60 warlock pet help finish every kill I started, so I averaged around 10-15k xp/hour to 10. In RFC I was using my warrior to boost, and can clear 5-6k xp in 12 minutes making for around 20-25k xp/hour. I did a little bit of Wailing caverns and the XP seems to be 25k/hour using the warrior to boost as well. Lets just say its way less stressful than actually doing the dungeons legit haha.

    Also, it 100 percent isn't a "Average group level" calculation for dungeon XP although it may seem like it. I did a little bit of testing with a friend and we found out it seems to be those who can get XP from the mob contribute to a pool of XP. So basically we found if you have a lvl 60 and 1 low lvl alt meant for the dungeon you will get the same XP or less(since group bonus) as if you had 4 60s + the low level alt even though the average would of clearly gone up a ton and this is because in both cases only 1 player is contributing to the xp pool. So basically you want the most people contributing to the XP pool while maintaining the 5 party size bonus. 4 low alts contributing to the XP pool + a 60 will always be the most XP per mob from a boost.

    heres a sheet my friend put together for XP based on group size, as you can see doing a dungeon with 10 accounts puts you at more than 5x less XP per acc than 5 accounts because of the raid penalty.

    https://docs.google.com/spreadsheets...gid=1706168238

  5. #95

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    Quote Originally Posted by ExBox View Post
    I'm not sure, if I just do it wrong, but it seems with the latest patch on Wednesday they fixxed boosting with a lvl 60 pet. I tried it with a 60 Warlock pet. Attacked mobs with the pet which my low alt tagged and the xp penalty was as if I just attacked with my warlock main.

    Can anybody confirm method -2B) Killing by level 60 Pet(s) of any level mobs is now also nerfed?
    Do you have 2+ low level alts in a party by themselves?

  6. #96

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    Quote Originally Posted by ExBox View Post
    Can anybody confirm method -2B) Killing by level 60 Pet(s) of any level mobs is now also nerfed?
    Can confirm that it still works. Tested with 15/16 chars + warlock pet in Westfall

    Edit: to clarify; one 15 and one 16 alive in same group, boosted by highlvl warlock pet outside of their group

  7. #97

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    I do all of SM graveyard in 1 pull, SM lib up until the monks that heal, and then all of Armory courtyard in 8 mins for about 10k XP using the lvl 60 warrior to pull everything and the mages help DPS down.

  8. #98

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    Quote Originally Posted by Hardcore Scape View Post
    ... I do all of SM graveyard in 1 pull, SM lib up until the monks that heal, and then all of Armory courtyard in 8 mins for about 10k XP using the lvl 60 warrior to pull everything and the mages help DPS down.
    Very nice Scapes!

    Is your current team 60 Warrior boosting 3 Mages + Shaman healer?

    What level do you think you will leave SM?

    Do you plan to take the full team to 60 with the 60 Warrior tanking the whole way?

    Please report back your progress from time to time (maybe as you change dungeons) as it is nice to see someone boost all the way. This could be a good example of someone using a Tank to go all the way since a single 60 Mage seems to run into trouble as you get higher and higher and then some folk feel they have to drop the 60 Mage and 4 box with another player and/or get a different toon to finish the run to 60.

  9. #99

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    Quote Originally Posted by nodoze View Post
    Do you have 2+ low level alts in a party by themselves?
    My bad, still works like a charm! One alt parked dead on a graveyard in the same playfield is the trick.

    I wish I had 3 60 hunters to boost, as the speed lvling an alt to 44+ would be insane.

  10. #100

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    At what level do mages stop being efficient boosters?

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