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  1. #1

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    This is really situational but found it to be insanely fast:

    I had my warrior mass pull mobs close to the level of the AoE toon I was leveling.
    I would AoE on the leveling toon and then use other characters to AoE/finish off mobs.

    The PL toon would receive near max XP (not sure how this works - but seemed to be much higher than if the one char did a couple single target tags and then had others kill).

    this worked great against elite mobs outside dungeons that I could mass pull. For level range was able to do 28-32 in about 20-35 minutes a level.

  2. #2

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    Quote Originally Posted by Sisyphus View Post
    This is really situational but found it to be insanely fast:

    I had my warrior mass pull mobs close to the level of the AoE toon I was leveling.
    I would AoE on the leveling toon and then use other characters to AoE/finish off mobs.

    The PL toon would receive near max XP (not sure how this works - but seemed to be much higher than if the one char did a couple single target tags and then had others kill).

    this worked great against elite mobs outside dungeons that I could mass pull. For level range was able to do 28-32 in about 20-35 minutes a level.
    Was your level 28-32 AoE character solo or in a party or raid?

    Was your Warrior a much higher level (like 60) than the level 28-32 character(s)?

    Was your Warrior in the party/raid with anyone?

    Did the Warrior do any damage or just shout/aggro?

    The other characters who later AoEed and/or otherwise helped finish off the mobs, what levels were they and were they in a party with anyone?

  3. #3

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    The Mob tagging method you can see in many yt videos seems not to work anymore or im too stupid for it.

    Like this : https://www.youtube.com/watch?v=udikozMHc3I

    Is this a bannable offence btw? I mean when im multiboxing im alone for myself. Noone would know about it.. i guess XD

    Leveled the toon i want to powerlevel to lvl15 for stockades and did it like the "authors" but the char only gets like 24 xp.
    I dont want to tell what i did in detail when its not clear to be illegal or not (Athene style palatank,3 mages and the twink).

  4. #4

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    Quote Originally Posted by nodoze View Post
    Was your level 28-32 AoE character solo or in a party or raid?

    Was your Warrior a much higher level (like 60) than the level 28-32 character(s)?

    Was your Warrior in the party/raid with anyone?

    Did the Warrior do any damage or just shout/aggro?

    The other characters who later AoEed and/or otherwise helped finish off the mobs, what levels were they and were they in a party with anyone?
    warrior in party with my two mates / priest. Only using shouts for aggro so there is no tagging. Character that I’m power leveling is outside of group and I use mobs that are yellow/orange to him. I’d pull group of elites with warrior and build aggro. AoE tag with power leveling toon (usually shot for about 30% of mob health). Finish mobs with AoE from the grouped mages. Very near full xp on the power level toon.

  5. #5

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    Has anyone a list for good spots from like 1 to 40?

    Im trying to boost a lvl15 warrior with my pally mages team but i guess that wont be effective because of no aoe damage from the warrior
    Perhaps the questing method could be better with just killing everything for the warrior to just finish the quests faster and move on. This way all can stay in 1 group

  6. #6

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    Quote Originally Posted by Dreadone View Post
    Has anyone a list for good spots from like 1 to 40?

    Im trying to boost a lvl15 warrior with my pally mages team but i guess that wont be effective because of no aoe damage from the warrior
    Perhaps the questing method could be better with just killing everything for the warrior to just finish the quests faster and move on. This way all can stay in 1 group
    I'd either, just have the paladin follow the warrior around, buffing healing, while the warrior just grinds mobs as quickly as possible, or, follow the warrior with the entire team, and blow through quests. You could also just heal warrior with paladin while questing too.

    I have a hunch, that grinding would be faster, because you're going to get basically zero kill XP if you do the quest/kill mobs with your high levels method.

  7. #7

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    Quote Originally Posted by Mercbeast View Post
    I have a hunch, that grinding would be faster, because you're going to get basically zero kill XP if you do the quest/kill mobs with your high levels method.
    I found that the more damage you do to the mob with the lowbie, the more exp it gets. But, if you just tap it once and the high levels kill it, you get just a few points. I am doing a whole team, until they get high enough to run dungons on their own. Once they reach that magic tapping level ( so they can damage lvl48 mobs ), ill test 10 box tapping. using two separate groups.. one aoe tapping.. other finishing mobs off. If that is faster exp than just having them do dungons on their own, Ill do that until they are high 50s and can enter LBRS.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  8. #8

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    Quote Originally Posted by Dreadone View Post
    Has anyone a list for good spots from like 1 to 40? ...
    I would try the 'HyperSpawns tab' of the Classic WoW Planning spreadsheet.

    If you find a gap in there and/or don't like a given spot for a given range then I would try the locations denoted for 'Cloth Farming' on the 'ToDo Tab'.

  9. #9

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    This is the method i've described here.

    High levels agro, low levels tap, high levels (once in XP range) kill.

    I leveled a mage 1-60 recently like this, using 3 60 warriors and a 60 priest. Warriors/Priest follow mage. From levels 15-44, I didn't actually kill with the warriors. I simply used threat mechanics to train mobs with the warriors and priest many many times farther than you normally could pull, to get large pulls of mobs. I then spammed arcane explosion and flash heal. Averaged between 50-80k/hr for almost all these levels, depending on spot.

    Once I hit 44, and I could reliably tap level 48 mobs without much effort, I started tap leveling. Running around with a super fast attack speed wand. Tap a bunch of mobs up, and then burn them all down with combined warrior/mage aoe.

    Once you hit the high 40's and low 50's, the entire method when using warriors is no longer contingent on being able to AOE well. I was able to sustain 80k/hr on the mage throughout the 50's with just a steady supply of 1-3 mobs at a time, though it helped to have bigger groups. Some of the popular mage aoe spots, for a solo mage, were simply unsustainable, as in, I couldn't go as fast as possible because while the camps were big and convenient, sitting around for 10 minutes for a proper respawn meant the xp decayed to the 50k/hr range.

    The threat mechanic I described is basically, when you have 2 groups getting threat on a target, the threat between the two groups, somehow interacts so that the mobs stay agro'd longer. Example, running to scarlet monastery, I picked up half a dozen bears/spiders in E plaguelands. Doing nothing more than getting body pull agro on my mage, and casting renew on the mage, the spiders and bears all stayed agro right into the zone line to SM library. Then they vanished.

    This is where having a tanky or self sustaining character works well. Since you can run around for the better part of a minute, slowly pulling individual mobs, until you have a fat stack worthy of killing with AOE.

  10. #10

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    Does anyone have any idea how instance XP is calculated? It's definitely different, because killing gray elites in an instance with a 60 still gives meaningful XP to lowbies but killing gray elites in the world does not.

    There is also the matter of why having 4 lowbies + 1 60 gives more XP than 1 lowbie + 1 60. There is the obvious group modifier 1.166x for 3, 1.3x for 4, 1.4x for 5, but that would only increase the XP summed across the party, the XP for each individual player should be overall diminished but it is not.

    With base mob XP, assumed corrected for level imbalances = MXP, 1 lowbie + 1 60 should be 0.5*MXP xp for the lowbie. With 3, it should be .39(MXP), 5 would be .28(MXP).

    We would expect to see per-mob XP go down for each additional lowbie. In practice, we observe the per-mob XP go UP for each individual lowbie that joins the group.

    At first I speculated there may be some level averaging going on, and I see other people mention that, but I don't believe that to be the case as iirc adding an additional 60 (2 60s, 3 lowbies) doesn't diminish the XP as would happen if there were level averaging at play (I need to double check this)

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