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  1. #121

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    Admin Note:

    Sorry I got heavy-handed with a spam ban this morning and ended up nuking this entire thread. It just so happens I ran a backup yesterday afternoon so i was able to restore as much fo the thread as I could. You might have lost a post or two. Sorry about that!

  2. #122

    Default

    Quote Originally Posted by Svpernova09 View Post
    Admin Note:

    Sorry I got heavy-handed with a spam ban this morning and ended up nuking this entire thread. It just so happens I ran a backup yesterday afternoon so i was able to restore as much fo the thread as I could. You might have lost a post or two. Sorry about that!
    Thanks. No worries. I think the main thing denoted that was lost in the nuke was that the Gorshak farming for Horde was nerfed:

    https://eu.forums.blizzard.com/en/wo...a-shift/155901
    Last edited by nodoze : 06-20-2020 at 12:00 PM

  3. #123

    Default OK mages are not the undisputed kings of boosting...

    Quote Originally Posted by nodoze View Post
    Love Paladins and Warriors but there is no contest between them and Mages when it comes to speed boosting. I suspect that even pet boosting with 3+pets would not get anywhere near this fast as it would slow down as you got closer to cap. ...
    Good to see a Paladin holding his own and solo 1-pulling lots of dungeons.

    While gear certainly helps a Paladin isn't as gear dependant as one may initially think:

    Naked Paladin solos ZG!

    That being said it is a lot better with gear and having 400+ Defense, which is reasonably attainable, makes Paladins immune to Daze which means they can run around gathering mobs without being slowed nor worrying about leeway and take little to no damage (especially if on a mount):

    Paladin Daze immune testing.

    Note: None of the following are the more commonly known Paladin tatics that are AoE "Tank-and-Spank" type farms like DM:E and SFK... The following are much less known Paladin strategies where the Paladin plays more like a Mage and mainly kites mobs through AoE (except brief moments of "max bubble AoE" while blowing cool-downs in the middle of the mobs).

    The following are various instances with large solo kiting based pulls (or solo farms) by a Paladin:

    Paladin solo pulls Zul'Farrak (ZF) for ~120g per hour.

    Paladin solo pulls Temple of Atal'Hakkar (ST) (72+ Elite mobs).

    Paladin solo pulls Zul'Gurub (ZG) for ~300g per hour.

    Paladin solo farms HoJ for clients for flat 100g per hour.


    Paladin solo DME Boss and crystal farm 100g+ (10-13minutes & not lashers nor herbs).

    For some of the instances I suspect things could be much better/faster if the Paladin is in stronger spell damage based gear... In all or most of the above videos the initial testing and learning the strats were in defensive gear or gear with mainly +Healing... Once the strats are down and in farms where one doesn't need to worry as much about being dazed (like the naked ZG example shows) the farm could be greatly sped up with spell damage gear (like Dungeon2 or Tier2 or Tier3).

    The above being reviewed, while I love Paladins and enjoyed the videos, I think there are some things Mages have which are unique like the slows in their AoEs, the mana-regen from resists, and how their shields work (most not totally immune to all damage like a Paladin can be but instead have much higher shield uptime). In the end both classes are leveraging in the largest pulls the kiting mobs via terrain pathing through AoE and benefiting from shields/mitigation and mana sustain...
    Last edited by nodoze : 06-22-2020 at 12:46 PM

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