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    Quote Originally Posted by SonyEQ View Post
    I think with the 8 mages I think I'm may be envisioning unrealistically that I'm going to blink into a giant zerg force of 100 people and turn the tide of the battle by wiping out 50% of their raid force in a few GCD"s with Arcane Explosion spam. Maybe it would not be that hard for them to prevent me from doing it.

    The shaman or lock teams sound dominant in smaller battles, but just as effective in the large scale fights because of how long it takes to apply dots and the target limitations and cool down on chain lightning.
    If they are grouped up you certainly can wipe anyone in your AoE (except for Paladins that bubble).

    It is hard to stop because you are the initiator and if you have things macro'ed you pop a limited invulnerability potion (so no physical attacks can hurt/stop you for 6 seconds) and you blink in and insta-cast wiping pretty much everything in your path. I don't think that protects you from Magic attacks so in theory Mages in your path can try to instant cast AoE as well to counter (or Locks AoEing might kill you) but at most I think they can kill you and not stop at least 1 insta-cast of which 8 should wipe the area (not 100% sure on that)... If you initiate a dive into a large field of the enemy you can clear the area around you but when you are done you will be surrounded and likely killed fast... That doesn't mean it wouldn't be fun and/or turn the tide...

    In PVP games like Archeage the opposing side could stop this type of tactic by putting up a "long rectangular spell wall" on demand (and even chain them) but I don't know of anything in Classic Warcraft that can do that.

    In some games you could do a "sucking implosion spell/ability" to pull in more people than just those already grouped but I don't know of anything in Classic WoW to do that either so the tactic is what it is and you can only get what the field presents you... An aggressive play that you can use when the opportunity presents... For example, it would be very painful for an enemy raid being stupid enough to group 40 people right outside the portal of their instance before going in.

    Another thing Mages also have are the "one shot combo" on a 3 minute timer which means you could pretty much kill any 8 characters in one hit every 3 minutes (if your team is alive)... That being said even regular spells cast by 8 Mages or Warlocks should pretty much kill anything anyway...
    Last edited by nodoze : 10-25-2019 at 05:33 PM

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