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  1. #1

    Default 5man team for end game dungeons

    Hy guys...

    What is the best team to do end game dgs??

    5pala?

    War/priest/3 mages?

    Priest/4 mages?

    I Will start leveling and i dont know what team ia better.. my Focus is end game dgs...

  2. #2

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    IMO Warrior, 3 Mages, Holy Pala.
    Retribution Aura for the Warrior / Blessing of Salvation on all Mages = no threat issues.

    Drive from the Warrior...

  3. #3

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    War/priest/3 mages?

    Priest/4 mages?

    These both work i guess the safe choice is War/priest/3mages but more fun is mages + 1 priest imo
    Last edited by MiRai : 10-25-2019 at 07:30 PM Reason: Formatting - Automatic Text Color

  4. #4

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    If you are focused on Dungeons the cleanest options are likely:
    -WarriorTank+PaladinHealer+3Mages (Alliance);
    -WarriorTank+PriestHealer+3Mages (Horde);
    -PaladinTank+PaladinHealer+3Mages;
    -PaladinTank+PriestHealer+3Mages;


    Note that it has been confirmed that at 60 a Paladin Tank can "shout" Greater Blessing of Kings on the 3 Mages giving high burst threat and if you have a Paladin Healer as well the Mages can still have Salvation for -30% Aggro.

    For utility you could substitute a Warlock for a Mage which gives lots of benefits (stamina buff for team, "thorns" on tank, health/rez stone, summons, etc) but Warlocks pull more aggro than Mages and that can be more problematic without Salvation. Warlocks open up eye of killrog pulls which can be fantastic in some dungeons.

    A Druid Tank is also an option though I haven't seen anyone confirm that Druid's can hold aggro and survive on a large group of mobs while the team AoEs. Druid would be fine for regular pulls for standard dungeon crawling but I haven't seen anyone yet confirm they can maintain consistent aggro on large pulls.
    Last edited by nodoze : 10-24-2019 at 06:04 PM

  5. #5

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    I'm currently using druid tank, currently level 46 and so far I have no issues holding threat on large 10+ pulls. I'm using Druid tank, priest, 2 mages, and a warlock. I know having 3 mages would make killing stuff even faster, but I love being able to summon my tank back after sending him back to town to sell junk and get right back to dungeon crawling. The utility of the warlock far outweighs anything a 3rd mage would bring to the team imo.

    I really don't know how this team will hold up up in end game dungeons like a full BRD, BRS, DM and such. But thorns, roar, and a couple hots pre pull seem to be enough to hold threat so far. Pretty much a one button tank so far, literally just spam roar for a bit before starting AoE and the tank holds everything.

  6. #6

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    Quote Originally Posted by CokeZero View Post
    I'm currently using druid tank, currently level 46 and so far I have no issues holding threat on large 10+ pulls. I'm using Druid tank, priest, 2 mages, and a warlock. I know having 3 mages would make killing stuff even faster, but I love being able to summon my tank back after sending him back to town to sell junk and get right back to dungeon crawling. The utility of the warlock far outweighs anything a 3rd mage would bring to the team imo.

    I really don't know how this team will hold up up in end game dungeons like a full BRD, BRS, DM and such. But thorns, roar, and a couple hots pre pull seem to be enough to hold threat so far. Pretty much a one button tank so far, literally just spam roar for a bit before starting AoE and the tank holds everything.
    That is great to hear. I haven't seen any numbers comparing the "shouts" of Druids vs Warriors vs Paladins for very large pulls. By very large pulls I mean the "eye of killrog" style pulls of large number of mobs (even 20+) that people did for max XP/hour while leveling. I think Warriors are likely still king for that as they take less damage per mob than any of the 3 tank options and their block can scale with the mob count. Paladins also have block which scales but regardless do take more damage than Warriors and they don't have a good "shout" till 60.

    Please report back when you get to cap and can try the hardest dungeons.

  7. #7

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    I am pretty sure from a farming perspective it is 4 mages and 1 priest. The benefit of having a tank is very small and situational. Most of the time and i mean like for every dungeon except ubrs after the first boss and maybe dire maul west (not tested) & Baron tested him only once with no strategy. Got him on 20% I might outdmg him now and with the help of shadowprot potions (not tested so far, same with scholo) but over all, you don’t need a tank. the first time you want a tank but only for one run Is for the ring quest / save the princess run and a second time for ubrs for the trinket quest from endboss. But I don’t think any tank multiboxer comb is able to clear ubrs with 5 accounts in early phases. So it is kinda irrelevant.
    Last edited by Biomasse : 10-24-2019 at 06:42 PM

  8. #8

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    Quote Originally Posted by Biomasse View Post
    The benefit of having a tank is very small and situational.
    This is part of the reason I went with a druid tank. The main reason I chose druid is because later on I can use him as a healer if needed, basically just wanted to have a druid available later on should I need/want one.
    Also If I wanted to get creative and have a 4th dps for this team I can go boomkin for fun, I wonder how Hurricane holds up vs mage/lock aoe with a geared boomkin lol. Can even go feral DPS should I really want mix things up.

  9. #9

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    Quote Originally Posted by nodoze View Post
    A Druid Tank is also an option though I haven't seen anyone confirm that Druid's can hold aggro and survive on a large group of mobs while the team AoEs. Druid would be fine for regular pulls for standard dungeon crawling but I haven't seen anyone yet confirm they can maintain consistent aggro on large pulls.
    Just a quick mention, playing with a druid tank quite a bit, they can hold aoe aggro about the same as a warrior, less than a pally. Their problem lies in that they can't be capped defensively so they get crit and smashed a lot and take a lot of damage, and also with no shield they have trouble with aoe since all those small trash hits are not reduced like they are with a pally and warrior, and that damage adds up when you have to eat so many of them.

    They do become viable later when raid geared, since the massive health pool and armor they get makes up for the extra damage they eat. At that point though, does it really matter?

  10. #10

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    Quote Originally Posted by CokeZero View Post
    This is part of the reason I went with a druid tank. The main reason I chose druid is because later on I can use him as a healer if needed, basically just wanted to have a druid available later on should I need/want one.
    Also If I wanted to get creative and have a 4th dps for this team I can go boomkin for fun, I wonder how Hurricane holds up vs mage/lock aoe with a geared boomkin lol. Can even go feral DPS should I really want mix things up.
    Good points. Paladin Tank can also switch to healer.

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