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  1. #101

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    Quote Originally Posted by Helljumper01 View Post
    Thanks for the builds and the videos Quiding, has definitely been a big help to me in learning how to set up a melee cleave team. I do have a couple of questions though, the first being have you tried a fury/prot hybrid (similar to raid dual wield tank spec) perhaps combined with a charge delay on the other warriors? I'm just curious if the whole comp would run more smoothly especially at lower gear levels if you had the fury/prot warrior (sometimes with a shield) take and hold aggro.

    The other question is do you farm Strat Live at all? I would love to see how the wwwws team handles say the large skeleton packs near the back entrance, and if its a viable gold farming method for melee cleave teams. I know the mage centric teams can just blow up the undead with ease, I'm worried about the warriors not being able to pick up all the mobs and prevent the shaman from taking healer aggro.
    I do it as wwwwpriest, just make sure you pull all the nearby pathers before you pull a skele pack, or things will get rough.

  2. #102

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    Quote Originally Posted by Mercbeast View Post
    Get the mod smartbuff. Bind it to a key, put that key into your dps rotation. It will pretty reliably throw your battleshout up in combat whenever it falls off.
    Oh i run a different macro setup (a lot more manual than sequential) than what i suggested he alter his too, but i really like that addon after checking it out. I could really use it on my other caster teams too, thanks for the suggestion definitely gonna use it.
    Last edited by Purpleflavor : 11-11-2019 at 04:33 AM

  3. #103

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    Quote Originally Posted by Helljumper01 View Post
    Thanks for the builds and the videos Quiding, has definitely been a big help to me in learning how to set up a melee cleave team. I do have a couple of questions though, the first being have you tried a fury/prot hybrid (similar to raid dual wield tank spec) perhaps combined with a charge delay on the other warriors? I'm just curious if the whole comp would run more smoothly especially at lower gear levels if you had the fury/prot warrior (sometimes with a shield) take and hold aggro.

    The other question is do you farm Strat Live at all? I would love to see how the wwwws team handles say the large skeleton packs near the back entrance, and if its a viable gold farming method for melee cleave teams. I know the mage centric teams can just blow up the undead with ease, I'm worried about the warriors not being able to pick up all the mobs and prevent the shaman from taking healer aggro.
    I played this weekend alot with a PuG warr with this build he did about 1/3 damage but could indeed keep aggro on 2 mobs at a time, so yeah this could be viable if you have dead warriors too often.

    The skelly packs in Strath I mostly LoS pull, these packs are not what kills me in there, patrol and Eye of Naxx is.

  4. #104

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    Quote Originally Posted by Kruschpakx4 View Post
    is your fury constantly lower on overall dungeon fights? Because I would also expect the fury to be lower in dps overall but higher on bosses (in average when you ignore who has aggro/wf procc ect). For dungeons sweeping strikes and a stronger whirlwind damage should outperform fury dps in overall damage so unless you struggle on bosses I would assume arms warriors are faster in clearing...maybe not in dire maul where you fight packs of 2-3 mobs but I havent tried yet.

    Also regarding dw fury, I noticed in my guild (solo raiding) the ms warriors keep up with fury damage on bosses, part of the reason is probably that dw fury needs stuff like edgemaster handguards because you have more % of white hit damage and thus more glancing, the other reason is likely to be the use of heroic strikes, since you get rage spikes really fast especially with flurry axe/wf you should make use of heroic strike else its wasted potential...and then you might just aswell play arms since basically never need heroic strike unless you get aggro. Even though Im tempted to try out fury with deep woods/flurry as I got already 3/2, Im afraid when you multibox that you cant really play it that well to go beyond arms dps.
    Fury is so much easier to manage than arms though. For 5man dungeon farming, I do more aoe as fury than I do as arms just because I don't have to micromanage so many things. I can just charge > zerker > ww / cleave spam. There's a lot more stance dancing in arms thats easy to lose track of.

    Even though sweeping strikes is amazing, you could have used a whirlwind with that rage. For me, most packs are dead by the second whirlwind.

    Arms is probably better if you're a good player and like to micromanage. I'm not making that claim.

    Quote Originally Posted by Helljumper01 View Post
    Thanks for the builds and the videos Quiding, has definitely been a big help to me in learning how to set up a melee cleave team. I do have a couple of questions though, the first being have you tried a fury/prot hybrid (similar to raid dual wield tank spec) perhaps combined with a charge delay on the other warriors? I'm just curious if the whole comp would run more smoothly especially at lower gear levels if you had the fury/prot warrior (sometimes with a shield) take and hold aggro.

    The other question is do you farm Strat Live at all? I would love to see how the wwwws team handles say the large skeleton packs near the back entrance, and if its a viable gold farming method for melee cleave teams. I know the mage centric teams can just blow up the undead with ease, I'm worried about the warriors not being able to pick up all the mobs and prevent the shaman from taking healer aggro.
    As long as you keep track of the patrols, the undead packs aren't hard at all. You can focus down the skeleton berserkers and face tank the guardians with your shaman.

    The thing that wipes you on these packs are eyes of naxxramas / patrols. The packs are actually pretty easy once you're geared enough.
    Last edited by MiRai : 11-16-2019 at 02:52 AM Reason: Merged - Use Multi-Quote

  5. #105

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    Quote Originally Posted by strokes View Post
    Fury is so much easier to manage than arms though. For 5man dungeon farming, I do more aoe as fury than I do as arms just because I don't have to micromanage so many things. I can just charge > zerker > ww / cleave spam. There's a lot more stance dancing in arms thats easy to lose track of.

    Even though sweeping strikes is amazing, you could have used a whirlwind with that rage. For me, most packs are dead by the second whirlwind.

    Arms is probably better if you're a good player and like to micromanage. I'm not making that claim.
    The burst with arms is insane though. You charge in, SS, wait for 25 rage, whirl wind, and you dump all your remaining SS charges, if there are enough mobs to take them all. When I ran arms, it was pretty common for my guys to start fights out off of that combo north of 800 DPS on 4+ mob packs. Fury simply can't compete with that while leveling up, except on boss fights where you don't kill the boss really quick.

  6. #106

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    Quote Originally Posted by strokes View Post
    Fury is so much easier to manage than arms though. For 5man dungeon farming, I do more aoe as fury than I do as arms just because I don't have to micromanage so many things. I can just charge > zerker > ww / cleave spam. There's a lot more stance dancing in arms thats easy to lose track of.

    Even though sweeping strikes is amazing, you could have used a whirlwind with that rage. For me, most packs are dead by the second whirlwind.

    Arms is probably better if you're a good player and like to micromanage. I'm not making that claim.
    I have 2 DPS keys, one AOE, one Single target.
    Sweeping Strike, charge, mortal strike, whirlwind, bloodrage, berserker rage, stance swapping is done here.
    I reckon this is still better DPS than fury in dungeons overall.
    Downside is if you kill packs faster than the sweeping strikes cooldown of 30 seconds you either gimp your damage on next pack or wait for it to be available.

  7. #107

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    Quote Originally Posted by Mercbeast View Post
    The burst with arms is insane though. You charge in, SS, wait for 25 rage, whirl wind, and you dump all your remaining SS charges, if there are enough mobs to take them all. When I ran arms, it was pretty common for my guys to start fights out off of that combo north of 800 DPS on 4+ mob packs. Fury simply can't compete with that while leveling up, except on boss fights where you don't kill the boss really quick.
    I'm dropping packs faster than once every 30 seconds though. Outside of the first rotation, I really don't see how arms is better. My warriors average ~200-300 dps single target and >500 for aoe, and its braindead easy.

    I'll take deathwish over SS anyday IMO.

    Edit: I've been running Emperor / Strat live for the past few days. One day as arms and one day as fury. My average clear speed is a lot better as fury. Arms might be better, but fury is just smashing your face on the keyboard and I prefer that. Arms is probably better with worse gear.
    Last edited by strokes : 11-11-2019 at 01:40 PM

  8. #108

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    Quote Originally Posted by strokes View Post
    I'm dropping packs faster than once every 30 seconds though. Outside of the first rotation, I really don't see how arms is better. My warriors average ~200-300 dps single target and >500 for aoe, and its braindead easy.

    I'll take deathwish over SS anyday IMO.

    Edit: I've been running Emperor / Strat live for the past few days. One day as arms and one day as fury. My average clear speed is a lot better as fury. Arms might be better, but fury is just smashing your face on the keyboard and I prefer that. Arms is probably better with worse gear.
    wanna post a bit about your setup (macros, boxer setup etc etc) so we can compare a bit? Dont think anyone else has gone fury on all their chars so you have a unique perspective.

  9. #109

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    I never multiboxed before classic, but I can try to help.

    One battle shout - https://classic.wowhead.com/talent-c...13000005010051
    One demo shout - https://classic.wowhead.com/talent-c...13005005010051
    My two best geared warriors - https://classic.wowhead.com/talent-c...13030025010051
    5/5 booming voice in case I need to drop one of my two shouting warriors.

    Never ran into a situation where I was like, "I really needed piercing howl there" so I don't bother with it.

    Macros on Warriors

    1 -
    /cast Whirlwind
    /cast Cleave

    2 -
    /cast Blood Rage
    /cast Berserker Rage

    3 -
    /cast Berserking (I'm troll)
    /cast Deathwish

    Thats the only macros I use.

    I pilot on my shaman and heal with mouseover macros. 95% of my healing is done with lesser heal / chain heal.
    I don't really like healing wave because a critical will kill one of my warriors before the cast goes off.

    How I Pull:

    Place Totems
    Battle Stance > Charge
    Beserker Stance > Bloodrage macro > Whirlwind

    Priority:

    Execute stragglers > Whirlwind if no threat > Bloodthirst priority targets > Whirlwind
    My WW macro has cleave in it so I spam that randomly for good measure.

    Overall Thoughts:

    I blow death wish / berserking on CD. CDs not on CD aren't helpful.
    I use recklessness / retaliation as oh shit buttons - I don't need them for any of the bosses anymore.
    If you don't have repair bots on your team, get them; they double your dungeon uptime.

    I can do jump runs in ~12-15min
    I can do Strat live in ~40min
    I can do emperor in ~40min (could be a lot faster if I had 0 lag and could lava jump without killing half my team)

    I'll try to whip together videos once I'm pre raid BiS - I'm still kind of dead inside after doing angerforge 200 times for 3/4 HoJ. I still have to get 4x dreadforge retialators, too. I could see my live runs going down to sub 30 and my jump runs to 10 with pre raid BiS.

    Fury 2h >>> Fury DW for dungeons. The damage is about the same, but you have the luck factor with 2h - sometimes you'll just randomly obliterate a pack due to HoJ / WF procs.

    Don't level purely through dungeons with WWWWS as your first team...
    Last edited by strokes : 11-11-2019 at 04:26 PM

  10. #110

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    Quote Originally Posted by strokes View Post
    I'm dropping packs faster than once every 30 seconds though. Outside of the first rotation, I really don't see how arms is better. My warriors average ~200-300 dps single target and >500 for aoe, and its braindead easy.

    I'll take deathwish over SS anyday IMO.

    Edit: I've been running Emperor / Strat live for the past few days. One day as arms and one day as fury. My average clear speed is a lot better as fury. Arms might be better, but fury is just smashing your face on the keyboard and I prefer that. Arms is probably better with worse gear.
    I have full prebis, exluding 2 slots, fury warrior doing less damage than the arms warriors. I specced him arms last week and now he alone is doing 30% overall damage.

    SS is 5 extra attacks for 30 rage. Cleave is 1 extra attack for 20 + whatever you don't generate. WW is 4 extra attacks for 25 rage. At my gear level MS does more damage than BT. There is nothing that compaires to arms right now in 5 man dungeons without world buffs. The only thing fury warriors have over arms is the flurry talent, which on it's own isn't enough to do better than arms. There is also death wish, which I consider game changer but only in raids, overall clear speed is more important than shaving 30% from boss fights.

    I am saying that you have really lazy setup which doesn't utilize SS well enough or really fast weapon(s) which don't synergize with MS/SS( /WW is available as fury too)
    Last edited by Swydi : 11-11-2019 at 04:32 PM

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