Quote Originally Posted by Gnomepower View Post
The issue with any kind of prot or ret pally in a melee mix like warriors (in classic) is that mana is always an issue. I had two friends that were running 4xwars and holy pally and what makes it amazing is that there's really no downtime. Holy pallies are SO mana efficient and your warriors aren't limited by resources. Both liked the concept of ravager initially but found the proc annoying in a multi and quickly replaced them with Bonebiter instead.
At launch most of us that ran 3Warriors+2Paladins did it to have a redundant healer for WPVP and at least when I did it I actually ran both as Holy and mainly used their mana for healing. Both Paladins were set to auto-attack mainly and I would judge with Light for on hit heals for everyone and then the other was judging as needed (like I was doing Wisdom if I needed mana or Justice with the other to prevent runners or what not). Unless incoming damage really needed both to heal simultaneously I ypically I would heal with just one Paladin until it was around 40% and then switch to the other to max mp5. If your main/only goal is PVE 5man dungeons I would do 4Warriors+Paladin instead of 3Warriors+2Paladins.
Quote Originally Posted by Gnomepower View Post
I uploaded a video of my Hpal/bear druid/3 combat rogues in SM that I found from 7 months ago. I'll have to sit down this week and get some current gameplay at max level (and could also go through talents then). Please forgive my nubness, this was my first melee multi and looking back there's SO many things I could have optimized!

Hope you like it! No commentary as I was just showing some friends what I was up to at the time.
https://youtu.be/P_oiuCkW0Vc
OK I updated the initial post and look forward to some end game dungeons.