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  1. #61

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    Quote Originally Posted by Swydi View Post
    That attack table is for +3 level mobs too, unrelated to the quote.
    The level of the mob is just the example they use. Calculations are made based on skill tables not level. Your weapon skill versus the targets defense skill.

    https://github.com/magey/classic-war...e#weapon-skill

    Effectively, for each point of weapon skill above your targets defense skill gives you 0.04% increased crit chance and decreased dodge, block, parry and miss down to the minimum base value of 5%.

    A level 52 mob has 260 defense. 312 Weapon skill would give you 2.08% additional chance to crit.

    As well as changing the avoidance table, weapon skill reduces the damage reduction from glancing blows. A human with edgemasters (312 weapon skill) will do 95% damage with a glancing blow compared to a character with 300 weapon skill who will do 65% damage on glancing blows.
    Last edited by Apatheist : 10-31-2019 at 08:56 AM

  2. #62

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    Quote Originally Posted by Swydi View Post
    Sorry I don't know how to use quotes better.
    Couple things I want to mention. Charge generates big chunk of rage and if you are using sweeping strike, charge is better way to preserve the momentum than chain or mass pulling and doing stance switches for sweeping strikes. This is due to 2 things. Warriors have very limited AoE abilities and you end up auto attacking bunch of mobs to not get agro on healer and slowing you down. The other one is that between small/average pulls the healer can drink whenever and the warriors can keep on going.

    About the best geared warrior getting initial sight agro. It is good and bad, the less damage you take the less rage you gen and overall less enrage uptime, but also the less healer has to heal and thus drink. If I had the control to choose who gets agro, I would split it evenly between all warriors to maximize enrage uptime and reduce the chance any of my warriors are instantly killed due to multiple crits in a row.

    I might upload stratholm UD video tonight and I'll edit this if I do.

    I understand what you think but I disagree, but I may be wrong because I haven't seen or tested it in action.
    Your points are both well reasoned and communicated well.

    I agree with you that there is a limit on what you should be pulling and too much can certainly slow you down.

    If you want to spread at least initial aggro & incoming damage more evenly you could try to have each Warrior charge a different mob and then either:
    - have each continue to focus their own mob and go sweeping strikes/whirlwind on others, or
    - have all focus a central target doing sweeping strikes/whirlwind on others (which is what I historically do);

    You should be able to do that the way Bruce Lee does his polymorphs (before initial pull he just quickly F1-F4s though each DPS quickly setting targets) and then charge. Alternatively you could try to set targets via mouse over or macro'ing like is being discussed in threads like this.

    In the end trying different things is good and one won't know if something makes things better or worse unless they try.

    Looking forward to seeing the videos.
    Last edited by nodoze : 10-31-2019 at 10:43 AM

  3. #63

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    Quote Originally Posted by Apatheist View Post
    The level of the mob is just the example they use. Calculations are made based on skill tables not level. Your weapon skill versus the targets defense skill.

    https://github.com/magey/classic-war...e#weapon-skill

    Effectively, for each point of weapon skill above your targets defense skill gives you 0.04% increased crit chance and decreased dodge, block, parry and miss down to the minimum base value of 5%.

    A level 52 mob has 260 defense. 312 Weapon skill would give you 2.08% additional chance to crit.

    As well as changing the avoidance table, weapon skill reduces the damage reduction from glancing blows. A human with edgemasters (312 weapon skill) will do 95% damage with a glancing blow compared to a character with 300 weapon skill who will do 65% damage on glancing blows.
    I checked the link and yeh, you are very much right. Thank you for the link

  4. #64
    Rated Arena Member Kruschpakx4's Avatar
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    always had the impression that 305 weapon skill makes stuff like edgemaster gauntlets obsolete but thats actually a huge damage boost on raid bosses

    it makes even more difference when you're dual wielding so I'm gonna grab 4 of those and cloudkeeper leggings instead of devil saur set for raiding I guess

  5. #65

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    Quote Originally Posted by Kruschpakx4 View Post
    always had the impression that 305 weapon skill makes stuff like edgemaster gauntlets obsolete but thats actually a huge damage boost on raid bosses

    it makes even more difference when you're dual wielding so I'm gonna grab 4 of those and cloudkeeper leggings instead of devil saur set for raiding I guess
    Base chance to miss is 5%, so 305 skill from racials helps a lot with that.
    Hit cap for dual wielding warriors (mobs +3lvls and bosses) is 26% for autoattacks and 9% for skills. You aim for the minimum 9% and everything over that is gravy. It's pretty terrible to dual wield below 9%, dw fury gets really good in phase 3 and on.

  6. #66

  7. #67

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    Quote Originally Posted by Swydi View Post
    https://youtu.be/SfZcEIRinrs

    strat UD, the gauntlet before ramstein
    Thanks for sharing. That was a little rough at the end!

    Updated the initial post at the top of the thread.

    Would be great to see more.

    Please everyone lets get some additional boxed melee-cleave videos posted... Would like to list some videos with different healers than Shaman and/or with dual-healers as well and want examples from all the end game dungeons...

    Please everyone also post your Warrior and Healer specs to this thread and I will put them in the initial post (citing credit like I did for Quiding's Shaman build).

  8. #68

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    I don't know if he'll mind, but it's public on youtube so i'm posting it here.

    https://www.youtube.com/watch?v=vi99DwWudOg
    Dwon 5xpaladin DM-East

    This is such a smooth run.

  9. #69

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    Quote Originally Posted by Purpleflavor View Post
    I don't know if he'll mind, but it's public on youtube so i'm posting it here.

    https://www.youtube.com/watch?v=vi99DwWudOg
    Dwon 5xpaladin DM-East

    This is such a smooth run.
    Thanks for sharing. I don't think of Paladins when I think of Cleaving but with 5xConcencration they do really well with large packs.

    Updated the initial post at the top of the thread.

    Would be great to see more.

    Please everyone lets get some additional boxed melee-cleave videos posted... Would like to list some videos with different healers than Shaman and/or with dual-healers as well and want examples from all the end game dungeons...

    Please everyone also post your Warrior and Healer specs to this thread and I will put them in the initial post (citing credit like I did for Quiding's Shaman build).

  10. #70

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    Quote Originally Posted by Purpleflavor View Post
    I don't know if he'll mind, but it's public on youtube so i'm posting it here.

    https://www.youtube.com/watch?v=vi99DwWudOg
    Dwon 5xpaladin DM-East

    This is such a smooth run.
    5 paladins is my main team on bfa servers.. i didn't give it much thought for classic, but Dwon makes me want to try it!
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

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