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  1. #41

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    Not sure how endgame DM:E is but I recorded a jump run, I tried to it as fast as possible so I only killed bosses and minimal trash.
    I was doing full DM:E runs before Bzyta told me about jump runs, for some reason I thought it was one of the other DM's.


    Has anyone killed last boss without the 3 trash packs? I'm too chickenshit to try it.

  2. #42

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    Quote Originally Posted by Quiding View Post
    Not sure how endgame DM:E is but I recorded a jump run, I tried to it as fast as possible so I only killed bosses and minimal trash.
    I was doing full DM:E runs before Bzyta told me about jump runs, for some reason I thought it was one of the other DM's.
    ...
    Has anyone killed last boss without the 3 trash packs? I'm too chickenshit to try it.
    Very nice! A little jealous of WindFury but even more of Chain Heal.

    What spec are you running on your Shaman and what spec(s) on your Warriors?

    Edit: I updated the initial post in this thread with this 2nd video example.

    Please keep this thread focused on PVE dungeon clearing by boxed melee-cleave teams...


    Please lets get some additional boxed melee-cleave videos posted...
    Last edited by nodoze : 10-26-2019 at 12:13 PM

  3. #43

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    Shaman link
    The warriors are a bit mixed, 3 are arms 1 with imp demo, 1 with battle shout and 1 with piercing howl.
    Currently testing fury on the 4 warrior, dmg doesn't seem to be much difference in total, for packs arms wins
    Overall for some time:

    QuidingBE being the fury, but I think the more damage on him can be explained by not having to wait for rage for sweeping strikes and using whirlwind before others meaning he get hit first, equals more rage.

  4. #44

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    I kill the end boss without clearing pack's. Jump down from the top and make sure you fight him behind the pillar where the imps come out of the cave,
    make sure your minions are right in front of the cave to stop the imps from running out ( this is what agro's the packs of flowers)
    easy as

  5. #45

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    Quote Originally Posted by Quiding View Post
    Shaman link
    The warriors are a bit mixed, 3 are arms 1 with imp demo, 1 with battle shout and 1 with piercing howl.
    Currently testing fury on the 4 warrior, dmg doesn't seem to be much difference in total, for packs arms wins
    Overall for some time:
    ...
    QuidingBE being the fury, but I think the more damage on him can be explained by not having to wait for rage for sweeping strikes and using whirlwind before others meaning he get hit first, equals more rage.
    It has been my theory for some time that initiating with a single Fury Warrior (with the rest of the Warriors Arms) should result in overall better damage for the group as the Fury Warrior should use incoming damage better. The others will still get good damage due to Sweeping Strikes so the team should do more damage overall. Does that seem to fit your experience?

    I updated the initial post with the Shaman build. If you can please put 1 of your Arms Warrior specs and I will just denote the changes for the others (move battle shout->Demo Shout, pierciing howl, etc) and I will put those in the initial post as well.
    Last edited by nodoze : 10-26-2019 at 01:51 PM

  6. #46

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    @Quiding

    Which team do you think makes the better farming group? Your original team or the warrior team? Good call on getting the nickers!

  7. #47

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    Quote Originally Posted by razzy View Post
    I kill the end boss without clearing pack's. Jump down from the top and make sure you fight him behind the pillar where the imps come out of the cave,
    make sure your minions are right in front of the cave to stop the imps from running out ( this is what agro's the packs of flowers)
    easy as
    Will try this! thanks

    Quote Originally Posted by nodoze View Post
    It has been my theory for some time that initiating with a single Fury Warrior (with the rest of the Warriors Arms) should result in overall better damage for the group as the Fury Warrior should use incoming damage better. The others will still get good damage due to Sweeping Strikes so the team should do more damage overall. Does that seem to fit your experience?

    I updated the initial post with the Shaman build. If you can please put 1 of your Arms Warrior specs and I will just denote the changes for the others (move battle shout->Demo Shout, pierciing howl, etc) and I will put those in the initial post as well.
    Piercing howl warrior

    It's hard to say, if I made one of my arms warrior do Whirlwind first then back to battle stance -> Sweeping strikes I think that would be about the same, so I can't really say either way.

  8. #48

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    Quote Originally Posted by nodoze View Post
    It has been my theory for some time that initiating with a single Fury Warrior (with the rest of the Warriors Arms) should result in overall better damage for the group as the Fury Warrior should use incoming damage better. The others will still get good damage due to Sweeping Strikes so the team should do more damage overall. Does that seem to fit your experience?

    I updated the initial post with the Shaman build. If you can please put 1 of your Arms Warrior specs and I will just denote the changes for the others (move battle shout->Demo Shout, pierciing howl, etc) and I will put those in the initial post as well.
    What I've been toying with recently, is setting a target for each warrior separately. So each one is beating on its own target. They get more rage this way since they naturally get threat on their own target. Stuff doesn't spike down as hard, but it all comes down more evenly and due to more rage for everyone, faster. It's a little clumsy tho. Basically I've made a 4 step macro, step 1, warrior 1 assists, step 2, warrior 2 assists, etc etc. I use mouse wheel up and down for target nearest etc, so mouse wheel up, hit assist macro, wheel up, assist macro and so on. Then you could set the entire group to have assist, so they can set a mark on their own target (I haven't done this part, yet).

    This lets you split the threat much more effectively. Then have a normal all assist hotkey.

  9. #49

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    I just love your stuff dude. One day ill man up and try to recreate your setup.

    Do you use discord? Id love to be able to ask you a question or two when i get to setup.

    Vennelig hilsen fra Norge.


    Quote Originally Posted by Quiding View Post
    Not sure how endgame DM:E is but I recorded a jump run, I tried to it as fast as possible so I only killed bosses and minimal trash.
    I was doing full DM:E runs before Bzyta told me about jump runs, for some reason I thought it was one of the other DM's.

    Has anyone killed last boss without the 3 trash packs? I'm too chickenshit to try it.

  10. #50

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    Quote Originally Posted by Mercbeast View Post
    What I've been toying with recently, is setting a target for each warrior separately. So each one is beating on its own target. They get more rage this way since they naturally get threat on their own target. Stuff doesn't spike down as hard, but it all comes down more evenly and due to more rage for everyone, faster. It's a little clumsy tho. Basically I've made a 4 step macro, step 1, warrior 1 assists, step 2, warrior 2 assists, etc etc. I use mouse wheel up and down for target nearest etc, so mouse wheel up, hit assist macro, wheel up, assist macro and so on. Then you could set the entire group to have assist, so they can set a mark on their own target (I haven't done this part, yet).

    This lets you split the threat much more effectively. Then have a normal all assist hotkey.
    Watching Horde Shaman drive from the Shaman gave me the idea that you may be able to do something similar by using mouse over targeting and a have a modifier key for each warrior to direct the targeting.

    It would be interesting to see what you come up with and what your think the overall numbers are.

    My approach is very simple to run & test/verify and matches what Quiding is seeing (all warriors pretty close to each other in overall damage)... My thoughts dawned from driving from a Warrior resulting in him being ahead, and thus in a sense, a lead warrior, over the other Warriors. In my usage he typically charges in first getting initial "sight aggro" and taking the first hits anyway and building some initial aggro via "thorn" effects (retribution aura, shield spike, etc).

    With that initial "AoE hook already set" via AoE sight aggro+thorns, the lead then immediately use the charge's rage to pop a "shout" to solidfy the AoE threat hook further and then immediately switches to Beserking stance and immediately pops bloodrage and then WhirlWind on cooldown.

    In parallel my "follow arms warriors" are charging in after a slight delay (due to being a few feet back behind lead and out of charge range for a few steps), popping blood rage, and once they hit 30 rage they pop Sweeping Strikes and then switch to Berserker stance and then pop whirlwind on cooldown.

    On good size packs the Arms Warriors should be hitting more extra mobs than my lead fury warrior due to Sweeping Strikes adding targets and thus naturally have extra threat and typically pull an add or two onto themselves. Yes there is some RNG to that but it seems to average out pretty well in larger groups. It isn't guaranteed to give each of the SS Arms warriors at least 1 mob each but on the plus side it is simple to run/manage (as you don't have to think or do anything extra)...

    It does however pretty much guarantee that the lead Fury Warrior takes the bulk of at least the initial incoming damage and sets him up to be your snowball and often times he keeps snowballing. In testing at levels 36-40 my Fury warrior is pushing a little more DPS than my Sweeping Strikes Arms Warriors resulting in a pretty even DPS output over time with no one starved... Sometimes I do get a runaway on my arms warriors if they crit alot on their sweeping strikes and they go off to the races but that may be in part because my lead Fury warrior only wears mail and is all stamina or bear gear while the arms warriors are more pure damage stats and wear leather if it results in better damage on them... Overall they are all using the same weapon (Whirlwind axe since 35) and their armor/gear is fairly close but it would be ideal if they all were exactly the same resulting in more agnostic results.

    I highly recommend you try it and see what you think. It is simple/natural if you drive from a lead Fury Warrior and you don't have to do anything special... If you drive from the Healer you may want to have the Fury Warrior charge on a different key and then have the others charge in slightly after to get a similar start to your fights...
    Last edited by nodoze : 10-26-2019 at 03:30 PM

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