I currently have 8 warriors and 2 shamans at 60 and am having an incredibly easy time doing rend runs. I can kill rend in 20-25 minutes which is faster than most groups of regular humans can pull off.
Mage heavy groups are definitely significantly easier to manage and are less gear dependant but I’ve found that now that all of my warriors have lionheart helm, devilsaur sets and are almost in full pre raid bis I can just face roll through pretty much every dungeon much faster than a caster group could.
also, I see people are going on about the 2 hander of drak but for speed clearing dungeons earthshaker from MC is the way to go. I’ve got 1 so far but I’d like at least 4 of them to chain aoe stun mobs on every pull.
Can you upload a video of some runs so others can see a boxing melee cleave group in action successfully at cap in the harder dungeons?
Edit: Do you have two 5box groups of 4Warriors+Shaman or are your 10box'ing 8Warriors+2Shaman?
If you are 10boxing, did you level them as a 10box or as two separate 5boxes (or some other way)?
If you leveled them as a 10box, did you do it via Dungeons and did you find that efficient such that you would take that approach again?
If you leveled a 10box in dungeons do you know if you leveled them before or after the nerf (or during so you had a feel for both before/after)?
Last edited by nodoze : 10-24-2019 at 06:12 PM
Blackblade of Shazram has no internal cooldown, can proc on every hit, stacks, and with windfury yikes. Can work for hunters too if you wanna get fancy, spam wing clip while pets get threat started, step back and unload.
Too bad it's a sword, this proc would be BiS for ferals, would literally make 5 druids viable.
Earthshaker is amazing as well, the proc cooldown is a bit longer than i like though.
Last edited by Purpleflavor : 10-24-2019 at 07:17 PM
Last edited by nodoze : 10-24-2019 at 07:04 PM
Last edited by Purpleflavor : 10-24-2019 at 07:23 PM
That's the part that is apparently hard to communicate. Mage-heavy teams really blow things up good in the early stages, but they flatten out in later instances. Warriors are painful to level but really start shining once they get some gear upgrades and skills. Mana-dependent classes (in classic) have a relatively hard limit on how much DPS they can maintain regardless of gear or how survivable they are in any particular event. The only question is how long it will take you to hit the OOM wall. Non-mana classes do not have that limitation. (Obvious caveat: non-mana classes still have a mana limit, it's just the healer(s) mana pool.)
There are also all these special cases where certain classes make a particular boss or event look like they're on EZ-mode, whereas other classes even if they have better gear will just get trounced due to mechanics unless you are either A) an e-Sports champion moonlighting as a multiboxer, or B) find some marginally-within-the-ToS exploit/gimmick that lets you avoid the painful stuff. Hunters are somewhere in the middle depending on the patch/expansion as they both scale with gear well and have both physical and non-physical damage components that they can apply through a reflect/absorb buff. Great example is (I think) Theka the Martyr in ZF.
As Dirty Harry said, a man's got to know his limitations.
Now playing: WoW (Garona)
Problem is, 4x warrior sham are dead in pvp. Mages are not. Once you get rooted in world pvp, it's nasty. I mean really nasty. 2 mages can solo your entire team roughly.
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That is why some folk are doing 3Warriors+2Paladins as between Blessing of Freedom, cleanses, & Free Action that team is harder to root. That being said, even with Blessing of Freedom generally Warrior based groups don't play as well in large scale WPVP but can be effective in smaller to mid scale.
Note: That this thread is on PVE running dungeons by melee-cleave boxers... Lets try to keep it on track please...
Last edited by nodoze : 10-25-2019 at 01:16 PM
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