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    Quote Originally Posted by Kruschpakx4 View Post
    is your fury constantly lower on overall dungeon fights? Because I would also expect the fury to be lower in dps overall but higher on bosses (in average when you ignore who has aggro/wf procc ect). For dungeons sweeping strikes and a stronger whirlwind damage should outperform fury dps in overall damage so unless you struggle on bosses I would assume arms warriors are faster in clearing...maybe not in dire maul where you fight packs of 2-3 mobs but I havent tried yet.

    Also regarding dw fury, I noticed in my guild (solo raiding) the ms warriors keep up with fury damage on bosses, part of the reason is probably that dw fury needs stuff like edgemaster handguards because you have more % of white hit damage and thus more glancing, the other reason is likely to be the use of heroic strikes, since you get rage spikes really fast especially with flurry axe/wf you should make use of heroic strike else its wasted potential...and then you might just aswell play arms since basically never need heroic strike unless you get aggro. Even though Im tempted to try out fury with deep woods/flurry as I got already 3/2, Im afraid when you multibox that you cant really play it that well to go beyond arms dps.
    Fury is so much easier to manage than arms though. For 5man dungeon farming, I do more aoe as fury than I do as arms just because I don't have to micromanage so many things. I can just charge > zerker > ww / cleave spam. There's a lot more stance dancing in arms thats easy to lose track of.

    Even though sweeping strikes is amazing, you could have used a whirlwind with that rage. For me, most packs are dead by the second whirlwind.

    Arms is probably better if you're a good player and like to micromanage. I'm not making that claim.

    Quote Originally Posted by Helljumper01 View Post
    Thanks for the builds and the videos Quiding, has definitely been a big help to me in learning how to set up a melee cleave team. I do have a couple of questions though, the first being have you tried a fury/prot hybrid (similar to raid dual wield tank spec) perhaps combined with a charge delay on the other warriors? I'm just curious if the whole comp would run more smoothly especially at lower gear levels if you had the fury/prot warrior (sometimes with a shield) take and hold aggro.

    The other question is do you farm Strat Live at all? I would love to see how the wwwws team handles say the large skeleton packs near the back entrance, and if its a viable gold farming method for melee cleave teams. I know the mage centric teams can just blow up the undead with ease, I'm worried about the warriors not being able to pick up all the mobs and prevent the shaman from taking healer aggro.
    As long as you keep track of the patrols, the undead packs aren't hard at all. You can focus down the skeleton berserkers and face tank the guardians with your shaman.

    The thing that wipes you on these packs are eyes of naxxramas / patrols. The packs are actually pretty easy once you're geared enough.
    Last edited by MiRai : 11-16-2019 at 02:52 AM Reason: Merged - Use Multi-Quote

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