Quote Originally Posted by Mercbeast View Post
I think that 10 manning instances, depending on your class composition, is probably close to on par with 5 manning. ... I'm not planning on testing it, but I'd like to see the results of someone that does
Yeah that was my though as well. I would likely rush a 5man group to cap and then do a 10man group. If I found the 10man group getting bad XP I likely would then divide it into 2 5 man groups so would want to make sure it could result in 2 viable dungeon groups.