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  1. #1

    Default My voyage to 60 and lessons learned

    Writing this post to share my experiences and hopefully help someone who is about to start the same or a similar journey.

    My goals

    I rolled horde on a non-PVP server, since for me, the cons of world PVP doesn't outweigh the pros. I started my multiboxing team for the following reasons:

    - I wanted to get my main to level 60
    - I wanted to level in instances on my own
    - I wanted a team to help support the pre-raid BIS process for my main, so I wouldn't have to rely on PUGs
    - I wanted a "team" to support my main char, once I got to level 60 (at which time I was planning to start raiding, but just with my main) with ports, summons, gold farming options etc.

    The team

    I decided to go with the setup of:

    - Warrior tank
    - Holy priest healer
    - Mage + Mage + Warlock for DPS

    This worked well for instance levelling, since they could go the standard one-pack-at-the-time route and the AE route.

    Knowing what I do today, I would have probably gone alliance with the setup:

    - Druid tank
    - Paladin healer
    - Mage + mage + warlock for DPS

    Reasoning behind this is that:

    - Druid does more DPS in feral tank form than a prot warrior, is easier to gear, easier to manage and can supply both thorns (for AoE grinding), MoTW and an extra res
    - Paladin can supply retribution aura for AE pulls
    - Paladin can supply blessing of salvation making holding threat easier

    End-game instances

    Doing the end-game instances is a lot harder than I anticipated. I wipe more frequently than expected (although my gear is still pretty sucky) and I have to pay attention at all times. That being said, it's both challenging and fun - and sometimes slightly frustrating ;-)

    I'm very happy that I have two sheep available - having just one would definitely make things harder. Can't imaging having none for the 4-5 ogre pulls in Dire Maul especially.

    I hadn't played a warrior before and it requires more attention than I expected. Current setup works well for end-game instances, but I often find myself wishing I had gone the druid route :-)

    Going in, I imagined pre-raid BIS gearing the whole team, but it turns out to be quite a big effort - more so than levelling. I'm tempted to just focus on my main since I won't be using the team for anything but farming anyway. At least you get decent gold returns while pre-raid BIS farming :-)

    I think that's it - hope it helps someone :-)
    Classic - Pyrewood Village, Horde, EU

  2. #2

    Default

    Which one was the main? I assume either the mage or lock since you were willing to swap healer and tank classes

  3. #3

    Default

    Quote Originally Posted by method98 View Post
    Which one was the main? I assume either the mage or lock since you were willing to swap healer and tank classes
    Correct - it was the mage
    Classic - Pyrewood Village, Horde, EU

  4. #4

    Default

    Same reason i started a multibox team then aswell. I have a 60 lock but got tired of running scholo and nobody wanting to kill Vectus for my bis neck, also only had 40g because I had a hard time farming mara solo. So I'm working on my WMMMP (lv 17 atm) to get bis and gold for my lock

  5. #5

    Default

    Thanks for sharing. I take it from the above that you prefer to main either a Mage or Warlock as you are considering swapping out the others.

    In hindsight do you feel the Warlock benefits outweigh a 3rd Mage (including at cap when your main heads off to Raid)?

  6. #6

    Default

    I don't think fiery shield stacks with thorns(?) and warriors are much better tanks than druids.

    Only thing I'd change about your comp if I were to make a trinity comp for PvE is swapping the priest for a paladin.

  7. #7

    Default

    Quote Originally Posted by nodoze View Post
    Thanks for sharing. I take it from the above that you prefer to main either a Mage or Warlock as you are considering swapping out the others.

    In hindsight do you feel the Warlock benefits outweigh a 3rd Mage (including at cap when your main heads off to Raid)?
    To be perfectly honest, I'm a bit torn about that. I'm not a big fan of my warlock - primarily because I cannot count the amount of wipes I've had due to the imp fireballing some random target. On the other hand, he does provide some much needed utility in the ability to summon, soulstone, stamina buff and thorns buff.

    Overall I think I might replace him with a mage if I had had a druid as tank. Downside being that with druid/paladin you won't have any stamina buffs. From a stat-perspective, I think he earns his place, but I could go either way since I just find him and his imp annoying to manage.
    Classic - Pyrewood Village, Horde, EU

  8. #8

    Default

    Quote Originally Posted by Fuzzyboy View Post
    To be perfectly honest, I'm a bit torn about that. I'm not a big fan of my warlock - primarily because I cannot count the amount of wipes I've had due to the imp fireballing some random target. On the other hand, he does provide some much needed utility in the ability to summon, soulstone, stamina buff and thorns buff.

    Overall I think I might replace him with a mage if I had had a druid as tank. Downside being that with druid/paladin you won't have any stamina buffs. From a stat-perspective, I think he earns his place, but I could go either way since I just find him and his imp annoying to manage.
    Can you just have the imp give the stam and "thorns" buff and otherwise fade?

    I am considering having at least 1 Warlock on my group for utility and especially for summoning at cap. I suspect I will be regularly be leaving my other 4 grinding team for raiding and/or grouping with guild mates & this will likely only be exacerbated once the battlegrounds are released.
    Quote Originally Posted by Apatheist View Post
    I don't think fiery shield stacks with thorns(?) and warriors are much better tanks than druids.

    Only thing I'd change about your comp if I were to make a trinity comp for PvE is swapping the priest for a paladin.
    I love Druids (& Paladins) but my thoughts were/are similar to yours. If you were to drop the Warlock for a 3rd Mage (thus losing redundant thorns) and were committed to standard crawling of regular size pulls then I can see Druid being possibly slightly better for grinding regular packs but with less "oh-shit" options. Similarly I think Paladin Tank has some pros with some better salability due to block and better AoE Threat on unlimited numbers of mobs (with better "oh-shit" options than druid) but a Warrior Tank (with a Paladin Healer) likely gives the best overall scale-ability for the largest pulls.

    That being said I hope to have all 3 Tanks at cap and do some personal contrast/compare in Classic... I think Paladin Tank gives the best balance allowing good enough scale-ability with lots of utility and likely will be my normal route. I may end up with Paladin Tank & Paladin Healer just for easy mode for my regular grinding (with the Paladin Healer giving Greater Blessing of Salvation (GBoSalvation) to Mages & the Tank Paladin spamming a GBoKings "shouts" on the Mages if threat is ever an issue).
    Last edited by nodoze : 10-22-2019 at 09:16 AM

  9. #9

    Default

    Quote Originally Posted by Apatheist View Post
    I don't think fiery shield stacks with thorns(?) and warriors are much better tanks than druids.
    You are correct about fiery shield and thorns, in the first iteration of my initial post, I had changed the warlock for a mage in my ideal setup, which is probably the explanation for the wording.

    Not sure what you mean about warriors being much better tanks though? When we're talking 5-man instances, I don't really see much of an advantage?

    Quote Originally Posted by nodoze View Post
    Can you just have the imp give the stam and "thorns" buff and otherwise fade?
    Yes, I could. I've considered that often, but he does account for a good deal of the DPS of the warlock though :-/
    Classic - Pyrewood Village, Horde, EU

  10. #10

    Default

    Quote Originally Posted by Fuzzyboy View Post
    Not sure what you mean about warriors being much better tanks though? When we're talking 5-man instances, I don't really see much of an advantage?
    I think you're underestimating how much damage reduction warriors receive from defensive stance, block and parry. Druids have a higher health pool and more armor but they take significantly more damage than warriors. On dungeon bosses warriors and druids will perform roughly equivalently but on those big pulls while you're level grinding or farming warriors will survive where a druid would have died. Not to mention the bears have no tanking cooldowns and you can't use consumables in form. No healthstones, no armor potions or engineering gadgets, etc.

    Your AE threat as a warrior also ends up being better than a druids since there are a bunch of items like shield spikes, razor gauntlets, etc. If you can get your hands on a couple of https://classic.wowhead.com/spell=22...-reactive-disk they are incredible for AE threat. Or an item like https://classic.wowhead.com/item=13243/argent-defender. 50% Block for 10 seconds on big pulls would put you up to like 75-80% chance to block, each block reducing the incoming hit by 70-100ish damage multiplied by 10-15 mobs? It really adds up.
    Last edited by Apatheist : 10-22-2019 at 09:27 AM

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