
Originally Posted by
Mercbeast
Ok, so, here is something to consider when boosting.
Your characters levels determine the XP you get to a large degree. So, deadmines are mostly level 18ish mobs. You're level 10. You're actually leaving a considerable chunk of XP on the table. I want to say that in the prime levels, like 15ish, I was getting ~60-70% per clear. Deadmines is also a terrible boosting instance because the majority of the XP, and I literally mean the majority, in the final 2 areas. Most of the sections prior to the boat, are mostly non-elites, the goblins are elites, but they are kind of annoying compared to the last sections.
At level 10, you'd actually probably make better XP per hour doing one of the hyper spawns in Westfall. I'd actually recommend you just go grind the Defias at the windmill until level 14. Then go to SFK. Your mage will OBLITERATE SFK, everything is elite. You will make stupid XP just through pull size. SFK used to be one of my go to dungeons for boosting back in the day, I think you can clear it in 4 pulls, including the first little pull, and can move your lowbies up just a few times, and they will capture the XP from the last couple pulls due to the snakeyness of the zone. You can reset by jumping off the ramparts, instead of zoning out. If you jump off the castle (I might be misremembering), you can actually zone out which shaves reset time.
It will also get faster and faster as you go in SFK, because as you gain levels, you will get more xp per kill, until you top out in your low 20's.
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