Finally dinged lv 60 on my 4x mage/disc setup! Now I got 10x lv 60
Played time is 6 days 19 hours.
I am currently playing so going to test out Dire Maul runs for gear and other stuff!
Feel free to tune in!
I'll be answering questions on stream.
Finally dinged lv 60 on my 4x mage/disc setup! Now I got 10x lv 60
Played time is 6 days 19 hours.
I am currently playing so going to test out Dire Maul runs for gear and other stuff!
Feel free to tune in!
I'll be answering questions on stream.
Last edited by Peregrine : 10-22-2019 at 11:41 AM Reason: Typo's
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Congrats!! I just started leveling a 15-man team myself. Any particularly useful tips or advice that you would give to someone like me?
No, I am really 15-boxing, three teams of five. I have 1 Arms/Prot warrior, 1 MM hunter, 1 Ele shaman, 1 Resto druid, 2 priests (1 Disc/Holy, 1 Shadow), 5 Affli/Destru locks, and 4 Fire mages. Horde side. The idea was to have all the buffs and to be able to use all the types of gear (cloth, leather, mail, plate) that I find. All my characters except the healers are Engineers. All the cloth-wearing and healing characters are Tailors. I have every profession except the gathering ones which are on alts. In the future, I'll add another 5 Fire mages to my team and my goal is to raid with my 20-man party and some other 5-man boxers on my server (Kirtonos).
Last edited by dustofoblivion : 10-22-2019 at 06:48 PM
DAAAAYYYYMMMM. That is hard-core.
My initial thoughts would be to pick whichever 5 man team you are most comfortable with (and ideally levels the fastest) and get it to cap and then do the next/etc. That being said maybe it makes sense to do them in groups/batches.... Alternatively you could maybe level up a fast XP/min group and then use that group to bring up others who are lower level (kinda a sprint-ahead and then catch up approach)... Honestly not sure the best/fastest approach for 15 characters but my gut is that getting a group to cap (if you haven't already) has immense benefits.
You may also be able to level as a Raid of 10 in many Dungeons though you would have to research which ones max at 5 and which max at 10. This was the fastest way at launch till they nerfed it but if you have 10 accounts active at once it may still be as fast or faster than doing 2 5 man groups seperately as you will get less XP but should blow through content. Not sure maybe somone who knows the numbers post nerf can respond with their thoughts.
What levels are your characters so far?
Congrats, Peregrine!
You mentioned possibly creating a youtube video in one of your twitch streams on how you set up your 4 mage / 1 priest team up to level 50. You inspired me to create my own 4 mage / 1 priest team over the weekend. I'm level 20 now and getting ready to start Wailing Caverns but I find spot healing with the priest to be a little clunky, do you have any tips for how you macro'd your hotkeys?
I also see you playing with a mage as your main, but I'm doing it with my priest just to make healing easier on me. Any advice?
I was stupid and started with 5 mages, I got them to 45 and now its just the pits. Can't effectively group pull and solo, and one death turns into a very long downtime as I run back.
Again, congrats on your 5 new level 60s!
I think that 10 manning instances, depending on your class composition, is probably close to on par with 5 manning. The idea behind this is sort of the same idea as boosting in instances with say a level 60 mage. You're looking for an economy of scale type approach to XP. From my understanding, raid xp was giving group bonus, which was making raid groups more lucrative than they were supposed to be. I believe the cumulative effect of this, was a reduction in XP by about 66% per kill? So, if you can clear an instance 3x faster with 10, than you can with 5, then you should be roughly breaking even.
With a large contingent of mages and warlocks in that 10 man group, I'd think that clearing 3x faster would be quite doable.
I'm not planning on testing it, but I'd like to see the results of someone that does![]()
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