Especially post level 36 I see lots of power/potential of Warrior melee teams but I do find them much harder to run than I expected. Caster-wise Warlocks have always seemed best for me also but I am trying to internalize folks comments on Mages as well... Instead of 3Warriors+2Paladins I think I should have reduced my minimum goals as it likely would have been better for me to go with a ranged team with a composition more like one of the following:
-Warrior+Paladin+Warlock+Warlock+Mage;
-Paladin+Paladin+Warlock+Warlock+Mage;
Goal-wise I really just need a Holy Paladin healer main and a Tanky melee that my brother will enjoy playing in battlegrounds (from Vanilla through BC he basically played his Paladin like a Warrior with me healing on my Paladin). Going into Classic launch I really wanted to give him both a Warrior and Paladin to try which pushed me to having 2 Paladins + at least 1 Warrior but in hindsight one of the above ranged teams would have been better for me (and he would have been fine with just 1 melee character to play, especially sooner than later)... Bottom line is that with our RL demands and limited play time I should have gone with a play-style that I had lots of experience & comfort with (and to your point got more fun out of). In the end I do hope to finish leveling my melee team and think I will be grateful to have both Paladin & Warrior options for both of us but I would likely do it differently were I starting over...
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