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  1. #1

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    Quote Originally Posted by Apatheist View Post
    I don't think there's really an answer to this. Particularly if you're trying to farm dungeons, raid and PvP. Every team has its strengths and weaknesses in different areas. Also depends a lot on what you enjoy playing.

    Overall, I think warlocks tick the most boxes for me but I already knew that was the case from past experience. I enjoy my melee team in PvP but, as you've probably discovered yourself, you get taxed pretty hard in some dungeons boxing melee.

    I'm considering trying a paladin/4 mage team but I was hoping somebody else would get a mage team to 60 first and record a few dungeon runs to show mages can succeed in tougher dungeons without a tank.
    Especially post level 36 I see lots of power/potential of Warrior melee teams but I do find them much harder to run than I expected. Caster-wise Warlocks have always seemed best for me also but I am trying to internalize folks comments on Mages as well... Instead of 3Warriors+2Paladins I think I should have reduced my minimum goals as it likely would have been better for me to go with a ranged team with a composition more like one of the following:

    -Warrior+Paladin+Warlock+Warlock+Mage;
    -Paladin+Paladin+Warlock+Warlock+Mage;

    Goal-wise I really just need a Holy Paladin healer main and a Tanky melee that my brother will enjoy playing in battlegrounds (from Vanilla through BC he basically played his Paladin like a Warrior with me healing on my Paladin). Going into Classic launch I really wanted to give him both a Warrior and Paladin to try which pushed me to having 2 Paladins + at least 1 Warrior but in hindsight one of the above ranged teams would have been better for me (and he would have been fine with just 1 melee character to play, especially sooner than later)... Bottom line is that with our RL demands and limited play time I should have gone with a play-style that I had lots of experience & comfort with (and to your point got more fun out of). In the end I do hope to finish leveling my melee team and think I will be grateful to have both Paladin & Warrior options for both of us but I would likely do it differently were I starting over...
    Last edited by nodoze : 10-19-2019 at 12:35 PM

  2. #2

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    I don't regret leveling my melee team at all. The warrior/paladin combination is great in PvP. I swap between them and my warlocks about 50/50. The warlocks are definitely easier to level but the warriors will scale far more when ZG releases and you can pick up some easy gear. I can't even be bothered with MC to be honest, I'm just leveling different alt groups until ZG/AQ release and then I'll use all the catch up mechanics that make everything else redundant.

    Main reason I'm tempted to roll mages is just to run around with a bunch of consumables like sapper charges and invuln potions and mess with raids. Wiping a raid with stacked world buffs before they can zone in gives me that warm fuzzy feeling inside.

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