nice, thats the thing, my warrior team is fun, but at the same time, its way more complex with the set up, i have also personally found the team having harder time as i lvled doing content, i have pretty much had to go elsewhere to get lvled to come back almost outlvling the content to do it. This mostly for me started at ZF, BRD i haven't cleared on my team even though they are 56.
ill have to give it a shot. im just getting so triggered the last couple of days, been super frustrating just trying to do dungeons, feels like i get vaporized and my aoe is limited, im really debating lvling my hunters and mages up, but I realize im close to 60 as well, hopefully it will improve.
Thanks as always for sharing so much great info and experience.
Can you elaborate on why you think 4Mage+Disc is better than 4Warlock+Disc (especially in PVP but in general as well). Also interested in which scenario(s), if any, you think 4Warlock+Disc is better than 4Mage+Disc...
Personally I have trouble with team movement and orientation (especially in PVP when multiple people are attacking me from different directions) and thus have always preferred Warlocks. Warlocks always seemed less squishy to me and more fire/forget as you don't even need to be facing the target and can dot them up and change targets while the previous targets melt/rot. I also like fear when folk charge in (and soulstones/healthstones/etc). Warlocks also seemed to have better sustain in long WPVP fights (due to lifetap) in a contested zone with fairly large groups on both sides (especially when folk are rezing and zerging back ASAP).
Very interested in your thoughts as I have been thinking of doing an all Warlock team next (or mostly Warlock as I do want at least 1 Mage for free food/water at cap) but open to Mages. In the end I would rather not feel like I made a mistake and feel compelled to replace a team later. My current team is 3Warriors+2Paladins and for my next team I was thinking of either doing Priest+4Warlocks or Priest+3Warlocks+Mage (with the Mage on one of my Paladin accounts). I was leaning toward having at least 1 Mage giving me options (all with free Water/Food) for:
- -3 Warriors+2Paladin (current group);
- -Mage+3Warlock+Priest (next group);
- -Paladin+3Warlock+Paladin;
- -Paladin+3Warlock+Priest;
- -Warrior+2Warlock+Mage+Paladin;
- -Warrior+2Warlock+Mage+Priest;
- -Paladin+2Warlock+Mage+Priest;
- -etc (other party mixes?)...
- solo mage AoE-kite-farming (if I end up liking that for somethings)...
Note that assumes that I stay at 5 accounts. I may just RAF up to 5 more so have more mix/match options. There is a chance that my brother my take over 1-2 of our accounts pretty much full time when not too tired due to his cancer so I may end up RAFing 5 more but only having 8 accounts (and losing 1 Paladin and 1 Warrior).
Last edited by nodoze : 10-17-2019 at 11:58 AM
This is the Pvp part:
Well, the thing is as I've suspected with lack of any real aoe.
The gcd value of mages are just above anything else (in classic) due to aoe having no limitations. The warlocks can only dot and you need at least 2 set of dots to kill some one. During those time frames of applying 2 dots you're faced with several things.
You can't do more dmg then one target. The enemy(enemies) will overwhelm you really hard. I have around 5k health and I still drop super fast vs 2 combined melee. The warlock don't have nothing really vs melee where mages have ice armor which reduces melee attack speed by 30% which is alot.
Take into motion that 4x mage and disc with solid gear and arcane power can dish with luck 3k dmg across 10 yards to everyone. You just need 2 gcds to wipe 5 or 500 enemies. Something warlocks will never be able to do even if you Hellfire, you'll still take ton of dmg.
With warlocks, you're extremely susceptible to dispell and I've faced that more then once. I feel like I can't kill anyone with dots if there is dispeller and I've manually have to target everyone and his mother to survive (if that even).
And then there is a fact of people survivging more then 5 sec, you're going to crumble inevitably. I'ts race always. Race to finish the fight and if you finish the fight you heal up in 10 sec and you're ready to nuke out.
Then you have instant pyro which 100% kills 2 people (2x 2) in a blink of an eye. Fireblast with ignite is also really nice. Cone of Cold. All instants, so you cna't be interrupted. And for the last, improved counterspell will just shred all casters and deny anything being done to you. Not to mention for warlock you have to have specific pet out and pets are super duper clunky in classic (thank you blizz for spell junk).
Pve:
So far I think warlocks are way better then mages in pve due to fact you can actually stack all dots and then cross shadowbolt. I've literally had no issues in any dungeons that I've did (gave up on locks 1 days into 60).
But seeing as the ignite mechanic is just straight up op, I am fairly convinced that precasted Pyroblast>Fireball>Scorch (talented)>Instant Pyroblast with Arcane Power>Fireblast>spam arcane explosion> can actually deal up to 50k dmg within 10 sec of time (not counting the the precasted Pyroblast).
This is for Pve specc which would look something like this:
https://classic.wowhead.com/talent-c...5052000123-002
I'll soon be 60 so keep watching me and I'll stream BRD full runs, Strat,Scholo and super fast DM Trib runs for gold (and gear). Expect insane amount of pvp within week or so.
Me and Kruschpak went thru alot of min max what is best and I think we both agreed on mages and shamans overall being kings in Classic (shamans bit later on with aq patch>ele )
Last edited by Peregrine : 10-17-2019 at 12:01 PM
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OK thanks for the additional info. I will need lots of time to internalize the above... My focus has been PVE thus far (and I really like Warlocks for PVE) but once I get to cap I will be thinking more about WPVP and maybe my assumptions are wrong... Personally I was hoping in big fights to be slightly behind the front lines with Warlocks and dotting everything engaging our front line and/or dotting slightly into their ranks from max range but that may not be a realistic approach...
I would love to see some WPVP videos of various size engagements to get a better feel once you start doing it more. The fact that you could actually will soon have both teams at cap to contrast/compare is very great position to be in.
Last edited by nodoze : 10-17-2019 at 12:15 PM
For massive world pvp I am already into crafting 1000 limited inv pots> use engineering trinket> rush into enemy raid,pop arcane power>pop trinket from stratholme>pop inv pot>5x grenades>6k dmg in a single gcd.
Or just pop pot>blink and blast half of stacked people in single gcd.
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I’m now loving my warrior, 2mage, warlock priest combo. Curse of elements and warlock AoE stun + blizzard AoE is great. Plus all the utility of summons and portals. If I could do it over I’d swap my warrior for a paladin for threat management. Gathering big packs on my warrior is kind of a pain, and salv + wisdom would have been nice. On the other hand I wanted to make a comp that could individually help with molten core and obviously felt that a warrior has better main tank potential there. So guess it’s a trade off.
Yeah that is a solid team with lots of utility and a viable raid tank at cap so it appears well thought out considering your goals... In hindsight I sometimes wish I had done Warrior+Paladin+2 Warlock+Mage (or 2Mage+Warlock) for my first team instead of 3Warriors+2Paladins as I think I would have progressed alot faster. That would have required me to tell my bother he only has a Warrior at cap to play (assuming I do Holy Paladin healing him like the old days) or that I do another team later. LOL I am looking forward to videos of that!
Last edited by nodoze : 10-17-2019 at 12:23 PM
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