Had enough of trying to go through dungeons with non-tank teams, read this thread - decide I should just add a paladin tank, my teams are both horde.. no paladins...sigh!
Had enough of trying to go through dungeons with non-tank teams, read this thread - decide I should just add a paladin tank, my teams are both horde.. no paladins...sigh!
No worries. For Dungeons all 3 Tanks are viable (Warriors, Paladins, & Bears), each with their pros/cons, so you do have options. Some people on the Horde side even have been trying Shaman Tanks with max mail and shields though I don't know if those have been strong enough for the hardest content at level or not.
Warriors are only Tanks fully Raid viable on top of dungeon viable so you can't go wrong with a Warrior. Bears can even tank some Raids bosses and are great for dungeons as long as you understand their limitations. Neither of them have the overall utility nor threat management of the Paladin but they are strong Tanks so you do have good options.
That being said, you can come out of the shadows and into the light and make a good Alliance team :-)
Last edited by nodoze : 10-17-2019 at 03:50 PM
Are you SL spec? I'm SL/affliction and melee are a complete joke. I've wiped multiple parties outside dungeons or in the world with my warlock team without much trouble. Mages do have superior AE damage but they're also extremely squishy. When you stack 2 DoT's on 5+ targets from range there's no way a priest can keep up with that many dispels while also healing.
I do like the idea of mages burst potential in PvP but, as I said in the thread I created, I don't feel like they're capable in PvE. They're great at AE farming low-mid tier dungeons but once you get up to higher level content where bosses like Kromcrush or Rattlegore are immune to slow and hit hard I feel like a mage will get 2 shot.
Might be possible if you spread out and cycle ice block to juggle aggro but it seems unreliable. For one thing, a fight like Kromcrush doesn't have room to spread out. He has around 28,000HP. Your mages will hit around 600 per frostbolt in phase 1 preraid BiS so you'd need to survive for around 30 seconds, not counting adds, to kill him.
Last edited by Apatheist : 10-17-2019 at 04:05 PM
Which teams are you running these days and what do you think are the best over all single team(s) at cap for both PVE & PVP now that Classic has been out for a bit?
Note for PVE I mean a team for full dungeon clears of the hardest dungeons at cap and ideally at least most of the team helpful for multiboxing in Raids.
Last edited by nodoze : 10-17-2019 at 04:02 PM
I don't think there's really an answer to this. Particularly if you're trying to farm dungeons, raid and PvP. Every team has its strengths and weaknesses in different areas. Also depends a lot on what you enjoy playing.
Overall, I think warlocks tick the most boxes for me but I already knew that was the case from past experience. I enjoy my melee team in PvP but, as you've probably discovered yourself, you get taxed pretty hard in some dungeons boxing melee.
I'm considering trying a paladin/4 mage team but I was hoping somebody else would get a mage team to 60 first and record a few dungeon runs to show mages can succeed in tougher dungeons without a tank.
Especially post level 36 I see lots of power/potential of Warrior melee teams but I do find them much harder to run than I expected. Caster-wise Warlocks have always seemed best for me also but I am trying to internalize folks comments on Mages as well... Instead of 3Warriors+2Paladins I think I should have reduced my minimum goals as it likely would have been better for me to go with a ranged team with a composition more like one of the following:
-Warrior+Paladin+Warlock+Warlock+Mage;
-Paladin+Paladin+Warlock+Warlock+Mage;
Goal-wise I really just need a Holy Paladin healer main and a Tanky melee that my brother will enjoy playing in battlegrounds (from Vanilla through BC he basically played his Paladin like a Warrior with me healing on my Paladin). Going into Classic launch I really wanted to give him both a Warrior and Paladin to try which pushed me to having 2 Paladins + at least 1 Warrior but in hindsight one of the above ranged teams would have been better for me (and he would have been fine with just 1 melee character to play, especially sooner than later)... Bottom line is that with our RL demands and limited play time I should have gone with a play-style that I had lots of experience & comfort with (and to your point got more fun out of). In the end I do hope to finish leveling my melee team and think I will be grateful to have both Paladin & Warrior options for both of us but I would likely do it differently were I starting over...
Last edited by nodoze : 10-19-2019 at 12:35 PM
I don't regret leveling my melee team at all. The warrior/paladin combination is great in PvP. I swap between them and my warlocks about 50/50. The warlocks are definitely easier to level but the warriors will scale far more when ZG releases and you can pick up some easy gear. I can't even be bothered with MC to be honest, I'm just leveling different alt groups until ZG/AQ release and then I'll use all the catch up mechanics that make everything else redundant.
Main reason I'm tempted to roll mages is just to run around with a bunch of consumables like sapper charges and invuln potions and mess with raids. Wiping a raid with stacked world buffs before they can zone in gives me that warm fuzzy feeling inside.
what is the trinket name?
https://classic.wowhead.com/item=133...e-flaming-fire
?
lol
not sure what trinket you are talking about:
https://classic.wowhead.com/strathol...e=normal:0-9-2
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