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  1. #1

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    5 hunters with good pets are quite viable so far - sending in my pets something with screech (I have greater fleshrippers) first and they have pleeeeeenty of AOE threat and tankiness - as long as they are within 3 levels of the target I never pull Afro off of any bosses or packs.

    The only weak spot is resizing but I have engineering on them as well so I get goblin jumper cables (and soon XL cables for more reliability) which can let me recover if one of the team dies.

    my next single class team will be druids. I ran a paladin team for a bit but they were quite frustrating due to mana issues.

  2. #2

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    Quote Originally Posted by kate View Post
    5 hunters with good pets are quite viable so far - sending in my pets something with screech (I have greater fleshrippers) first and they have pleeeeeenty of AOE threat and tankiness - as long as they are within 3 levels of the target I never pull Afro off of any bosses or packs.

    The only weak spot is resizing but I have engineering on them as well so I get goblin jumper cables (and soon XL cables for more reliability) which can let me recover if one of the team dies.

    my next single class team will be druids. I ran a paladin team for a bit but they were quite frustrating due to mana issues.
    I kinda like the idea of 3-5 Hunters with 0-2 Druids (being able to flex the Druid numbers based on content/goals). I am a little leery of going more than 2 Druids as I find melee groups (like 3 Druid Cats or Bears for DPS) harder than ranged and Oomkin was such a meme so not sure how viable Druid are for DPS roles...

    Do you plan to focus the 5 Druids on clearing dungeons and if yes what specs/roles do you plan to run them with? I sorta assume you could/would have a Bear Tank & a Healer so mainly curious how you plan to do DPS on the remaining 3 Druids (Boomkin, caster, cat, bear, ?)... My first pass when I considered a 5 Druid team was to do at least 1 as a Boomkin but maybe keep the others as Heart of the Wild (at least at cap to be flexible for both PVE & wPVP) and curious what others think...

    Generally I would think that teams with many Druids and/or many Paladins really need a sponsor Mage who can make lots of free Water to stock up on before any extended sessions. It would make more sense to me to do either of them as a 2nd or later team (assuming my first team (or any previous team) resulted in having a Mage at cap).
    Last edited by nodoze : 10-14-2019 at 05:16 PM

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