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  1. #11

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    I have 3 different specs for my Mages for PVE purposes. They're kind of custom built for how I play. It makes dungeons super easy and fun, but for PVP...not so much. 1 Mage is arc/fire, which does the most damage and generates the most threat, so I can easily heal, salvation or BoP him, because if anyone picks up aggro, it's him. The other 2 mages are arc/frost. One mage is more arcane, the other is more frost, with the frost mage built as my solo skinner/herber, so it has all the kiting talents. All 3 Mages have the stun talent, which is so overpowered in dungeons.

    Like I said it's great for PVE, but for higher level PVP opponents they're all sitting ducks. I'm going to have to retalent, and rekeybind my whole team, because now that I'm having to go into the higher level zones, the ganking is out of hand.

  2. #12

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    Quote Originally Posted by Mmrwowboxer View Post
    I have 3 different specs for my Mages for PVE purposes. They're kind of custom built for how I play. It makes dungeons super easy and fun, but for PVP...not so much. 1 Mage is arc/fire, which does the most damage and generates the most threat, so I can easily heal, salvation or BoP him, because if anyone picks up aggro, it's him. The other 2 mages are arc/frost. One mage is more arcane, the other is more frost, with the frost mage built as my solo skinner/herber, so it has all the kiting talents. All 3 Mages have the stun talent, which is so overpowered in dungeons.

    Like I said it's great for PVE, but for higher level PVP opponents they're all sitting ducks. I'm going to have to retalent, and rekeybind my whole team, because now that I'm having to go into the higher level zones, the ganking is out of hand.
    maybe consider leveling some locks to 20 and park them at your favorite dungeon entrances so you can just avoid it all together.

  3. #13

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    One thing that can help your more than anything else is keep recording software running while out in the wild. Later you can review that footage and reflect on what the problem was and how to do better.

    Because your balancing multiple classes, it takes much of your attention away from situational awareness. Being mobile is a huge plus. Situational but normally instant arcane explosions should do the trick for any melee on you. It's a lot to take in, while you may be fighting 2-3 people that jumped you, you weren't ready, your playing 5 guys and multiple classes at once. Your doing just fine, just takes time.

    Instant cast is normally the way to go. As for fear when I did PVP I picked Horde undead for that reason. Otherwise have to grind battle grounds for the trinket. Till then if you have a dwarf in your group for fear ward, also you can dispel it with priest if it isn't feared already. Or horde again for tremor totem.
    My YouTube Channel: https://www.youtube.com/channel/UCP9...AlyRcyYCHA-3ew
    Due to Blizzards position on Hong Kong, money > freedom. I stopped playing.

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