there is an entrance req to zone into some dungons. you cant zone into SM until 20-21?
there is an entrance req to zone into some dungons. you cant zone into SM until 20-21?
Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
The Power of Five!!! ( short video )
Find some mage to boost you, I have my 4 warriors (atm 38) boosted by a mage friend for now, in ragefire he could run back to to the very end and pulled the entire dungeon, then went into iceblock, frostnova afterwards, shield, flame strike, coc, arcane explosion, whole dungeon cleared in 7 minutes (including looting which takes a while). In WC he made 3 big pulls, first room with raptors, then entire left wing with boss pulled to the entrance and then most part of the right wing until the part where you have to jump (mobs will evade if you jump over there)...took about 12 minutes per run. SFK is bad because of mobs siliencing and anti magic shield so we skipped that and went straight to kraul at 23, doing the first big room until the ramp to the boars, then the entire boar path in one pull and then the left side over the bridge and the right part where the 3 bosses are, but the mobs there are rather tricky because of the knockdown/healing totems.
Unless you play some aoe grind comp I'd say boosting is faster if the mage knows what hes doing, my mate has pretty basic fresh 60 gear with little preraid bis stuff, right now at 38 we're still doing armory runs and despite not having heals he can solo the dungeon in <20 minutes including boss kill and running out. About 20-25 mobs with iceblock pulls and 10 mobs without iceblock per pull, having 100% mana, prebarrier and mana gem ready is mandatory for every pull else you lack the damage. Having the next rank of conjured water next week will probably increase boosting speed by 10%.
Regarding your question: yes if a 60 outside your group kills the mob you had tagged, you get much less xp. However, if the 60 just heals you and does no damage on the mob you get the full xp. If the 60 is supposed to help you with killing, you get much more with the 60 in group and doing dungeons. I think the exception is if a player of the opposite faction kills the mob for you but not 100% sure. And yeah there is no big difference in xp gain from having you boosted through a dungeon where mobs are red vs yellow, it doesnt really matter its like 5-10xp...and its easier to boost in lower level dungeons so I'd stay in the appropriate level range.
Last edited by Kruschpakx4 : 10-11-2019 at 11:36 AM
Makes perfect sense! Thanks much everyone!
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