Quote Originally Posted by nodoze View Post
Thanks for update as lots of us have interest in teams with stealth components. Particularly interested in how viable you find dodge tanking and how viable having no dedicated healer will be. I am not sure the overhead of shadow priests doing heals and or balance druids doing heals (if you mean boomkin when you stay Balance)... If you end up having issues with that I would likely look at going Heart of the Wild on 1 druid so he/she can be more flexible.

Regardless it will be interesting to hear how things go and which specs you try and like (and why).
O yea when I say balance I just mean a caster Druid instead of melee, I'm sure I'll pick some resto talents and lean at least one Druid, or Priest, or maybe both, more towards healing. I'm gonna see how far I can take the team as 5 dps tho, and if it's not as easy I think it will be I will adjust my team accordingly.

Having my main team of a Pal,Pr, 3 Mages be mind numbingly boring and easy, Im looking towards the challenge. Loading the Rogue up with Stamina, then pre-shielding, pre-dotting, and using those 10-15 secs to run around CC'ing, and gaining aggro seems like it could be fun. I hopefully have enough DPS to be able to take on packs of 3, with one Cc'd, one Dotted, and one as my Nuke target. In the first part of DM, with most of the mobs non elite, this should work if I pull carefully and take out the Evokers first.