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  1. #1

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    Quote Originally Posted by Mmrwowboxer View Post
    Well I pulled the trigger on making a Rogue. Driving from him with 2 Druids and 2 Priests. All Night Elf, for Shadowmeld, of course. I went with Priests for the rez's, which is a huge convience I don't think I can go without. The Druids I went with for the obvious reason of stealth, as I only really want 1 Rogue on my team.

    They're pretty much untested for now, aside from running around and dotting the starter zone mobs, which is really fun. Things die with 1 cast of dots, and the Rogue runs around to gather the loot, with an occasional Sinister Strike here and there to speed up the kills. They're level 6 now sitting in the Dolanaar Inn, gathering rested xp. If this is how things are going to go, I'm not gonna be disapointed. With practice and experience I'll make the Rogue more useful, and figure out a comp for this team.

    I'm thinking of 2 Balance, 2 Shadow Priests to start with and see how things go. If I'm not able to do dungeons with them, I'll change it to a typical trinity team. Maybe Druid tank and healer, maybe something else.
    Awesome, update how it goes, I would like to eventually add a rogue to a team myself.

  2. #2

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    Quote Originally Posted by smk View Post
    Awesome, update how it goes, I would like to eventually add a rogue to a team myself.
    I don't have an update, just gonna share some of my ideas. They're still gaining rested xp, and on Sunday I'm going to take them out for a spin. I'm gonna craft gear, bags, and consumables to get as much Int/Spell Power and run around dotting everything I see on the island of Tel'dressil. Hopefully the dots have enough power to kill with 1 cast. If this is the case I will make short work of the rested xp and continue to quest after that. I have no experience with Rogues, but If I can get some kind of poison, cheap bleed, or dot to add to the damage it would be smooth sailing. I'm really excited for this team, at least the open world aspect of course.

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