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    Quote Originally Posted by nocops View Post
    Now this is very interesting and comports with some experience i've had. I have some level 50s and a level 20 alt. I wonder If i were to tag a level 42 mob with the level 20 toon (using out-of-combat priest heals/bubble to keep him up until he gets a tag), and then finish off the mob with out-of-combat 50s, whether my level 20 would get full exp from the mob.

    I'll try today and report back.
    Further thoughts to test: I'll try sheeping a mob that is green to my high level toons, wand that sheeped mob until I tag it with my level 20, and then blow up the mob as soon as I tag it. Maybe try it with the elite mobs outside ZF.

    Quote Originally Posted by daviddoran View Post
    As long as you stay in party in a dungeon, you are fine. The only bans are from people abusing the 60 second timer that auto hearths characters not in the party, but still in the instance. That sort of tagging is what gets people into trouble.

    The EXP is greatly reduced per kill, but you make it up in volume. When I used to do this back in the day I used a 60/70 Prot paladin, but a Mage would have been faster. Just look up the lowest level a toon can enter an instance https://vanilla-wow.fandom.com/wiki/Instances_by_level (Scroll down to the "simple list" portion which shows the lowest level to enter in parenthesis such as RFC which is (8).

    My favorite type of dungeons for this is ones where you can leave the lowbies near the instance portal, and then pull the instance to within XP range. The Deadmines isn't too great for that, but you take what you can get usually. Scarlet Monastery is good for this, especially in Cathedral, you can pull the end boss, and he aggros the rest of the instance.

    Edit: What I plan on doing, is to just make whole teams of fewer classes, to simplify class quests while leveling. Doing 5 shamans, 4 mages and 1 priest, 4 warlocks and a priest, 4 warriors and a priest (priests staggered on another account) Then, I plan on making a "filler" group which has all the classes I am missing 1 or 2 of, so it will be Warrior, Warlock, Mage, and 2 priests. Then I have 5 each of Shaman, Mage, Warlock, Priest, and Warrior.
    I remember doing this in BC and thought it was pretty good exp -- despite the dungeon reset limit. I'll test this too and see how the exp works based on the number of high levels in the instance and the number of low levels.

    I also really like your idea of having 5x war, sham, mage, priest, and lock. Those seem like the most fun classes for multiboxing and have ability to mix/match any group based on what you want to do and who you are doing it with.

    I think most raids would like the idea of a 5 boxing, low-rank-chain-heal spamming resto shaman.
    Last edited by MiRai : 10-02-2019 at 06:50 PM Reason: Merged - Use Multi-Quote

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