Quote Originally Posted by 'Guilo',index.php?page=Thread&postID=52564#post525 64
I have two macros I use sometimes

Set Master
/run SetBinding("W", "MOVEFORWARD");SetBinding("A", "TURNLEFT");SetBinding("S", "MOVEBACKWARD");SetBinding("D", "TURNRIGHT"); SetBinding("UP", "");SetBinding("DOWN", "");SetBinding("LEFT", "");SetBinding("RIGHT", "");

and Set Slave
/run SetBinding("W", "");SetBinding("A", "");SetBinding("S", "");SetBinding("D", ""); SetBinding("UP", "MOVEFORWARD");SetBinding("DOWN", "MOVEBACKWARD");SetBinding("LEFT", "TURNLEFT");SetBinding("RIGHT", "TURNRIGHT");

What this does is TEMPORARILY set the bindings for each character, when you log back in it will be your standard setup.

Hope this helps.
That's what I was gonna do, but I'd also like to be able to take control from a new main if the main drops in combat and I read that API call doesn't work in combat. So I think I'll try the DNP override idea.