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  1. #1

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    If you try to rush it then mending and rezzing becomes more frequent as does OOM. If you pace it, keep pulls to 1-2 mobs then 3 mobs later, you do a lot less of that nonsense and the gameplay is not too slow.

    With my playstyle, generally one pet is in before the rest so he pulls initial aggro and takes a decent beating while the rest go untouched. You can mitigate that by pre-targeting and sending 1-2 pets to separate targets. I did this with the Houndmaster especially.

    Optionally, you can just regularly rotate between each hunter so it's their pet going in first and taking the damage whiel the beaten pet regains health. Generally mobs go down relatively fast and it's not much of an issue unless the mobs frenzy.

    Probably one of my biggest lessons so far, and slowly learned, was that when you have runners it becomes hard to manage with more than one or two (at least for me). So what I do is pull a group and focus down one at a time (usually) while ignoring the others.

    For pets, I started with birds for screech for a little area aggro but at some point their damage didn't keep up and so I switched pets. I am currently using spiders right now and they work well. I don't currently use a mixed group of pets because what I have works.

    At 40, you pick up Volley. I haven't bothered to learn how to multibox it but it might enable larger pulls. I think it would also requires more pet assignment (1 pet tanking each target). Not sure if it will be worth it. That might also increase mending or drinking requirements and I'm not sure if the trade off is worth it. It sure would be convenient for those stragglers that roll in after Herod while farming shoulders and and helm.
    Last edited by MiRai : 10-01-2019 at 12:32 PM Reason: Merged

  2. #2

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    Quote Originally Posted by silverback View Post
    With my playstyle, generally one pet is in before the rest so he pulls initial aggro and takes a decent beating while the rest go untouched. You can mitigate that by pre-targeting and sending 1-2 pets to separate targets. I did this with the Houndmaster especially.
    you should be able to round robin taunt with each pet to spread damage more easily on bosses and such.

  3. #3

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    Quote Originally Posted by Purpleflavor View Post
    you should be able to round robin taunt with each pet to spread damage more easily on bosses and such.
    Yeah, I haven't learned Round Robin yet and using it for taunt and intimidate would make my life easier.

  4. #4

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    I have a 5 man Hunter team on Heartseeker

    As of 9/30 my team was at L24, ended as of yesterday at L34.
    I have cleared
    SFK @L24,
    BFD @L25-26,
    Stock @L26-27,
    SMGY @L27-30,
    RFK @L30-31,
    SMLib @L32-33,
    Gnomer @L33-34,
    and got the Big Game Hunter STV bow @L33 with some help from a guildie.

    Currently using 5 Wolves.
    I'm finding though that I'm only getting one initial Furious Howl for my group (and not everyone will receive the buff consistently). Once the wolves are on the target they use all their focus on Bite and Growl.

    At Level 40 the plan is to switch to all Gorillas for Thunderstomp.
    Once I get to Level 50 I'll incorporate one Carrion bird for Screech.

    These will be my end game talents
    WoW1: BM Hunter's Mark (31/20/0) https://classicdb.ch/?talent#cV0G0xgRtxE0V - Gorilla for AOE damage
    WoW2: Marks - Trueshot Aura (15/36/0) https://classicdb.ch/?talent#cV0G0xZEVoVtht - Gorilla for AOE damage
    WoW3: BM Hunter (31/20/0) https://classicdb.ch/?talent#cV0G0xgRtEV0V - Carrion Bird for AOE Demo Shout
    WoW4: BM Hunter (31/20/0) https://classicdb.ch/?talent#cV0G0xgRtEV0V - Gorilla for AOE damage
    WoW5: BM Hunter (31/20/0) https://classicdb.ch/?talent#cV0G0xgRtEV0V - Gorilla for AOE damage
    Last edited by Petrolsk : 10-03-2019 at 09:17 AM

  5. #5

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    Quote Originally Posted by Petrolsk View Post
    At Level 40 the plan is to switch to all Gorillas for Thunderstomp.
    Why? Carrion birds have better tanking stats than gorillas and screech causes more TPS than thunderstomp. Thunderstomp has a 1 minute cooldown and costs 60 focus. Screech has no cooldown and costs 20 focus. Carrion birds are much better tanks and do more damage. Screech by itself won't maintain agro but cycling screech and growl will do good damage and high TPS and the debuff from screech will pick up any adds that spawn which is what causes the most grief with pet teams.

    With screech spamming constantly, smart trap placement and a clickbar to manage feign death I can't see a hunter team ever having issues with threat. I just don't like hunters because the deadzone is incredibly annoying in PvP.
    Last edited by Apatheist : 10-03-2019 at 09:31 AM

  6. #6

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    Quote Originally Posted by Apatheist View Post
    Why? Carrion birds have better tanking stats than gorillas and screech causes more TPS than thunderstomp. Thunderstomp has a 1 minute cooldown and costs 60 focus. Screech has no cooldown and costs 20 focus. Carrion birds are much better tanks and do more damage. Screech by itself won't maintain agro but cycling screech and growl will do good damage and high TPS and the debuff from screech will pick up any adds that spawn which is what causes the most grief with pet teams.

    Well then I guess I'll have to re-evaluate sounds like 5x Carrion Bird is the play. Thanks.

    With screech spamming constantly, smart trap placement and a clickbar to manage feign death I can't see a hunter team ever having issues with threat. I just don't like hunters because the deadzone is incredibly annoying in PvP.
    I'm curious are there any TPS meters out there to confirm overall TPS per pet. I'm thinking Bats according to Petopia put out more damage according to their modifier data there compared to Carrion Birds they just have less armor.

    They have Bats listed as Offensive pets
    Stat modifiers:
    Health: 1.00 (Medium),
    Armor: 1.00 (Low),
    Damage: 1.07 (High)

    They have Carrion Birds listed as General pets
    Stat modifiers:
    Health: 1.00 (Medium),
    Armor: 1.05 (Medium),
    Damage: 1.00 (Medium)

    Now a Carrion Bird has access to Claw (Bat's don't) but when you are using your focus for Screech, Growl, and Bite there probably isn't much room for Claw anyway.

    Would you gather that with the modifier to damage a Bat has over Carrion Birds that they are actually better for TPS overall seeing as how they will also be using Screech, Growl and Bite?
    Last edited by MiRai : 10-03-2019 at 11:50 AM Reason: Merged

  7. #7

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    Quote Originally Posted by Petrolsk View Post
    I'm curious are there any TPS meters out there to confirm overall TPS per pet. I'm thinking Bats according to Petopia put out more damage according to their modifier data there compared to Carrion Birds they just have less armor.
    It boils down to armor. Carrion birds have the highest armor value out of all of the beasts that can use screech. Armor is your pets primary survival stat when tanking. The damage modifier is negligible since your pet will only be doing a fraction of your overall DPS anyway. Get armor pet talents, 30% from BM and a carrion bird and your pets will have nearly as much armor as a decently geared tank (though less avoidance/HP) which is what allows them to survive some of the harder hitting dungeon mobs.

    Put growl first on your pets bar then screech and autocast both. Should have enough focus regen to cast screech once or twice between each growl.

    Having said all that, I just realized you're playing 5 hunters. When I tested hunters I used 4 hunters with a healer so screech for AE threat to keep adds off my healer was invaluable. If you're going 5 hunters it may not be as crucial for you. You might be able to get away with one bird for the debuff and then 4 wolves to cycle furious howl.
    Last edited by Apatheist : 10-03-2019 at 04:48 PM

  8. #8

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    You do not have nearly enough focus in classic to use all the moves, learn the highest rank Screech and Growl and use them, Screech provides 20ish percent physical damage reduction and minimal aoe threat, so if one of your pet dies another can pick up aggro without running to your hunters.

    Demo shout bug that affected warriors also affected Screech, so after the nerf it is really hard to hold aggro while multishoting, before that you just sent your owl into 4 man dungeon packs and held threat

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